Mollog champ
Mollog's Mob
Destruction
Card sets (8)
Hungering Parasite Rivals Deck
After deploying your warband, give one friendly fighter your Bane of Heroes upgrade. Do not spend any glory points when you give the Bane of Heroes upgrade to a fighter. When a fighter that has one or more Bane of Heroes upgrades is taken out of action, break those upgrades.
In an Inspire step, if your Bane of Heroes upgrade is in your power discard pile, give that upgrade to a friendly fighter, or an enemy fighter that is adjacent to one or more friendly fighters.
Bane of Heroes
This upgrade can only be used as described on its Plot card and cannot be included in, or added to, any decks.
Fighters are staggered while within 1 hex of this fighter.
This fighter is un-Inspired and cannot be Inspired.
At the end of the action phase, this fighter's, player chooses a fighter within 1 hex of this fighter. Deal 1 damage to the chosen fighter.
You can only include cards from one universal Rivals deck.
Play formats
Cards: 6 | 5 non-Rivals card/s
Valid:
Championship Relic Open
Not valid:
Nemesis Rivals
Objectives (12)
Total glory - 16
6 |
6 |
0
3 | 2
Gambits (10)
10 | 0
Upgrades (10)
9 | 1
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
E22 | Commanding Stride | Push your leader up to 3 hexes. After this push your leader must be in a starting hex. | - | - | - | NewestDuplicate | 5/60 (8.33%) | |||||
E27 | Duel of Wits | Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - | - | NewestDuplicate | 14/60 (23.33%) | |||||
E30 | Healing Potion | Choose one friendly fighter and roll one defence dice. On a roll of Block or Critical success Heal (2) that fighter. Otherwise Heal (1) that fighter. | - | - | - | NewestDuplicate | 24/60 (40%) | |||||
E49 | Great Fortitude | +1 Wounds. | - | - | - | NewestDuplicate | 26/60 (43.33%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 51/60 (85%) | |||||
BA19 | Unexpected Ally | Choose a friendly fighter. The chosen fighter is considered to have one additional supporting fighter when making a Range 1 or Range 2 Attack action. This effect persists until the chosen fighter makes a successful Range 1 or Range 2 Attack action. | - | - | - | - | 3/60 (5%) | |||||
BA26 | Ever-hungry Fiend | Denizen You cannot give this to a fighter in your territory. Do not break this card is this fighter is in your territory. When this fighter makes an Attack action that targets an adjacent fighter, this fighter is considered to have one additional supporting fighter. |
- | - | - | - | 4/60 (6.67%) | |||||
TT9 | Superiority Confirmed | Dual: Score this in an end phase if: A friendly leader is in enemy territory And: The Wounds characteristics of enemy fighters that are out of action add up to 4 or more. |
2 | - | - | - | 9/60 (15%) | |||||
TT15 | Freezing Venom | Poison Choose one enemy fighter. The chosen fighter cannot make superactions and Attack actions that target the chosen fighter have Ensnare. This effect persists until the end of the round, or until the chosen fighter is dealt damage. |
- | - | - | - | 10/60 (16.67%) | |||||
PP5 | Devoted Offerings | Surge, Hybrid: Score this immediately after: You play your third or subsequent ploy in the same action phase Or: You draw your third or subsequent power card in the same action phase. |
1 | - | - | - | 8/60 (13.33%) | |||||
PP10 | Prevention Over Cure | Surge: Score this immediately after an opponent's activation step if there are more enemy fighters out of action than the number of objectives held by each enemy warband. | 1 | - | - | - | 13/60 (21.67%) | |||||
PP20 | Slinking in There | Choose a friendly fighter. Push the chosen fighter 1 hex. Push the chosen fighter up to 2 hexes instead if the chosen fighter would end that push on an objective token. | - | - | - | - | 14/60 (23.33%) | |||||
PP25 | Guided by Fate | +1 Dice to this fighter's Attack actions if this fighter and/or the target is on a feature token. Restricted |
- | - | - | - | 9/60 (15%) | |||||
FO9 | Glacial Cool | Surge: Score this immediately after an opponent's power step if a friendly leader holds an objective within 1 hex of no one's territory. | 1 | - | - | - | 2/60 (3.33%) | |||||
FO23 | Armour of Ice | While this fighter has one or more Ice counters, this fighter's Defence characteristic is 2 Block, this fighter cannot be on Guard, and if this fighter is a wizard, their wizard level is 2 unless it would be higher. Action: Give this fighter one Ice counter. This fighter cannot take this action if this fighter has one or more Ice counters. |
- | - | ? | - | ||||||
MO2 | Bonk! | Surge: Score this immediately after your warband dealt precisely enough damage to take an enemy fighter out of action. | 1 | - | - | - | ||||||
MO20 | Tracking Intruders | Choose a friendly fighter. The chosen fighter make a Move action. The chosen fighter cannot make Attack actions. This effect persists until the end of the round. | - | - | - | - | ||||||
MO27 | Grump | Reaction: Use this after this fighter's Attack action, if that Attack action took the target out of action. Remove one of this fighter's Move or Charge tokens. If a Charge token is removed this way, break this card. | - | Mollog the Mighty | - | - | ||||||
HP1 | Bane's Triumph | Dual: Score this in an end phase if: A friendly fighter with your warband's Bane of Heroes upgrade is in enemy territory And: There are no other friendly fighters in that territory. |
2 | - | - | - | ||||||
HP2 | Beyond Exhausted | Score this in an end phase if the fighter that has your warband's Bane of Heroes upgrade has one or more Move and/or Charge tokens. | 1 | - | - | - | ||||||
HP3 | Cursed Tyrant | Dual: Score this in an end phase if a friendly fighter has 4 or more upgrades And: One or more of those upgrades is a Bane of Heroes upgrade. |
2 | - | - | - | ||||||
HP4 | Deadly Influence | Surge: Score this immediately after an activation step in which the fighter that has your warband's Bane of Heroes upgrade was staggered or dealt damage by a lethal hex. | 1 | - | - | - | ||||||
HP5 | Driven by the Curse | Surge: Score this immediately after an activation step in which the fighter that has your warband's Bane of Heroes upgrade made a successful Attack action. | 1 | - | - | - | ||||||
HP6 | Far and Wide | Score this in an end phase if the fighter that has your warband's Bane of Heroes upgrade is holding an objective. If that objective is in enemy territory, gain 1 additional glory point. |
1 | - | - | - | ||||||
HP7 | Powerful Pawn | Hybrid: Score this in an end phase if: An enemy leader has your warband's Bane of Heroes upgrade Or: A friendly leader in enemy territory has your warband's Bane of Heroes upgrade. |
2 | - | - | - | ||||||
HP15 | Malefic Siphon | Choose the fighter with your warband's Bane of Heroes upgrade. Heal (1) the chosen fighter. Then choose another fighter within 3 hexes of that fighter. Deal 1 damage to the other chosen fighter. | - | - | - | - | ||||||
HP21 | The Curse Empowers | The first Range 1 or Range 2 Attack action in the next activation step made by a friendly fighter has Critical success Grievous 1. +1 Damage to the first Attack action made by a friendly fighter in the next activation step instead if that fighter has one or more Bane of Heroes upgrades. |
- | - | - | - | ||||||
HP29 | Stolen Vigour | Reaction: Use this after this fighter's second or subsequent activation in a phase. Remove one of this fighter's Move tokens. If this fighter has one or more Bane of Heroes upgrades, you can remove one of this fighter's Charge tokens instead. If you do, break this card. |
- | - | - | - | ||||||
HP30 | Tenacious Resilience | Reaction: Use this after you give this upgrade to a fighter that has one or more Bane of Heroes upgrades. Break this fighter's Bane of Heroes upgrades. Reaction: When this fighter is given a Bane of Heroes upgrade, Heal (2) this fighter, then break this card. If this fighter is Large, Heal (1) this fighter instead, then break this card. |
- | - | - | - | ||||||
RB21 | The Right Bait | Choose a friendly fighter and an enemy fighter, each of which is adjacent to the other chosen fighter. Deal 1 damage to the chosen enemy fighter. If either chosen fighter is within 1 hex of a hazard hex, stagger the chosen enemy fighter. | - | - | - | - | ||||||
RB24 | Boots of Warding | This fighter cannot be dealt damage by power cards or lethal hexes. | - | - | - | - | ||||||
RB25 | Earth-shattering Tread | While this fighter has one or more Charge and/or Move tokens, other fighters treat hexes adjacent to this fighter as lethal hexes, in addition to other hex types. | - | - | - | - |