Faction
- The Chosen Axes
Card sets (5)
Organised play
0 | 7 - NOT VALID
Objectives (12)


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Total glory - 15
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Gambits (12)


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Q: How do I resolve the pushes when I play Earthquake?
A: Choose a direction, then push every fighter in that direction simultaneously. Any fighters that cannot be pushed in that direction (because of a blocked hex, another fighter that cannot be pushed, the edge of the battlefield or a rule that prevents them being pushed) are not pushed. As pushing every fighter at once is a little tricky to do with more than a few fighters on the battlefield, it is fine to push the fighters one at a time, so long as you bear in mind that all of the pushes happen simultaneously as far as the game is concerned (so, for example, a reaction to Earthquake – or any push made because of Earthquake – can only be made after all of the pushes from Earthquake have been resolved).
Current as of official Nightvault Designer's Commentary, November 2018


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Q: If a fighter is taken out of action by Trap, does that happen before or after they are driven back?
A: After.
Q: If a fighter is driven back by an Attack action that was not successful, and then Trap is played to deal damage to that fighter, is the Attack action considered to be successful?
A: No. The damage is dealt by the ploy, not the Attack action.
Q: I make an Attack action with my fighter, and after the dice are rolled it is determined that the Attack action is successful and will cause damage. My opponent plays Rebound as a reaction, but fails the roll so nothing happens. We continue to resolve the Attack action: my fighter deals the damage, and I choose to drive the target fighter back. Can I now play the Trap reaction?
A: Yes. The trigger for Trap is after the fighter is driven back, which is a different trigger to when the Attack action is determined to be successful or not.
Current as of official Nightvault Designer's Commentary, November 2018
Upgrades (12)


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Q: If both my opponent and I have upgraded a fighter with Shardcaller, whose Shardcaller works first at the beginning of an action phase?
A: These upgrades would resolve simultaneously, so use the sequencing rules to determine which Shardcaller upgrade takes effect first.
Current as of official Nightvault Designer's Commentary, November 2018


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Q: Can Soultrap still be used if the attacking player used Twist the Knife?
A: Yes. Twist the Knife is used when it is determined that the Attack action will succeed, to increase the amount of damage the Attack action deals. Soultrap is used when the fighter is taken out of action (so when the damage is dealt).
Q: Can Soultrap still be used if either player used Rebound?
A: Yes. Rebound is used when it is determined that the Attack action would succeed. Soultrap is used when the fighter is taken out of action (so when the damage is dealt).
Q: If an enemy fighter would be taken out of action by my fighter’s Attack action, but my opponent uses Soultrap or Last Chance so that they are not taken out of action, can I still drive that fighter back?
A: Yes
Q: Can any combination of the reactions on Last Chance, Last Lunge and Soultrap be made during the same Attack action?
A: No.
Current as of official Nightvault Designer's Commentary, November 2018


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# | Name | Name | Faction | Type | Description | Glory | Restrictions | Set | FAQ | Tags | TDC |
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119 | Ferocious Charge |
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Score this immediately if a friendly fighter takes an enemy fighter out of action with a Charge action | 1 | - |
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- | - | ||
124 | Scion of Grimnir |
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Score this immediately if your leader takes an enemy fighter out of action | 1 | - |
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- | - | ||
127 | Indomitable |
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The first time a friendly fighter suffers damage in the next activation, they only suffer 1 damage | - | - |
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- | - | ||
132 | The Earth Shakes |
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Choose a fighter and push them one hex | - | - |
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- | - | ||
133 | Treasure-lust |
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Choose a friendly fighter and push them up to three hexes. They must end up holding an objective | - | - |
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- | - | ||
134 | Ur-gold Boon |
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Choose a friendly fighter and roll a defence dice. On a roll of ![]() ![]() |
- | - |
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- | - | ||
136 | Activated Runes |
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Each time this fighter make an Attack action, you can re-roll one dice | - | - |
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- | - | ||
141 | Grimnir's Blessing |
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Reaction: During an Attack action or ploy that would take this fighter out of action, roll a defence dice. If you roll a ![]() |
- | Fjul-Grimnir |
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- | - | ||
143 | Grimnir's Speed |
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+2 Move | - | Fjul-Grimnir |
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- | - | ||
250 | Crushing Force |
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Score this immediately if a friendly fighter makes a successful attack that deals at least twice as much damage as is needed to take their target out of action | 1 | - |
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- | - | 4/33 (12.12%) | |
257 | Escalation |
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Restricted Score this in an end phase if three or more upgrade cards were played in the preceding action phase |
2 | - |
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- | - | 29/33 (87.88%) | |
263 | Hold Objective 1 |
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Score this in an end phase if you are holding objective 1 | 1 | - |
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- | SSduplicate | ||
264 | Hold Objective 2 |
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Score this in an end phase if you are holding objective 2 | 1 | - |
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- | SSduplicate | ||
265 | Hold Objective 3 |
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Score this in an end phase if you are holding objective 3 | 1 | - |
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- | SSduplicate | ||
266 | Hold Objective 4 |
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Score this in an end phase if you are holding objective 4 | 1 | - |
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- | SSduplicate | ||
267 | Hold Objective 5 |
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Score this in an end phase if you are holding objective 5 | 1 | - |
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- | SSduplicate | ||
284 | Precise Use of Force |
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Restricted Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action |
1 | - |
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296 | Tactical Supremacy 1-2 |
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Score this in an end phase if you hold objectives 1 and 2 | 2 | - |
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- | - | 6/33 (18.18%) | |
297 | Tactical Supremacy 3-4 |
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Score this in an end phase if you hold objectives 3 and 4 | 2 | - |
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- | - | 5/33 (15.15%) | |
318 | Distraction |
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Choose an enemy fighter and push them one hex | - | - |
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- | - | 16/33 (48.48%) | |
320 | Duel of Wits |
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Reaction: Play this when an opponent plays a ploy. Draw two power cards | - | - |
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- | - | 6/33 (18.18%) | |
321 | Earthquake |
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Restricted Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed |
- | - |
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? | - | 5/33 (15.15%) | |
330 | Healing Potion |
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Choose a friendly fighter and roll a defence dice. On a roll of ![]() ![]() |
- | - |
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- | - | 4/33 (12.12%) | |
348 | Ready for Action |
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Restricted Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action |
- | - |
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- | - | 26/33 (78.79%) | |
360 | Sidestep |
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Choose a friendly fighter and push them one hex | - | - |
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- | SSduplicate | 13/33 (39.39%) | |
362 | Spoils of Battle |
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Play an upgrade card. This doesn't cost a glory point | - | - |
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- | - | 8/33 (24.24%) | |
369 | Trap |
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Restricted Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage |
- | - |
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? | - | 6/33 (18.18%) | |
376 | Awakened Weapon |
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Restricted You can re-roll one attack dice each time this fighter makes an Attack action |
- | - |
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- | - | 3/33 (9.09%) | |
389 | Great Fortitude |
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+1 Wounds | - | - |
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- | SSduplicate | 10/33 (30.3%) | |
391 | Great Strength |
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+1 Damage to all Attack actions with a Range of 1 or 2 | - | - |
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- | SSduplicate | 25/33 (75.76%) | |
411 | Shadeglass Darts |
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416 | Shardcaller |
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At the beginning of each action phase, you can switch an objective held by this fighter with any other objective | - | - |
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? | - | 2/33 (6.06%) | |
420 | Soultrap |
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Restricted Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a ![]() ![]() |
- | - |
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? | - | 2/33 (6.06%) | |
425 | The Blazing Key |
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If this fighter is holding objective 3 in the third end phase, score 2 glory points | - | - |
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- | - | ||
426 | The Dazzling Key |
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If this fighter is holding objective 4 in the third end phase, score 2 glory points | - | - |
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- | - | 3/33 (9.09%) | |
430 | The Shadowed Key |
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If this fighter is holding objective 2 in the third end phase, score 2 glory points | - | - |
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- | - | 3/33 (9.09%) |