Shared deck

Spiteclaw's Swarm Spiteclaw's Swarm

Card sets (7)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansion


Play formats

Cards: 0 | 0 | 17 | 5

Valid:
Open

Not valid:
Championship/Alliance Relic Online

Upgrades (10)

8 | 2

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
146 Arm's Length Spiteclaw's Swarm Objective Score this immediately if your warband takes an enemy fighter out of action while they are adjacent to none of your fighters.
1 - Spiteclaw's Swarm expansion - -  
150 Leading from the Back Spiteclaw's Swarm Objective Score this in the third end phase if your leader is in your territory and not adjacent to an enemy.
1 - Spiteclaw's Swarm expansion - -  
154 Skritch is the Greatest, Yes-yes Spiteclaw's Swarm Objective Score this immediately if your leader takes an enemy fighter out of action.
1 - Spiteclaw's Swarm expansion - -  
159 Musk of Fear Spiteclaw's Swarm Ploy Choose a friendly fighter and put them on Guard.
- - Spiteclaw's Swarm expansion - -  
163 Sudden Skittering Spiteclaw's Swarm Ploy Double the Move characteristic of the first friendly fighter to make a Move action in the next activation. They may not make a Charge action. Once they have moved, they cannot be activated again this phase.
- - Spiteclaw's Swarm expansion - -  
164 There Are Always More Spiteclaw's Swarm Ploy Choose one friendly fighter that is out of action (other than Skritch or Krrk). Remove all wound tokens from them and place them on any starting hex.
- - Spiteclaw's Swarm expansion ? -  
165 Black Hunger Spiteclaw's Swarm Upgrade This fighter's Attack actions with a Range of 1 have +1 Damage, and target all adjacent fighters (friend and foe) - roll for each. Fighters do not provide support for Attack actions against friendly models (in attack or defence).
- Hungering Skaven Spiteclaw's Swarm expansion ? -  
167 Expendable Spiteclaw's Swarm Upgrade (Errata update) Reaction: During an enemy fighter's Attack action that targets this fighter, after the determine success step, if the Attack action is successful, deal 1 damage to the attacker. Then the Attack action fails, the combat sequence ends, and this fighter is taken out of action. No player gains a glory point for this fighter being taken out of action in this way.
- Lurking Skaven, Hungering Skaven, Festering Skaven Spiteclaw's Swarm expansion - -  
171 Sneaky Stab-stab Spiteclaw's Swarm Upgrade You can push this fighter one hex before they take an Attack action, though not when this fighter takes a Charge action.
- - Spiteclaw's Swarm expansion ? -  
234 Advancing Strike Universal Objective Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action.
1 - The Farstriders expansion - UCR2  
235 Alone in the Darkness Universal Objective Score this in an end phase if there are no adjacent fighters on the battlefield.
2 - Spiteclaw's Swarm expansion - -  
249 Cover Ground Universal Objective Score this immediately if a friendly fighter makes a Move action of six or more hexes.
1 - Spiteclaw's Swarm expansion ? SSduplicate 3/13 (23.08%)  
270 Making a Statement Universal Objective Score this in an end phase if you hold all objectives (at least one) in your opponent's territory.
3 - The Chosen Axes expansion - -  
274 Miraculous Escape Universal Objective Score this immediately if one of your fighters is the target of an enemy Attack action with a Dice characteristic of 3 or more that fails.
1 - Spiteclaw's Swarm expansion - -  
279 Overextended Universal Objective Score this in an end phase if you hold every objective.
5 - Spiteclaw's Swarm expansion - -  
282 Ploymaster Universal Objective Score this in an end phase if you played three or more ploys in the preceding action phase.
1 - Ironskull's Boyz expansion - UCR1  
295 Tactical Genius 3-5 Universal Objective Score this in an end phase if you hold objectives 3, 4 and 5.
3 - Spiteclaw's Swarm expansion - UCR3  
296 Tactical Supremacy 1-2 Universal Objective Score this in an end phase if you hold objectives 1 and 2.
2 - Sepulchral Guard expansion - SSduplicate  
331 Hidden Paths Universal Ploy Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.
- - Magore's Fiends expansion ? -  
341 Misdirection Universal Ploy Reaction: Play this when a friendly fighter is chosen by a ploy. Choose another friendly fighter that could be chosen by that ploy. That fighter is chosen instead.
- - Ironskull's Boyz expansion ? SSduplicate  
347 Quick Thinker Universal Ploy Reaction: Play this after an enemy fighter's Move action. Make a Move action with a friendly fighter who has not already made a Move action in this phase.
Forsaken
- - The Farstriders expansion - -  
352 Sacrificial Pawn Universal Ploy Choose a friendly fighter. If they are taken out of action in the next activation, you gain a glory point.
- - Spiteclaw's Swarm expansion - -  
360 Sidestep Universal Ploy Choose a friendly fighter and push them one hex.
- - Core set - SSduplicate 3/13 (23.08%)  
362 Spoils of Battle Universal Ploy Play an upgrade card. This doesn't cost a glory point.
- - Spiteclaw's Swarm expansion - UCR2  
372 Twist the Knife Universal Ploy Reaction: Play this during a friendly fighter's Attack action that has a Range of 1 and will succeed. It has +1 Damage for that Attack action.
- - The Farstriders expansion ? UCR2  
378 Concealed Weapon Universal Upgrade On a critical hit, this fighter's Attack actions with a Range of 1 have +2 Damage.
- - The Farstriders expansion - UCR2  
386 Ethereal Shield Universal Upgrade This fighter's Defence characteristic changes to BlockBlock.
- - Spiteclaw's Swarm expansion - -  
394 Heroslayer Universal Upgrade

Hex 1 HammerSmash 1 Damage 4

- - Spiteclaw's Swarm expansion - -  
410 Shadeglass Dagger Universal Upgrade

Hex 1 SwordFury 3 Damage 3

When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage.
- - Magore's Fiends expansion - UCR3  
424 Tethered Spirit Universal Upgrade (Errata update) Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success place them on any starting hex in your territory, ignore the damage and discard this upgrade (they cannot be driven back). If you cannot, they are taken out of action.
- - Magore's Fiends expansion ? -  
425 The Blazing Key Universal Upgrade If this fighter is holding objective 3 in the third end phase, score 2 glory points.
- - The Chosen Axes expansion - SSduplicate  
432 Trickster's Charm Universal Upgrade If this fighter is on the battlefield, you can play a single ploy card at the beginning of each action phase.
- - Spiteclaw's Swarm expansion ? -