Shared deck

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Garrek's Reavers Garrek's Reavers
Chaos Chaos

Card sets (1)

Core set


Play formats

Cards: 2 | 14 non-Rivals card/s

Valid:
Relic Open

Not valid:
Championship Nemesis Rivals

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
1 A Worthy Skull Garrek's Reavers Objective Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase.
1 - Core set - SSduplicate  
2 Blood for the Blood God! Garrek's Reavers Objective Score this immediately if three or more of your fighters made a Charge action in this phase. (Able to be scored if you draw this card after the condition was met).
1 - Core set - SSduplicate  
4 Draw the Gaze of Khorne Garrek's Reavers Objective Score this immediately if your warband takes two or more enemy fighters out of action in this phase. (Able to be scored if you draw this card after the condition was met).
1 - Core set - SSduplicate  
5 It Begins Garrek's Reavers Objective Score this in an end phase if at least one fighter from each warband is out of action.
1 - Core set - SSduplicate  
6 Khorne Cares Not Garrek's Reavers Objective Score this in an end phase if five or more fighters are out of action.
2 - Core set - SSduplicate  
9 There is Only Slaughter Garrek's Reavers Objective Score this in an end phase if no fighter is holding an objective.
1 - Core set - SSduplicate  
11 Blood Rain Garrek's Reavers Ploy All Attack actions in the next activation have the SwordFury characteristic, even if they would normally have the HammerSmash characteristic.
- - Core set ? SSduplicate  
15 Fuelled by Slaughter Garrek's Reavers Ploy Reaction: Play this after an Attack action or ploy that takes a fighter out of action. A friendly fighter can make an Attack action.
- - Core set - SSduplicate  
16 Insensate Garrek's Reavers Ploy The first friendly fighter who suffers any amount of damage in the next activation only suffers one damage.
- - Core set ? SSduplicate  
17 Khorne Calls Garrek's Reavers Ploy Roll one extra attack dice for your first Attack action in the next activation.
- - Core set - SSduplicate  
18 Rebirth in Blood Garrek's Reavers Ploy Reaction: Play this after an Attack action or ploy that takes your last surviving fighter out of action. Roll a defence dice. If you roll a BlockBlock or Critical successCritical success remove all wound tokens from them, and place them on a starting hex in your territory.
- - Core set ? SSduplicate  
19 Skulls for the Skull Throne! Garrek's Reavers Ploy Reaction: Play this after a friendly fighter's Attack action that takes an enemy fighter out of action. Draw up to two power cards.
- - Core set - SSduplicate  
20 Berserk Charge Garrek's Reavers Upgrade Both SwordFury and HammerSmash symbols are successes when this fighter makes a Charge action.
- Blooded Saek Core set - SSduplicate  
21 Bloodslick Garrek's Reavers Upgrade +1 Defence.
- Garrek Gorebeard Core set - SSduplicate  
24 Frenzy Garrek's Reavers Upgrade Roll an extra attack dice when this fighter makes a Charge action.
- - Core set ? SSduplicate  
25 Grisly Trophy Garrek's Reavers Upgrade When this fighter takes an enemy fighter out of action, gain 1 additional glory point.
- Garrek Gorebeard Core set - SSduplicate  
27 Unstoppable Charge Garrek's Reavers Upgrade When this fighter makes a Charge action they can move through other fighters, but their move must end in an empty hex.
- Blooded Saek Core set - SSduplicate  
28 Whirlwind of Death Garrek's Reavers Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
- Karsus the Chained Core set - SSduplicate  
247 Conquest Universal Objective Score this in the third end phase if all of your surviving fighters are in your opponent's territory.
2 - Core set ? SSduplicate 2/37 (5.41%)  
253 Denial Universal Objective Score this in the third end phase if there are no enemy fighters in your territory.
3 - Core set - SSduplicate  
264 Hold Objective 2 Universal Objective Score this in an end phase if you are holding objective 2.
1 - Core set - SSduplicate  
265 Hold Objective 3 Universal Objective Score this in an end phase if you are holding objective 3.
1 - Core set - SSduplicate  
266 Hold Objective 4 Universal Objective Score this in an end phase if you are holding objective 4.
1 - Core set - SSduplicate  
292 Supremacy Universal Objective Score this in an end phase if you hold three or more objectives.
3 - Core set - SSduplicate 3/37 (8.11%)  
311 Confusion Universal Ploy Choose two fighters that are adjacent to each other and switch them.
- - Core set - SSduplicate 3/37 (8.11%)  
330 Healing Potion Universal Ploy Choose a friendly fighter and roll a defence dice. On a roll of BlockBlock or Critical successCritical success remove up to two wound tokens from them. Otherwise remove one wound token from them.
- - Core set - SSduplicate 8/37 (21.62%)  
360 Sidestep Universal Ploy Choose a friendly fighter and push them one hex.
- - Core set - SSduplicate 9/37 (24.32%)  
363 Sprint Universal Ploy Double the move characteristic of the first friendly fighter to make a Move action in the next activation. They may not make a Charge action. Once they have moved, they cannot be activated again in this phase.
- - Core set - -  
385 Disengage Universal Upgrade

Hex 1 HammerSmash 2 Damage 1

Reaction: After this Attack action, if it is successful, you can push this fighter one hex.
- - Core set - -  
389 Great Fortitude Universal Upgrade +1 Wounds.
- - Core set - SSduplicate 17/37 (45.95%)  
390 Great Speed Universal Upgrade +1 Move.
- - Core set - SSduplicate  
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
- - Core set - SSduplicate 31/37 (83.78%)