# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | A Worthy Skull | Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase. | 1 | - | - | SSduplicate | ||||||
2 | Blood for the Blood God! | Score this immediately if three or more of your fighters made a Charge action in this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - | - | SSduplicate | ||||||
5 | It Begins | Score this in an end phase if at least one fighter from each warband is out of action. | 1 | - | - | SSduplicate | ||||||
6 | Khorne Cares Not | Score this in an end phase if five or more fighters are out of action. | 2 | - | - | SSduplicate | ||||||
7 | Khorne's Champion | Score this in the third end phase if all fighters except one of your fighters are out of action. | 6 | - | - | SSduplicate | ||||||
11 | Blood Rain | All Attack actions in the next activation have the Fury characteristic, even if they would normally have the Smash characteristic. | - | - | ? | SSduplicate | ||||||
16 | Insensate | The first friendly fighter who suffers any amount of damage in the next activation only suffers one damage. | - | - | ? | SSduplicate | ||||||
20 | Berserk Charge | Both Fury and Smash symbols are successes when this fighter makes a Charge action. | - | Blooded Saek | - | SSduplicate | ||||||
21 | Bloodslick | +1 Defence. | - | Garrek Gorebeard | - | SSduplicate | ||||||
24 | Frenzy | Roll an extra attack dice when this fighter makes a Charge action. | - | - | ? | SSduplicate | ||||||
25 | Grisly Trophy | When this fighter takes an enemy fighter out of action, gain 1 additional glory point. | - | Garrek Gorebeard | - | SSduplicate | ||||||
26 | Terrifying Howl | Action: Push each adjacent enemy fighter one hex. | - | Karsus the Chained | - | SSduplicate | ||||||
28 | Whirlwind of Death | +1 Damage to all Attack actions with a Range of 1 or 2. | - | Karsus the Chained | - | SSduplicate | ||||||
247 | Conquest | Score this in the third end phase if all of your surviving fighters are in your opponent's territory. | 2 | - | ? | SSduplicate | 2/30 (6.67%) | |||||
263 | Hold Objective 1 | Score this in an end phase if you are holding objective 1. | 1 | - | - | SSduplicate | ||||||
264 | Hold Objective 2 | Score this in an end phase if you are holding objective 2. | 1 | - | - | SSduplicate | ||||||
265 | Hold Objective 3 | Score this in an end phase if you are holding objective 3. | 1 | - | - | SSduplicate | ||||||
266 | Hold Objective 4 | Score this in an end phase if you are holding objective 4. | 1 | - | - | SSduplicate | ||||||
267 | Hold Objective 5 | Score this in an end phase if you are holding objective 5. | 1 | - | - | SSduplicate | ||||||
292 | Supremacy | Score this in an end phase if you hold three or more objectives. | 3 | - | - | SSduplicate | 2/30 (6.67%) | |||||
311 | Confusion | Choose two fighters that are adjacent to each other and switch them. | - | - | - | SSduplicate | ||||||
318 | Distraction | Choose an enemy fighter and push them one hex. | - | - | ? | SSduplicate | ||||||
320 | Duel of Wits | Reaction: Play this when an opponent plays a ploy. Draw two power cards. Restricted |
- | - | - | SSduplicate | 7/30 (23.33%) | |||||
332 | Illusory Fighter | Choose one of your fighters on the battlefield. Place them on a starting hex in your territory. Restricted |
- | - | - | - | ||||||
339 | Mighty Swing | (Errata update) The Scything keyword replaces the similar ability on this card. Your first Attack action with a Range characteristic of 1 in the next activation targets all adjacent enemy fighters. Roll for each. |
- | - | ? | SSduplicate | 10/30 (33.33%) | |||||
355 | Shardfall | Place a Shardfall token in an unoccupied hex. That hex is blocked until the end of the phase. | - | - | ? | - | ||||||
360 | Sidestep | Choose a friendly fighter and push them one hex. | - | - | - | SSduplicate | 8/30 (26.67%) | |||||
368 | Time Trap | Choose a fighter. They can take an action. Skip your next activation (you cannot play this card after your fourth activation). Forsaken |
- | - | - | - | ||||||
389 | Great Fortitude | +1 Wounds. | - | - | - | SSduplicate | 14/30 (46.67%) | |||||
391 | Great Strength | +1 Damage to all Attack actions with a Range of 1 or 2. | - | - | - | SSduplicate | 27/30 (90%) | |||||
420 | Soultrap | Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Block or Critical success they suffer no damage and are not taken out of action, and you discard this upgrade. Restricted |
- | - | ? | - | ||||||
431 | Total Offence | (Errata update) When this fighter makes their first Attack action in an activation or power step (other than an Attack action made as part of a Charge action), you can choose for that Attack action to have +2 Dice. If you do, this fighter cannot be activated again this phase. | - | - | - | - |