The Wurmspat - Tooth and Clow (Championship)
The Wurmspat
Chaos
Card sets (7)
Tooth and Claw Rivals Deck
At the start of a friendly fighter's activation, you can stagger that fighter.
A fighter (in any warband) is savage while any of the following are true:
That fighter has one or more Charge tokens
That fighter is staggered
That fighter has two or more wound counters.
You can only include cards from one universal Rivals deck.
Play formats
Cards: 6 | 9 non-Rivals card/s
Valid:
Championship Relic Open
Not valid:
Nemesis Rivals
Objectives (12)
Total glory - 17
6 |
6 |
0
1 | 2
Gambits (11)
11 | 0
Upgrades (11)
10 | 1
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
B148 | Steady Advance | Choose up to two friendly fighters and push each chosen fighter 1 hex. | - | - | - | - | ||||||
B160 | Virulent Blade | You can re-roll one attack dice in this fighter's attack rolls for Range 1 and Range 2 Attack actions. | - | Ghulgoch the Butcher, Sepsimus Plaguesworn | - | - | ||||||
E16 | Strong Start | Surge: Score this immediately after the first fighter is taken out of action in this round, if that fighter is an enemy fighter. | 1 | - | ? | NewestDuplicate | ||||||
E27 | Duel of Wits | Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - | - | NewestDuplicate | 14/60 (23.33%) | |||||
E30 | Healing Potion | Choose one friendly fighter and roll one defence dice. On a roll of Block or Critical success Heal (2) that fighter. Otherwise Heal (1) that fighter. | - | - | - | NewestDuplicate | 24/60 (40%) | |||||
E34 | Lethal Ward | Pick one objective token. Deal 1 damage to any fighter in the same hex as that token. | - | - | - | NewestDuplicate | 17/60 (28.33%) | |||||
E41 | Army of One | If this fighter is the last surviving friendly fighter: +1 Defence +1 Dice to this fighter's Attack actions. |
- | - | - | NewestDuplicate | 13/60 (21.67%) | |||||
E43 | Champion's Fortitude | You can re-roll one dice in this fighter's defence rolls. | - | - | ? | NewestDuplicate | 17/60 (28.33%) | |||||
E46 | Earthing Stone | Metalith If this fighter is in the same hex as an objective token in one player's territory, fighters cannot hold objectives in that territory. |
- | - | - | NewestDuplicate | 3/60 (5%) | |||||
E48 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NewestDuplicate | 43/60 (71.67%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 51/60 (85%) | |||||
TC1 | Embraced Savagery | Surge: Score this immediately after an activation if each surviving friendly fighter is savage. | 1 | - | - | - | 14/60 (23.33%) | |||||
TC2 | Ferocious Rampage | Dual: Score this in an end phase if: Each surviving friendly fighter is savage and/or Inspired And: There are no fighters holding objectives. |
2 | - | - | - | 4/60 (6.67%) | |||||
TC9 | Move or Die | Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens. | 1 | - | - | - | 12/60 (20%) | |||||
TC12 | Toyed With | Surge: Score this immediately after a friendly fighter's Attack action if one or more enemy fighters are vulnerable. | 1 | - | - | - | 8/60 (13.33%) | |||||
TC15 | Dark Command | Choose one beast or savage fighter. Deal 1 damage to one enemy fighter adjacent to the chosen fighter. Restricted |
- | - | - | - | 15/60 (25%) | |||||
TC22 | Savage Season | (Errata update) Choose one or more friendly fighters. If a chosen fighter has one or more wound counters, Heal (1) and stagger that fighter. Otherwise, stagger that chosen fighter. | - | - | ? | - | ||||||
TC32 | Stubborn to the Bone | Enemy warbands cannot push this fighter. In addition, while this fighter is savage, you can re-roll one dice in this fighter's defence rolls. |
- | - | - | - | 5/60 (8.33%) | |||||
TT20 | No Safe Ground | Choose one fighter within 1 hex of one or more feature tokens and/or hazard hexes. Stagger the chosen fighter, then push that fighter 1 hex unless that fighter is holding an objective. | - | - | ? | - | 22/60 (36.67%) | |||||
PP5 | Devoted Offerings | Surge, Hybrid: Score this immediately after: You play your third or subsequent ploy in the same action phase Or: You draw your third or subsequent power card in the same action phase. |
1 | - | - | - | 8/60 (13.33%) | |||||
PP20 | Slinking in There | Choose a friendly fighter. Push the chosen fighter 1 hex. Push the chosen fighter up to 2 hexes instead if the chosen fighter would end that push on an objective token. | - | - | - | - | 14/60 (23.33%) | |||||
PP21 | Succour in Certainty | Choose a friendly fighter. Heal (1) the chosen fighter. Heal (2) the chosen fighter instead if your warband holds 3 or more objectives. | - | - | - | - | ||||||
FO4 | Chill of the Grave | Score this in an end phase if two or more enemy fighters are out of action. | 2 | - | - | - | 18/60 (30%) | |||||
FO5 | Cold-blooded | Surge: Score this immediately after your warband takes an enemy fighter in enemy territory out of action. | 1 | - | - | - | 5/60 (8.33%) | |||||
FO6 | Cold of the Void | Score this in an end phase if each surviving fighter is adjacent to no fighters. | 2 | - | - | - | 6/60 (10%) | |||||
FO25 | Chasm Key | If this fighter has one or more Ice counters at the end of the third action phase and/or if this fighter is on a feature token at the end of the third action phase, gain 1 glory point. | - | - | - | - | 2/60 (3.33%) | |||||
FO28 | Frostwyrm Cloak | You cannot give this to a Large fighter. -1 Damage, to a minimum of 1, from Attack actions that target this fighter while this fighter has one or more Ice counters. Reaction: After this fighter's activation, give this fighter one Ice counter. Restricted |
- | - | - | - | 16/60 (26.67%) | |||||
RB2 | Corralled Like Sheep | Score this in an end phase if each surviving enemy fighter is in the same territory. | 2 | - | - | - | ||||||
RB4 | Get Moving | Surge, Hybrid: Score this immediately after an activation step if: Each friendly fighter has one or more Move tokens Or: Each friendly fighter has one or more Charge tokens. |
1 | - | - | - | ||||||
RB7 | Never Punished | Score this in an end phase if there are fewer friendly fighters that have one or more wound counters than there are enemy fighters that have one or more wound counters. | 2 | - | - | - | ||||||
RB18 | Just Pure Luck | Pick one: Reaction: Play this after the attack dice are rolled to resolve a Scatter. Change one result to Smash. Or: Reaction: Play this after a friendly fighter is dealt precisely 1 damage. That fighter is not dealt that damage, unless that damage would take that fighter out of action. |
- | - | - | - | ||||||
RB21 | The Right Bait | Choose a friendly fighter and an enemy fighter, each of which is adjacent to the other chosen fighter. Deal 1 damage to the chosen enemy fighter. If either chosen fighter is within 1 hex of a hazard hex, stagger the chosen enemy fighter. | - | - | - | - | ||||||
RB26 | Inured to Hardship | When you give this upgrade to a fighter, Heal (1) that fighter. If that fighter is Large, give that fighter a Guard token instead. Reaction: At the start of a round, Heal (1) this fighter, unless this fighter is Large. |
- | - | - | - | ||||||
RB31 | Tough Enough | This cannot be given to a Large fighter. This fighter cannot be dealt precisely 1 damage, unless that damage would take this fighter out of action. |
- | - | - | - |