# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
119 | Ferocious Charge | Score this immediately if a friendly fighter takes an enemy fighter out of action with a Charge action. | 1 | - | - | - | ||||||
124 | Scion of Grimnir | Score this immediately if your leader takes an enemy fighter out of action. | 1 | - | - | - | ||||||
125 | Unstoppable Advance | Score this in an end phase if all of your surviving fighters are in enemy territory. | 2 | - | - | - | ||||||
129 | Oathsworn | Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter. | - | - | - | - | ||||||
130 | Piercing Stare | Choose an enemy fighter. They cannot make an Attack action or a Charge action in the next activation. | - | - | - | - | ||||||
132 | The Earth Shakes | Choose a fighter and push them one hex. | - | - | - | - | ||||||
133 | Treasure-lust | Choose a friendly fighter and push them up to three hexes. They must end up holding an objective. | - | - | - | - | ||||||
136 | Activated Runes | Each time this fighter make an Attack action, you can re-roll one dice. | - | - | - | - | ||||||
141 | Grimnir's Blessing | Reaction: During an Attack action or ploy that would take this fighter out of action, roll a defence dice. If you roll a Block the damage suffered by this fighter is ignored. | - | Fjul-Grimnir | - | - | ||||||
143 | Grimnir's Speed | +2 Move. | - | Fjul-Grimnir | - | - | ||||||
257 | Escalation | Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - | ? | - | ||||||
278 | Our Only Way Out | Score this in an end phase if you hold three or more objectives. | 2 | - | - | - | ||||||
282 | Ploymaster | Score this in an end phase if you played three or more ploys in the preceding action phase. | 1 | - | - | - | ||||||
305 | Victorious Duel | Score this immediately if your leader takes an enemy leader out of action. | 2 | - | - | SSduplicate | ||||||
331 | Hidden Paths | Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - | ? | - | ||||||
334 | Inspiration Strikes | Choose a friendly fighter. They become Inspired. | - | - | ? | - | ||||||
335 | Invisible Walls | All fighters' Move characteristics are reduced to 1 for the next activation. | - | - | - | - | ||||||
344 | No Time | No more power cards can be played until after the next activation. | - | - | ? | SSduplicate | ||||||
348 | Ready for Action | Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- | - | ? | - | ||||||
384 | Deathly Fortitude | -2 Move, +2 Wounds. Restricted |
- | - | - | - | ||||||
395 | Incredible Strength | +1 Damage to all Attack actions with a Range of 1 or 2. Restricted |
- | - | - | - | ||||||
L24 | Shining Example | Score this in an end phase if your leader is on the battlefield and Inspired. | 1 | - | - | - | ||||||
N310 | Denial | Score this in the third end phase if there are no enemy fighters in your territory. | 3 | - | - | NVduplicate | ||||||
N319 | Fired Up | Score this in an end phase if at least one surviving friendly fighter is Inspired. | 1 | - | - | - | ||||||
N364 | Quick on Your Feet | Score this in an end phase if all surviving friendly fighters (at least three) made a Move action in the preceding action phase. | 1 | - | - | - | ||||||
N374 | Supremacy | Score this in an end phase if you hold three or more objectives. | 3 | - | - | NVduplicate | 3/44 (6.82%) | |||||
N401 | Commanding Stride | Push your leader up to three hexes. They must end this push on a starting hex. | - | - | - | NVduplicate | 4/44 (9.09%) | |||||
N441 | Regal Vision | Choose a friendly fighter that is holding an objective. That fighter becomes Inspired. | - | - | - | - | ||||||
N499 | Faneway Crystal | When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - | ? | - | ||||||
N503 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NVduplicate | 35/44 (79.55%) | |||||
N505 | Great Speed | +1 Move. | - | - | - | NVduplicate | ||||||
N506 | Great Strength | +1 Damage to all Attack actions with a Range of 1 or 2. | - | - | - | NVduplicate | 37/44 (84.09%) | |||||
N529 | Potion of Rage | Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved. | - | - | ? | - | ||||||
N546 | Tome of Glories | Katophrane Tome Action: If this fighter is holding an objective, gain 1 glory point. Place a Charge token next to this fighter. |
- | - | - | - |