Warhammer Underworlds: Online H4sIAAAAAAAAAx2MsQ3DMAwEe+0SQCRlUSqDTBIEBlLZhRuPb903x8fxyc//vPbjfe9XsZfltugGo04YMDvAZqNQK+XuCKPlQxcmHaoMZerWlBu5J3HjPoyvPrWMlKnl911DVPYmyriMOZxggHwAz0EgD8IAAAA=
|119||Ferocious Charge||Score this immediately if a friendly fighter takes an enemy fighter out of action with a Charge action.||1||-||-||-|
|120||For the Ur-gold||Score this in an end phase if all your surviving fighters (at least three) are Inspired.||1||-||-||-|
|121||Fury of the Lodge||Score this in an end phase if all of your surviving fighters (at least three) made a Charge action in the preceding action phase.||1||-||-||-|
|124||Scion of Grimnir||Score this immediately if your leader takes an enemy fighter out of action.||1||-||-||-|
|132||The Earth Shakes||Choose a fighter and push them one hex.||-||-||-||-|
|133||Treasure-lust||Choose a friendly fighter and push them up to three hexes. They must end up holding an objective.||-||-||-||-|
|136||Activated Runes||Each time this fighter make an Attack action, you can re-roll one dice.||-||-||-||-|
|142||Grimnir's Fortitude||+1 Defence.||-||Fjul-Grimnir||-||-|
|143||Grimnir's Speed||+2 Move.||-||Fjul-Grimnir||-||-|
|235||Alone in the Darkness||Score this in an end phase if there are no adjacent fighters on the battlefield.
|250||Crushing Force||Score this immediately if a friendly fighter makes a successful attack that deals at least twice as much damage as is needed to take their target out of action.||1||-||-||-|
|252||Defensive Strike||Score this immediately when your warband takes an enemy fighter standing in your territory out of action.
|257||Escalation||Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
|271||Massive Assault||Score this immediately if your fighters deal 7 or more damage in an action phase (damage in excess of a fighter's Wounds characteristic is included). (Able to be scored if you draw this card after the condition was met).||1||-||-||-|
|292||Supremacy||Score this in an end phase if you hold three or more objectives.||3||-||-||SSduplicate|
|296||Tactical Supremacy 1-2||Score this in an end phase if you hold objectives 1 and 2.||2||-||-||SSduplicate|
|297||Tactical Supremacy 3-4||Score this in an end phase if you hold objectives 3 and 4.||2||-||-||SSduplicate|
|318||Distraction||Choose an enemy fighter and push them one hex.||-||-||-||SSduplicate||19/23 (82.61%)|
|320||Duel of Wits||Reaction: Play this when an opponent plays a ploy. Draw two power cards.||-||-||?||-|
|331||Hidden Paths||Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.||-||-||?||-|
|334||Inspiration Strikes||Choose a friendly fighter. They become Inspired.||-||-||?||-|
|340||Mischievous Spirits||Taking it in turns with your opponent(s), starting with you and going clockwise, move each objective one hex. Objectives cannot be moved into a hex that already contains an objective.||-||-||-||SSduplicate||19/23 (82.61%)|
|360||Sidestep||Choose a friendly fighter and push them one hex.||-||-||-||SSduplicate||14/23 (60.87%)|
|361||Spectral Wings||The first fighter to make a Move action in the next activation has +2 Move.||-||-||?||SSduplicate||13/23 (56.52%)|
|362||Spoils of Battle||Play an upgrade card. This doesn't cost a glory point.||-||-||-||-|
|389||Great Fortitude||+1 Wounds.||-||-||-||SSduplicate||17/23 (73.91%)|
|390||Great Speed||+1 Move.||-||-||-||SSduplicate|
|391||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||SSduplicate||19/23 (82.61%)|
|393||Helpful Whispers||If this fighter has no adjacent friendly fighters, rolls of Single support are a success when they make an Attack action.
|395||Incredible Strength||+1 Damage to all Attack actions with a Range of 1 or 2.
|419||Solid Stance||This fighter can only be driven back by a critical hit.||-||-||-||-|