Perfect match Vamp deck
|B281||Gathered Momentum||Surge, Hybrid: Score this immediately
If: You score your second or subsequent surge objective card in a phase
Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action.
|B296||Perfect Match||Score this in an end phase if you have scored 10 or more objectives.||4||-||-||-|
|B301||Show of Force||Surge, Hybrid: Score this immediately after an activation
If: Three or more friendly fighters are in enemy territory
Or: One or more friendly fighters each have three or more upgrades.
|B307||Team Effort||Dual: Score this in an end phase
If: There are two or more surviving friendly fighters
And: Each surviving friendly fighter made one or more actions in the previous phase.
|B373||Tracking||+1 Move to the first fighter to make a Move action in the next activation. +2 Move instead if that fighter is a Hunter.||-||-||-||-||5/48 (10.42%)|
|B404||Hunter's Talisman||+1 Dice to this fighter's Attack actions. If the target is a Quarry, you can re-roll one attack dice in the attack roll.
|B429||Strength of Terror||This fighter is a Quarry. If this fighter is a Quarry, +1 Dice to this fighter's Range 1 and Range 2 Attack actions.
|B434||Trophy Belt||Gain 1 spent glory point when this fighter's Attack action takes an adjacent enemy fighter out of action. Gain 1 unspent glory point instead if the target was a Quarry.
|G3||Cover Ground||Surge: Score this immediately after a friendly fighter makes a Move action in which they enter 6 or more hexes.
|G22||Spectral Wings||+2 Move to the first fighter to make a Move action in the next activation.||-||-||?||NewestDuplicate||23/48 (47.92%)|
|DC134||On the Chase||Hybrid: Score this in an end phase if:
Each surviving friendly fighter has one or more Hunger counters
Or: One or more surviving friendly fighters has a Move characteristic of 6 or more.
|DC135||Preternatural Speed||Surge: Score this immediately after an activation if each surviving friendly fighter is in enemy territory.||1||-||-||-|
|DC136||Recovered Poise||Score this in an end phase if one or more friendly fighters are Inspired.||1||-||-||-|
|DC142||Blood Vial||Choose one friendly fighter. Remove up to two of the chosen fighter's Hunger counters and Heal (1) the chosen fighter.||-||-||-||-|
|DC148||Quicksilver Advance||Choose one friendly fighter, then pick one: the chosen fighter makes one Move action, or you remove one of that fighter's Charge tokens and give that fighter one Move token.||-||-||-||-|
|DC158||Vampiric Might||+1 Damage to this fighter's Range 1 and Range 2 Attack actions if this fighter is Inspired.
+2 Damage to this fighter's Range 1 and Range 2 Attack actions on a critical hit if this fighter has Bloodthirst.
|DC159||Vampiric Speed||+1 Move
+2 Move instead if this fighter has Bloodthirst or is Inspired.
|DC160||Von Marusi Armour||If this fighter is Inspired, reduce all damage dealt to this fighter by 1, to a minimum of 1.
If this fighter has Bloodthirst, if this fighter would be dealt precisely 1 damage, this fighter is not dealt that damage.
|DC262||Awesome Predator||Hybrid: Score this in an end phase if:
You have the Primacy token
Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+.
|DC287||Intimidating Display||Hybrid: Score this in an end phase if:
A surviving friendly fighter has a higher Wounds characteristic than any other surviving fighter
Or: Three or more friendly fighters are in enemy territory.
|DC326||Surge of Aggression||Surge, Hybrid: Score this immediately after:
You gain the Primacy token
Or: A friendly fighter's successful Attack action with a Damage characteristic of 4+.
|DC339||Winged Death||Surge, Hybrid: Score this immediately after:
A friendly fighter's Range 3+ Attack action takes an enemy fighter out of action
Or: A friendly fighter ends a Charge action 6 or more hexes away from the hex in which they started.
|DC351||Compelling Hunger||Choose one fighter with one or more Hunger counters. Push that fighter 1 hex and give that fighter one Hunger counter.||-||-||-||-|
|DC354||Delicious Morsel||Choose one fighter. Heal (1) that fighter. If that fighter has any Hunger counters, instead Heal (2) that fighter and remove two of that fighter's Hunger counters, or one Hunger counter if the fighter only has one.||-||-||-||-|
|DC362||Ferocious Lunge||+1 Move to the first friendly fighter to make a Move action in the next activation
+2 Move instead if that fighter has one or more Hunger counters.
|DC371||Hungry Advance||Choose one friendly fighter. Push that fighter 1 hex towards the closest enemy fighter. Then give the chosen fighter one Hunger counter.||-||-||-||-||2/48 (4.17%)|
|DC379||Irresistible Hunger||Choose one friendly fighter. Give that fighter one Hunger counter, then push one enemy fighter within 2 hexes of that fighter 1 hex towards that fighter, or if that friendly fighter has two or more Hunger counters, push each enemy fighter within 2 hexes of that fighter up to 1 hex towards that fighter.||-||-||-||-|
|DC469||Proud Runner||+1 Move
Each time this fighter finishes a Move action 5 or more hexes from where the Move action began, gain the Primacy token. At the end of the action phase, if this fighter has no Move or Charge tokens, discard the Primacy token.
|DC480||Scavenged Armour||You cannot give this upgrade to a fighter in your territory. When you give this upgrade to a fighter, give that fighter one Guard token.
|E31||Inspired Attack||+1 Dice and +1 Damage to the first Range 1 Attack action made by an Inspired friendly fighter in the next activation.||-||-||-||NewestDuplicate|
|E49||Great Fortitude||+1 Wounds.||-||-||-||NewestDuplicate||17/48 (35.42%)|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||19/48 (39.58%)|