# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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BL2 | Branching Fate |
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Score this immediately after you make an Attack roll that contained 3 or more dice if each result was a different symbol. If you are the underdog, the Attack roll can contain 2 or more dice instead. | 1 | - |
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BL4 | Critical Effort |
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Score this immediately after you make an Attack roll if any of the results was a ![]() |
1 | - |
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BL5 | Get Stuck In |
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Score this immediately after a friendly fighter's Attack if the target was in enemy territory. | 1 | - |
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BL7 | Keep Choppin' |
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Score this in an end phase if your warband Attacked 3 or more times this combat phase. | 1 | - |
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BL8 | Fields of Blood |
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Score this in an end phase if 4 or more fighters are damaged and/or slain. | 1 | - |
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BL9 | Go All Out |
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Score this in an end phase if 5 or more fighters have Move and/or Charge tokens. | 1 | - |
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BL11 | Denial |
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Score this in an end phase if there are no enemy fighters in friendly territory. | 1 | - |
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BL13 | Determined Effort |
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Play this immediately after you pick a weapon as part of an Attack. That weapon has +1 Attack dice for that Attack. If you are the underdog, that weapon has +2 Attack dice for that Attack instead. | - | - |
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BL14 | Twist the Knife |
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Play this immediately after you pick a melee weapon as part of an Attack. That weapon has Grievous for that Attack. | - | - |
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BL15 | Lure of Battle |
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Pick 1 friendly fighter that is within 2 hexes of another fighter. Push the other fighter 1 hex closer to that friendly fighter. | - | - |
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BL16 | Sidestep |
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Pick a friendly fighter. Push that fighter 1 hex. | - | - |
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BL17 | Commanding Stride |
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Push your leader up to 3 hexes. That push must end in a starting hex. | - | - |
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BL20 | Shields Up! |
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Pick a friendly fighter. Give that fighter a Guard token. | - | - |
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BL23 | Brawler |
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This fighter cannot be Flanked or Surrounded. | 1 | - |
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BL24 | Hidden Aid |
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Enemy fighters adjacent to this fighter are Flanked. | 1 | - |
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BL25 | Accurate |
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Strike True: After you make an Attack roll for this fighter, you can immediately re-roll 1 Attack dice in that Attack roll. | 1 | - |
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BL26 | Great Strength |
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This fighter's melee weapons have Grievous. | 2 | - |
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BL28 | Sharpened Points |
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This fighter's weapons have Cleave. | 1 | - |
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BL29 | Duellist |
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Footwork: Immediately after this fighter has Attacked, you can push this fighter 1 hex. | 1 | - |
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BL31 | Great Fortitude |
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This fighter has +1 Health. | 2 | - |
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BL32 | Keen Eye |
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This fighter's melee weapons have +1 Attack dice. | 2 | - |
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ES1 | Sally Forth |
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Score this immediately after your opponent's Action step if a friendly fighter with any Charge tokens hold a treasure token in enemy territory. | 1 | - |
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ES4 | Unassailable |
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Score this immediately after an enemy fighter's Attack if a friendly fighter holding a treasure token was the target of that Attack. | 1 | - |
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ES5 | Aggressive Defender |
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Score this immediately after a friendly fighter's Attack if the attacker is holding a treasure token. | 1 | - |
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ES11 | Iron Grasp |
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Score this in an end phase if your warband holds all of the treasure tokens in a friendly and/or enemy territory. | 2 | - |
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ES12 | Supremacy |
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Score this in an end phase if 2 or more friendly fighters with a total Bounty characteristic of 3 or more hold treasure tokens. Restricted |
3 | - |
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ES16 | Settle In |
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Pick a friendly fighter on a feature token. Give that fighter a Guard token. | - | - |
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ES17 | Healing Potion |
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Pick a friendly fighter. Heal that fighter. If you are the underdog, you can roll a Save dice. On a ![]() ![]() |
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ES19 | Confusion |
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Pick 2 adjacent fighters. Remove those fighters from the battlefield and then place each in the hex the other was removed from. | - | - |
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ES22 | By the Numbers |
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Draw a number of Power cards equal to the number of treasure tokens held by your warband. | - | - |
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ES24 | Inviolate |
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This fighter cannot be Flanked or Surrounded while they hold a treasure token. | 1 | - |
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ES28 | Agile |
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Deft: After you make a Save roll for this fighter, you can immediately re-roll 1 Save dice in that Save roll. | 2 | - |
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