# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | A Worthy Skull |
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Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase. | 1 | - |
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- | SSduplicate | |||
2 | Blood for the Blood God! |
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Score this immediately if three or more of your fighters made a Charge action in this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - |
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- | SSduplicate | |||
5 | It Begins |
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Score this in an end phase if at least one fighter from each warband is out of action. | 1 | - |
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- | SSduplicate | |||
6 | Khorne Cares Not |
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Score this in an end phase if five or more fighters are out of action. | 2 | - |
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- | SSduplicate | |||
7 | Khorne's Champion |
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Score this in the third end phase if all fighters except one of your fighters are out of action. | 6 | - |
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- | SSduplicate | |||
11 | Blood Rain |
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All Attack actions in the next activation have the ![]() ![]() |
- | - |
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? | SSduplicate | |||
16 | Insensate |
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The first friendly fighter who suffers any amount of damage in the next activation only suffers one damage. | - | - |
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? | SSduplicate | |||
20 | Berserk Charge |
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Both ![]() ![]() |
- | Blooded Saek |
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- | SSduplicate | |||
21 | Bloodslick |
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+1 Defence. | - | Garrek Gorebeard |
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- | SSduplicate | |||
24 | Frenzy |
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Roll an extra attack dice when this fighter makes a Charge action. | - | - |
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? | SSduplicate | |||
25 | Grisly Trophy |
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When this fighter takes an enemy fighter out of action, gain 1 additional glory point. | - | Garrek Gorebeard |
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- | SSduplicate | |||
26 | Terrifying Howl |
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Action: Push each adjacent enemy fighter one hex. | - | Karsus the Chained |
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- | SSduplicate | |||
28 | Whirlwind of Death |
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+1 Damage to all Attack actions with a Range of 1 or 2. | - | Karsus the Chained |
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- | SSduplicate | |||
247 | Conquest |
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Score this in the third end phase if all of your surviving fighters are in your opponent's territory. | 2 | - |
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? | SSduplicate | |||
263 | Hold Objective 1 |
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Score this in an end phase if you are holding objective 1. | 1 | - |
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- | SSduplicate | |||
264 | Hold Objective 2 |
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Score this in an end phase if you are holding objective 2. | 1 | - |
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- | SSduplicate | |||
265 | Hold Objective 3 |
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Score this in an end phase if you are holding objective 3. | 1 | - |
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- | SSduplicate | |||
266 | Hold Objective 4 |
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Score this in an end phase if you are holding objective 4. | 1 | - |
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- | SSduplicate | |||
267 | Hold Objective 5 |
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Score this in an end phase if you are holding objective 5. | 1 | - |
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- | SSduplicate | |||
292 | Supremacy |
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Score this in an end phase if you hold three or more objectives. | 3 | - |
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- | SSduplicate | |||
311 | Confusion |
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Choose two fighters that are adjacent to each other and switch them. | - | - |
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- | SSduplicate | 6/24 (25%) | ||
318 | Distraction |
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Choose an enemy fighter and push them one hex. | - | - |
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? | SSduplicate | |||
320 | Duel of Wits |
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Reaction: Play this when an opponent plays a ploy. Draw two power cards. Restricted |
- | - |
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- | SSduplicate | 10/24 (41.67%) | ||
332 | Illusory Fighter |
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Choose one of your fighters on the battlefield. Place them on a starting hex in your territory. Restricted |
- | - |
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- | - | |||
339 | Mighty Swing |
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(Errata update) The Scything keyword replaces the similar ability on this card. Your first Attack action with a Range characteristic of 1 in the next activation targets all adjacent enemy fighters. Roll for each. |
- | - |
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? | SSduplicate | 4/24 (16.67%) | ||
355 | Shardfall |
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Place a Shardfall token in an unoccupied hex. That hex is blocked until the end of the phase. | - | - |
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? | - | |||
360 | Sidestep |
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Choose a friendly fighter and push them one hex. | - | - |
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- | SSduplicate | 8/24 (33.33%) | ||
368 | Time Trap |
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Choose a fighter. They can take an action. Skip your next activation (you cannot play this card after your fourth activation). Forsaken Forsaken |
- | - |
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- | - | |||
389 | Great Fortitude |
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+1 Wounds. | - | - |
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- | SSduplicate | 13/24 (54.17%) | ||
391 | Great Strength |
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+1 Damage to all Attack actions with a Range of 1 or 2. | - | - |
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- | SSduplicate | 22/24 (91.67%) | ||
420 | Soultrap |
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Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a ![]() ![]() Restricted |
- | - |
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? | - | |||
431 | Total Offence |
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(Errata update) When this fighter makes their first Attack action in an activation or power step (other than an Attack action made as part of a Charge action), you can choose for that Attack action to have +2 Dice. If you do, this fighter cannot be activated again this phase. | - | - |
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