| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ES4 | Unassailable |
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Score this immediately after an enemy fighter's Attack if a friendly fighter holding a treasure token was the target of that Attack. | 1 | - |
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? | - | |||
| ES5 | Aggressive Defender |
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Score this immediately after a friendly fighter's Attack if the attacker is holding a treasure token. | 1 | - |
|
? | - | |||
| ES10 | Slow Advance |
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Score this in an end phase if your warband holds any treasure tokens in both neutral territory and enemy territory. | 2 | - |
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- | - | |||
| ES11 | Iron Grasp |
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Score this in an end phase if your warband holds all of the treasure tokens in a friendly and/or enemy territory. | 2 | - |
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- | - | |||
| ES12 | Supremacy |
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Score this in an end phase if 2 or more friendly fighters with a total Bounty characteristic of 3 or more hold treasure tokens. Restricted |
3 | - |
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- | - | |||
| ES16 | Settle In |
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Pick a friendly fighter on a feature token. Give that fighter a Guard token. | - | - |
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- | - | |||
| ES17 | Healing Potion |
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Pick a friendly fighter. Heal that fighter. If you are the underdog, you can roll a Save dice. On a Block or Critical success, heal that fighter again. |
- | - |
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- | - | |||
| ES19 | Confusion |
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Pick 2 adjacent fighters. Remove those fighters from the battlefield and then place each in the hex the other was removed from. | - | - |
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- | - | |||
| ES20 | Hold the Line! |
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Fighters cannot be driven back. This effect persists until the end of the next Action step. | - | - |
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- | - | |||
| ES22 | By the Numbers |
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Draw a number of Power cards equal to the number of treasure tokens held by your warband. | - | - |
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- | - | |||
| ES26 | Sharp Reflexes |
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This fighter has +1 Save, to a maximum of 2. | 2 | - |
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- | - | |||
| ES28 | Agile |
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Deft: After you make a Save roll for this fighter, you can immediately re-roll 1 Save dice in that Save roll. | 2 | - |
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- | - | |||
| ES29 | Duellist |
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Footwork: Immediately after this fighter has Attacked, you can push this fighter 1 hex. | 1 | - |
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- | - | |||
| ES30 | Great Fortitude |
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This fighter has +1 Health. | 2 | - |
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- | - | |||
| ES31 | Keen Eye |
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This fighter's melee weapons have +1 Attack dice. | 2 | - |
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- | - | |||
| ES32 | Great Strength |
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This fighter's melee weapons have Grievous. | 2 | - |
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- | - | |||
| PL1 | Broken Prospects |
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Score this in an end phase if 3 or more different treasure tokens were Delved by your warband this battle round or if a treasure token held by an enemy fighter at the start of the battle round was Delved by your warband this battle round. | 2 | - |
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- | - | |||
| PL5 | Torn Landscape |
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Score this in an end phase if there are 2 or fewer treasure tokens on the battlefield. | 2 | - |
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- | - | |||
| PL6 | Strip the Realm |
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Score this in an end phase if there are no treasure tokens on the battlefield or if no enemy fighters hold any treasure tokens. | 3 | - |
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- | - | |||
| PL8 | Claim the Prize |
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Score this immediately after a friendly fighter Delves in enemy territory. If you are the underdog, that Delve can be in friendly territory instead. Restricted |
1 | - |
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- | - | |||
| PL10 | Share the Load |
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Score this immediately after a friendly fighter Moves, if that fighter and any other friendly fighters are each on feature tokens. | 1 | - |
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| PL11 | Hostile Takeover |
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Score this immediately after the second or subsequent Attack made by your warband that was not part of a Charge. | 1 | - |
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- | - | |||
| PL12 | Careful Survey |
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Score this immediately after an Action step if there is a friendly fighter in each territory. | 1 | - |
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- | - | |||
| PL13 | Sidestep |
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Pick a friendly fighter. Push that fighter 1 hex. | - | - |
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- | - | |||
| PL14 | Prideful Duellist |
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Play this immediately after a friendly fighter's Attack if the attacker is in enemy territory. Heal the attacker. | - | - |
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- | - | |||
| PL15 | Commanding Stride |
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Push your leader up to 3 hexes. That push must end in a starting hex. | - | - |
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| PL18 | Wary Delver |
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Pick a friendly fighter with any Charge tokens. Give that fighter a Guard token. | - | - |
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- | - | |||
| PL19 | Brash Scout |
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Play this immediately after you make an Attack roll for a fighter in enemy territory. Re-roll 1 dice in that Attack roll. If you are the underdog, you can re-roll each dice in that Attack roll instead. | - | - |
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- | - | |||
| PL23 | Great Speed |
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This fighter have +1 Move. | 0 | - |
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| PL25 | Burrowing Strike |
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Melee Attack action
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1 | - |
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- | - | |||
| PL27 | Canny Sapper |
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Sneaky: Immediately after you play a Ploy in a Power step, you can remove this fighter from the battlefield. Place this fighter in an empty stagger hex or in an empty starting hex in friendly territory, and then discard this card. | 0 | - |
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- | - | |||
| PL28 | Impossibly Quick |
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This fighter has +1 Save. Immediately discard this Upgrade after an enemy fighter's failed Attack if this fighter was the target. |
1 | - |
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- | - |



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