# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
117 | A Claim Retaken | Score this in an end phase if a friendly fighter holds an objective that an enemy fighter held at the beginning of the preceding action phase. | 2 | - | - | - | ||||||
119 | Ferocious Charge | Score this immediately if a friendly fighter takes an enemy fighter out of action with a Charge action. | 1 | - | - | - | ||||||
124 | Scion of Grimnir | Score this immediately if your leader takes an enemy fighter out of action. | 1 | - | - | - | ||||||
125 | Unstoppable Advance | Score this in an end phase if all of your surviving fighters are in enemy territory. | 2 | - | - | - | ||||||
129 | Oathsworn | Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter. | - | - | - | - | ||||||
132 | The Earth Shakes | Choose a fighter and push them one hex. | - | - | - | - | ||||||
133 | Treasure-lust | Choose a friendly fighter and push them up to three hexes. They must end up holding an objective. | - | - | - | - | ||||||
136 | Activated Runes | Each time this fighter make an Attack action, you can re-roll one dice. | - | - | - | - | ||||||
143 | Grimnir's Speed | +2 Move. | - | Fjul-Grimnir | - | - | ||||||
N303 | Catching Up | Score this in an end phase if you have fewer glory points than an opponent. | 1 | - | - | - | ||||||
N319 | Fired Up | Score this in an end phase if at least one surviving friendly fighter is Inspired. | 1 | - | - | - | ||||||
N385 | What Armour? | Score this immediately if a friendly fighter's Attack action with Cleave succeeds. | 1 | - | - | - | ||||||
N441 | Regal Vision | Choose a friendly fighter that is holding an objective. That fighter becomes Inspired. | - | - | - | - | ||||||
N446 | Sidestep | Choose a friendly fighter and push them one hex. | - | - | - | NVduplicate | 8/30 (26.67%) | |||||
N499 | Faneway Crystal | When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - | ? | - | ||||||
N505 | Great Speed | +1 Move. | - | - | - | NVduplicate | ||||||
N506 | Great Strength | +1 Damage to all Attack actions with a Range of 1 or 2. | - | - | - | NVduplicate | 27/30 (90%) | |||||
N529 | Potion of Rage | Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved. | - | - | ? | - | ||||||
P49 | Blazing Soul | This fighter is Inspired and cannot be un-Inspired. This upgrade cannot be applied to a fighter that cannot be Inspired. | - | - | - | - | ||||||
P55 | Quickening Greaves | In each round, you can do one of the following: push this fighter one hex before the roll to determine who has the first activation. or push this fighter one hex after the final power step. | - | - | ? | NVduplicate | 2/30 (6.67%) | |||||
B281 | Gathered Momentum | Surge, Hybrid: Score this immediately If: You score your second or subsequent surge objective card in a phase Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action. |
1 | - | - | - | ||||||
B282 | Hidden Purpose | Surge: Score this immediately after an activation if your warband holds two or more objectives. | 1 | - | - | - | ||||||
B295 | Path to Victory | Dual: Score this in an end phase If: One or more enemy fighters were taken out of action in the previous phase And: Your warband holds two or more objectives. |
2 | - | - | BGduplicate | 5/30 (16.67%) | |||||
B301 | Show of Force | Surge, Hybrid: Score this immediately after an activation If: Three or more friendly fighters are in enemy territory Or: One or more friendly fighters each have three or more upgrades. |
1 | - | - | - | ||||||
B317 | Uncontested | Dual: Score this in an end phase If: Your warband holds two or more objectives And: No enemy fighters hold objectives. |
3 | - | - | - | ||||||
B359 | Nightmare in the Shadows | Choose one enemy fighter and push them 1 hex. | - | - | - | - | ||||||
B362 | Quick Search | Play this only if your warband holds one or more objectives. Draw up to 2 power cards. | - | - | - | - | ||||||
B363 | Restless Prize | Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token. | - | - | - | - | ||||||
B411 | Larval Lance | 2 Smash - - This Attack action's Dice and Damage characteristics are equal to the current round number (e.g. 1 in the first round). They cannot be modified. |
- | - | ? | - | ||||||
B427 | Sting of the Ur-Grub | Ur-grub Aspect +1 Damage to this fighter's Range 1 Attack actions. If this fighter has three or more Ur-grub Aspects, remove those cards from the game (they do not go into a discard pile) and give the Avatar of the Ur-grub upgrade to this fighter. |
- | - | - | - | ||||||
G14 | Distraction | Choose one enemy fighter and push them 1 hex. | - | - | ? | NewestDuplicate | ||||||
G22 | Spectral Wings | +2 Move to the first fighter to make a Move action in the next activation. | - | - | - | NewestDuplicate |