Shared deck

Garrek's Reavers Garrek's Reavers

Card sets (3)

Core setSepulchral Guard expansionIronskull's Boyz expansion


Play formats

Cards: 0 | 0 | 7 | 1

Valid:
Open

Not valid:
Championship/Alliance Relic Online

Objectives (12)

Total glory - 21
1 | 9 | 2

Gambits (10)

10 | 0

Upgrades (10)

5 | 5

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
1 A Worthy Skull Garrek's Reavers Objective Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase.
1 - Core set - SSduplicate  
2 Blood for the Blood God! Garrek's Reavers Objective Score this immediately if three or more of your fighters made a Charge action in this phase. (Able to be scored if you draw this card after the condition was met).
1 - Core set - SSduplicate  
5 It Begins Garrek's Reavers Objective Score this in an end phase if at least one fighter from each warband is out of action.
1 - Core set - SSduplicate  
6 Khorne Cares Not Garrek's Reavers Objective Score this in an end phase if five or more fighters are out of action.
2 - Core set - SSduplicate  
7 Khorne's Champion Garrek's Reavers Objective Score this in the third end phase if all fighters except one of your fighters are out of action.
6 - Core set - SSduplicate  
11 Blood Rain Garrek's Reavers Ploy All Attack actions in the next activation have the SwordFury characteristic, even if they would normally have the HammerSmash characteristic.
- - Core set ? SSduplicate  
16 Insensate Garrek's Reavers Ploy The first friendly fighter who suffers any amount of damage in the next activation only suffers one damage.
- - Core set ? SSduplicate  
20 Berserk Charge Garrek's Reavers Upgrade Both SwordFury and HammerSmash symbols are successes when this fighter makes a Charge action.
- Blooded Saek Core set - SSduplicate  
21 Bloodslick Garrek's Reavers Upgrade +1 Defence.
- Garrek Gorebeard Core set - SSduplicate  
24 Frenzy Garrek's Reavers Upgrade Roll an extra attack dice when this fighter makes a Charge action.
- - Core set ? SSduplicate  
25 Grisly Trophy Garrek's Reavers Upgrade When this fighter takes an enemy fighter out of action, gain 1 additional glory point.
- Garrek Gorebeard Core set - SSduplicate  
26 Terrifying Howl Garrek's Reavers Upgrade Action: Push each adjacent enemy fighter one hex.
- Karsus the Chained Core set - SSduplicate  
28 Whirlwind of Death Garrek's Reavers Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
- Karsus the Chained Core set - SSduplicate  
247 Conquest Universal Objective Score this in the third end phase if all of your surviving fighters are in your opponent's territory.
2 - Core set ? SSduplicate  
263 Hold Objective 1 Universal Objective Score this in an end phase if you are holding objective 1.
1 - Core set - SSduplicate  
264 Hold Objective 2 Universal Objective Score this in an end phase if you are holding objective 2.
1 - Core set - SSduplicate  
265 Hold Objective 3 Universal Objective Score this in an end phase if you are holding objective 3.
1 - Core set - SSduplicate  
266 Hold Objective 4 Universal Objective Score this in an end phase if you are holding objective 4.
1 - Core set - SSduplicate  
267 Hold Objective 5 Universal Objective Score this in an end phase if you are holding objective 5.
1 - Core set - SSduplicate  
292 Supremacy Universal Objective Score this in an end phase if you hold three or more objectives.
3 - Core set - SSduplicate 3/13 (23.08%)  
311 Confusion Universal Ploy Choose two fighters that are adjacent to each other and switch them.
- - Core set - SSduplicate 3/13 (23.08%)  
318 Distraction Universal Ploy Choose an enemy fighter and push them one hex.
- - Ironskull's Boyz expansion - SSduplicate 11/13 (84.62%)  
320 Duel of Wits Universal Ploy Reaction: Play this when an opponent plays a ploy. Draw two power cards.
- - Ironskull's Boyz expansion ? UCR1  
332 Illusory Fighter Universal Ploy Choose one of your fighters on the battlefield. Place them on a starting hex in your territory.
- - Sepulchral Guard expansion - UCR3  
339 Mighty Swing Universal Ploy Your first Attack action with a Range characteristic of 1 in the next activation targets all adjacent enemy fighters. Roll for each.
- - Sepulchral Guard expansion ? -  
355 Shardfall Universal Ploy Place a Shardfall token in an unoccupied hex. That hex is blocked until the end of the phase.
- - Core set ? -  
360 Sidestep Universal Ploy Choose a friendly fighter and push them one hex.
- - Core set - SSduplicate 3/13 (23.08%)  
368 Time Trap Universal Ploy Choose a fighter. They can take an action. Skip your next activation (you cannot play this card after your fourth activation).
Forsaken
- - Sepulchral Guard expansion - -  
389 Great Fortitude Universal Upgrade +1 Wounds.
- - Core set - SSduplicate 7/13 (53.85%)  
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
- - Core set - SSduplicate 8/13 (61.54%)  
420 Soultrap Universal Upgrade Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success they suffer no damage and are not taken out of action, and you discard this upgrade.
- - Sepulchral Guard expansion ? -  
431 Total Offence Universal Upgrade (Errata update) When this fighter makes their first Attack action in an activation or power step (other than an Attack action made as part of a Charge action), you can choose for that Attack action to have +2 Dice. If you do, this fighter cannot be activated again this phase.
- - Core set - -