|117||A Claim Retaken||Score this in an end phase if a friendly fighter holds an objective that an enemy fighter held at the beginning of the preceding action phase.||2||-||-||-|
|119||Ferocious Charge||Score this immediately if a friendly fighter takes an enemy fighter out of action with a Charge action.||1||-||-||-|
|124||Scion of Grimnir||Score this immediately if your leader takes an enemy fighter out of action.||1||-||-||-|
|125||Unstoppable Advance||Score this in an end phase if all of your surviving fighters are in enemy territory.||2||-||-||-|
|127||Indomitable||The first time a friendly fighter suffers damage in the next activation, they only suffer 1 damage.||-||-||-||-|
|129||Oathsworn||Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter.||-||-||-||-|
|132||The Earth Shakes||Choose a fighter and push them one hex.||-||-||-||-|
|133||Treasure-lust||Choose a friendly fighter and push them up to three hexes. They must end up holding an objective.||-||-||-||-|
|136||Activated Runes||Each time this fighter make an Attack action, you can re-roll one dice.||-||-||-||-|
|143||Grimnir's Speed||+2 Move.||-||Fjul-Grimnir||-||-|
|N299||Branching Fate||Score this immediately if you roll three or more dice in an attack or defence roll and they all show a different symbol.||1||-||-||-||7/27 (25.93%)|
|N303||Catching Up||Score this in an end phase if you have fewer glory points than an opponent.||1||-||-||-|
|N368||Solid Gains||Score this in an end phase if you gained at least 3 glory points in this round.||1||-||-||-||15/27 (55.56%)|
|N444||Shadowed Step||Choose a friendly fighter with no Move or Charge tokens and place them on an empty hex in no one's territory. Place a Move token next to them.||-||-||-||-||2/27 (7.41%)|
|N445||Shifting Reflection||Choose a friendly fighter and an enemy fighter that are both holding an objective. Switch those fighters' positions.||-||-||-||-||8/27 (29.63%)|
|N446||Sidestep||Choose a friendly fighter and push them one hex.||-||-||-||NVduplicate||8/27 (29.63%)|
|N499||Faneway Crystal||When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action.||-||-||?||-||12/27 (44.44%)|
|N504||Great Fortitude||+1 Wounds.||-||-||-||NVduplicate||15/27 (55.56%)|
|N505||Great Speed||+1 Move.||-||-||-||NVduplicate|
|N506||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||NVduplicate||18/27 (66.67%)|
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-||13/27 (48.15%)|
|B295||Path to Victory||Dual: Score this in an end phase
If: One or more enemy fighters were taken out of action in the previous phase
And: Your warband holds two or more objectives.
|B306||Swift Capture||Surge, Dual: Score this immediately after an activation
If: Your warband holds one or more objectives in friendly territory
And: Your warband holds one or more objectives in enemy territory.
|B308||Temporary Victory||Surge: Score this immediately after an activation if your warband holds three or more objectives.
|B341||Frenzied Search||Play this only if your warband holds one or more objectives. Discard one power card. If you do, draw up to three power cards.
|B359||Nightmare in the Shadows||Choose one enemy fighter and push them 1 hex.
|B363||Restless Prize||Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token.
2 Smash - -This Attack action's Dice and Damage characteristics are equal to the current round number (e.g. 1 in the first round). They cannot be modified.
|B427||Sting of the Ur-Grub||Ur-grub Aspect
+1 Damage to this fighter's Range 1 Attack actions.
If this fighter has three or more Ur-grub Aspects, remove those cards from the game (they do not go into a discard pile) and give the Avatar of the Ur-grub upgrade to this fighter.
|B431||Survival Instincts||This fighter is a Quarry. If this fighter is a Quarry, this fighter is on Guard.