Faction

Garrek's Reavers - Garrek's Reavers


Card sets

Core set - Core set

Objectives (12)

Core set - A Worthy Skull (1)
  • Set: Core set
  • FAQ: -
    -

Core set - Blood for the Blood God! (1)
  • Set: Core set
  • FAQ: -
    -

Core set - Draw the Gaze of Khorne (1)
  • Set: Core set
  • FAQ: -
    -

Core set - It Begins (1)
  • Set: Core set
  • FAQ: -
    -

Core set - Khorne Cares Not (2)
  • Set: Core set
  • FAQ: -
    -

Core set - There is Only Slaughter (1)
  • Set: Core set
  • FAQ: -
    -

Core set - Conquest (2)
  • Set: Core set
  • FAQ:

    Q: Can I score Conquest if all of my fighters are out of action?


    A. No.


    Current as at official FAQ version 1.4


Core set - Denial (3)
  • Set: Core set
  • FAQ: -
    -

Core set - Hold Objective 2 (1)
  • Set: Core set
  • FAQ: -
    -

Core set - Hold Objective 3 (1)
  • Set: Core set
  • FAQ: -
    -

Core set - Hold Objective 4 (1)
  • Set: Core set
  • FAQ: -
    -

Core set - Supremacy (3)
  • Set: Core set
  • FAQ: -
    -

Total glory - 18
2 | 0 | 8 | 2

Ploys (10)

Core set - Blood Rain
  • Set: Core set
  • FAQ:

    Q: When Blood Rain has been used, do Attack actions with the Hammer Dice characteristic count as having the Sword Dice characteristic instead of the Hammer Dice characteristic, or in addition to it?


    A. They replace the existing Dice characteristic – all Attack actions in the next activation use the Sword Dice characteristic (and only that characteristic), even if they would normally use the Hammer Dice characteristic instead.


    Current as at official FAQ version 1.4


Core set - Fuelled by Slaughter
  • Set: Core set
  • FAQ: -
    -

Core set - Insensate
  • Set: Core set
  • FAQ:

    Q: If a fighter is affected by Insensate, can anything increase the damage they suffer beyond 1 damage in that activation (e.g. if Shattering Terrain is also in effect or if I play the Trap ploy)?


    A. No.


    Current as at official FAQ version 1.4


Core set - Khorne Calls
  • Set: Core set
  • FAQ: -
    -

Core set - Rebirth in Blood
  • Set: Core set
  • FAQ:

    Q: How does it work if my fighter has Soultrap and I have Rebirth in Blood in my hand? Can I use both cards?


    A. Soultrap’s reaction triggers during the Attack action, and Rebirth in Blood triggers after the Attack action. If you react during the Attack action with Soultrap, then fail the roll, you can then react after the Attack action with Rebirth in Blood (as long as the conditions are met).


    Current as at official FAQ version 1.4


Core set - Skulls for the Skull Throne!
  • Set: Core set
  • FAQ: -
    -

Core set - Confusion
  • Set: Core set
  • FAQ: -
    -

Core set - Healing Potion
  • Set: Core set
  • FAQ: -
    -

Core set - Sidestep
  • Set: Core set
  • FAQ: -
    -

Core set - Sprint
  • Set: Core set
  • FAQ:

    Q: When characteristics are modified, does multiplication happen before or after addition? For example, if a fighter with a Move characteristic of 3 has Great Speed, giving them +1 Move, and you play Sprint, can they move 7 or 8 hexes?


    A. Multiplication (and division) happen before addition (and subtraction). The fighter in your example moves up to 7 hexes.


    Current as at official FAQ version 1.4


Upgrades (10)

Core set - Berserk Charge
  • Set: Core set
  • FAQ: -
    -

Core set - Bloodslick
  • Set: Core set
  • FAQ: -
    -

Core set - Frenzy
  • Set: Core set
  • FAQ: -
    -

Core set - Grisly Trophy
  • Set: Core set
  • FAQ: -
    -

Core set - Unstoppable Charge
  • Set: Core set
  • FAQ: -
    -

Core set - Whirlwind of Death
  • Set: Core set
  • FAQ: -
    -

Core set - Disengage
  • Set: Core set
  • FAQ: -
    -

Core set - Great Fortitude
  • Set: Core set
  • FAQ: -
    -

Core set - Great Speed
  • Set: Core set
  • FAQ: -
    -

Core set - Great Strength
  • Set: Core set
  • FAQ: -
    -

# Name Name Faction Type Description Glory Restrictions Set FAQ Tags
1 A Worthy Skull Garrek's Reavers Objective Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase 1 - Core set - -
2 Blood for the Blood God! Garrek's Reavers Objective Score this immediately if three or more of your fighters made a Charge action in this phase 1 - Core set - -
4 Draw the Gaze of Khorne Garrek's Reavers Objective Score this immediately if your warband takes two or more enemy fighters out of action in this phase 1 - Core set - -
5 It Begins Garrek's Reavers Objective Score this in an end phase if at least one fighter from each warband is out of action 1 - Core set - -
6 Khorne Cares Not Garrek's Reavers Objective Score this in an end phase if five or more fighters are out of action 2 - Core set - -
9 There is Only Slaughter Garrek's Reavers Objective Score this in an end phase if no fighter is holding an objective 1 - Core set - -
11 Blood Rain Garrek's Reavers Ploy All Attack actions in the next activation have the Sword characteristic, even if they would normally have the Hammer characteristic - - Core set ? -
15 Fuelled by Slaughter Garrek's Reavers Ploy Reaction: Play this after an Attack action or ploy that takes a fighter out of action. A friendly fighter can make an Attack action - - Core set - -
16 Insensate Garrek's Reavers Ploy The first friendly fighter who suffers any amount of damage in the next activation only suffers one damage - - Core set ? -
17 Khorne Calls Garrek's Reavers Ploy Roll one extra attack dice for your first Attack action in the next activation - - Core set - -
18 Rebirth in Blood Garrek's Reavers Ploy Reaction: Play this after an Attack action or ploy that takes your last surviving fighter out of action. Roll a defense dice. If you roll a Shield or Critical Hit remove all wound tokens from them, and place them on a starting hex in your territory - - Core set ? Healing
19 Skulls for the Skull Throne! Garrek's Reavers Ploy Reaction: Play this after a friendly fighter's Attack action that takes an enemy fighter out of action. Draw up to two power cards - - Core set - -
20 Berserk Charge Garrek's Reavers Upgrade Both Sword and Hammer symbols are successes when this fighter makes a Charge action - Blooded Saek Core set - -
21 Bloodslick Garrek's Reavers Upgrade +1 Defence - Garrek Gorebeard Core set - -
24 Frenzy Garrek's Reavers Upgrade Roll an extra attack dice when this fighter makes a Charge action - - Core set - -
25 Grisly Trophy Garrek's Reavers Upgrade When this fighter takes an enemy fighter out of action, gain 1 additional glory point - Garrek Gorebeard Core set - -
27 Unstoppable Charge Garrek's Reavers Upgrade When this fighter makes a Charge action they can move through other fighters, but their move must end in an empty hex - Blooded Saek Core set - -
28 Whirlwind of Death Garrek's Reavers Upgrade +1 Damage to all Attack actions with a Range of 1 or 2 - Karsus the Chained Core set - -
247 Conquest Universal Objective Score this in the third end phase if all of your surviving fighters are in your opponent's territory 2 - Core set ? -
253 Denial Universal Objective Score this in the third end phase if there are no enemy fighters in your territory 3 - Core set - -
264 Hold Objective 2 Universal Objective Score this in an end phase if you are holding objective 2 1 - Core set - -
265 Hold Objective 3 Universal Objective Score this in an end phase if you are holding objective 3 1 - Core set - -
266 Hold Objective 4 Universal Objective Score this in an end phase if you are holding objective 4 1 - Core set - -
292 Supremacy Universal Objective Score this in an end phase if you hold three or more objectives 3 - Core set - -
311 Confusion Universal Ploy Choose two fighters that are adjacent to each other and switch them - - Core set - -
330 Healing Potion Universal Ploy Choose a friendly fighter and roll a defence dice. On a roll of Shield or Critical Hit remove up to two wound tokens from them. Otherwise remove one wound token from them - - Core set - Healing
360 Sidestep Universal Ploy Choose a friendly fighter and push them one hex - - Core set - -
363 Sprint Universal Ploy Double the move characteristic of the first friendly fighter to make a Move action in the next activation. They may not make a Charge action. Once they have moved, they cannot be activated again in this phase - - Core set ? -
385 Disengage Universal Upgrade

Hex 1 Hammer 2 Damage 1

Reaction: After this Attack action, if it is successful, you can push this fighter one hex
- - Core set - Weapon
389 Great Fortitude Universal Upgrade +1 Wounds - - Core set - -
390 Great Speed Universal Upgrade +1 Move - - Core set - -
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2 - - Core set - -