Shared deck
Warhammer Underworlds: Online H4sIAAAAAAAAAx3MsQ2AMAxE0Z5dkLATHJiAng1SRBR0RmJ+uN+84vR1R88c93OO/o58JptbiFVUUYQL+4ldbKIJdaEu1AXJMl05l4KOLL5j4IoVKZ3SDemN0miM3di5aSI+EgNt570AAAA=
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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1 | A Worthy Skull | Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase. | 1 | - | - | SSduplicate | ||||||
2 | Blood for the Blood God! | Score this immediately if three or more of your fighters made a Charge action in this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - | - | SSduplicate | ||||||
4 | Draw the Gaze of Khorne | Score this immediately if your warband takes two or more enemy fighters out of action in this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - | - | SSduplicate | ||||||
5 | It Begins | Score this in an end phase if at least one fighter from each warband is out of action. | 1 | - | - | SSduplicate | ||||||
6 | Khorne Cares Not | Score this in an end phase if five or more fighters are out of action. | 2 | - | - | SSduplicate | ||||||
9 | There is Only Slaughter | Score this in an end phase if no fighter is holding an objective. | 1 | - | - | SSduplicate | ||||||
11 | Blood Rain | All Attack actions in the next activation have the Fury characteristic, even if they would normally have the Smash characteristic. | - | - | ? | SSduplicate | ||||||
15 | Fuelled by Slaughter | Reaction: Play this after an Attack action or ploy that takes a fighter out of action. A friendly fighter can make an Attack action. | - | - | - | SSduplicate | ||||||
16 | Insensate | The first friendly fighter who suffers any amount of damage in the next activation only suffers one damage. | - | - | ? | SSduplicate | ||||||
17 | Khorne Calls | Roll one extra attack dice for your first Attack action in the next activation. | - | - | - | SSduplicate | ||||||
18 | Rebirth in Blood | Reaction: Play this after an Attack action or ploy that takes your last surviving fighter out of action. Roll a defence dice. If you roll a Block or Critical success remove all wound tokens from them, and place them on a starting hex in your territory. | - | - | ? | SSduplicate | ||||||
19 | Skulls for the Skull Throne! | Reaction: Play this after a friendly fighter's Attack action that takes an enemy fighter out of action. Draw up to two power cards. | - | - | - | SSduplicate | ||||||
20 | Berserk Charge | Both Fury and Smash symbols are successes when this fighter makes a Charge action. | - | Blooded Saek | - | SSduplicate | ||||||
21 | Bloodslick | +1 Defence. | - | Garrek Gorebeard | - | SSduplicate | ||||||
24 | Frenzy | Roll an extra attack dice when this fighter makes a Charge action. | - | - | ? | SSduplicate | ||||||
25 | Grisly Trophy | When this fighter takes an enemy fighter out of action, gain 1 additional glory point. | - | Garrek Gorebeard | - | SSduplicate | ||||||
27 | Unstoppable Charge | When this fighter makes a Charge action they can move through other fighters, but their move must end in an empty hex. | - | Blooded Saek | - | SSduplicate | ||||||
28 | Whirlwind of Death | +1 Damage to all Attack actions with a Range of 1 or 2. | - | Karsus the Chained | - | SSduplicate | ||||||
247 | Conquest | Score this in the third end phase if all of your surviving fighters are in your opponent's territory. | 2 | - | ? | SSduplicate | 2/37 (5.41%) | |||||
253 | Denial | Score this in the third end phase if there are no enemy fighters in your territory. | 3 | - | - | SSduplicate | ||||||
264 | Hold Objective 2 | Score this in an end phase if you are holding objective 2. | 1 | - | - | SSduplicate | ||||||
265 | Hold Objective 3 | Score this in an end phase if you are holding objective 3. | 1 | - | - | SSduplicate | ||||||
266 | Hold Objective 4 | Score this in an end phase if you are holding objective 4. | 1 | - | - | SSduplicate | ||||||
292 | Supremacy | Score this in an end phase if you hold three or more objectives. | 3 | - | - | SSduplicate | 3/37 (8.11%) | |||||
311 | Confusion | Choose two fighters that are adjacent to each other and switch them. | - | - | - | SSduplicate | 3/37 (8.11%) | |||||
330 | Healing Potion | Choose a friendly fighter and roll a defence dice. On a roll of Block or Critical success remove up to two wound tokens from them. Otherwise remove one wound token from them. | - | - | - | SSduplicate | 8/37 (21.62%) | |||||
360 | Sidestep | Choose a friendly fighter and push them one hex. | - | - | - | SSduplicate | 9/37 (24.32%) | |||||
363 | Sprint | Double the move characteristic of the first friendly fighter to make a Move action in the next activation. They may not make a Charge action. Once they have moved, they cannot be activated again in this phase. | - | - | - | - | ||||||
385 | Disengage | 1 Smash 2 1 Reaction: After this Attack action, if it is successful, you can push this fighter one hex. |
- | - | - | - | ||||||
389 | Great Fortitude | +1 Wounds. | - | - | - | SSduplicate | 17/37 (45.95%) | |||||
390 | Great Speed | +1 Move. | - | - | - | SSduplicate | ||||||
391 | Great Strength | +1 Damage to all Attack actions with a Range of 1 or 2. | - | - | - | SSduplicate | 31/37 (83.78%) |