Knives RS&BA
Knives of the Crone
Card sets (2)
Raging Slayers Rivals Deck
(Errata update) While using this Rivals deck, you can use the following abilities:
Raging Charge: Immediately after picking a friendly fighter to Charge or picking a friendly fighter to Attack if they already had a Charge token at the start of the turn, you can give that fighter and/or another friendly fighter in the same territory each a Rage token Fighters with any Rage tokens are enraged.
Raging Strike: After you make an Attack roll as part of a melee Attack for an enraged friendly fighter, you can immediately change one successful result to a Critical Attack (
Critical success) result.
Poor Footing: You must use this immediately after an enraged friendly fighter was Attacked if that fighter was not driven back or grappled. Push the target 1 hex away from the attacker Your opponent chooses the direction of that push.
Remove all Rage tokens from enraged friendly fighters at the end of the battle round.
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Play formats
6 1
Valid:
Organised Play Nemesis
Not valid:
Rivals
Objectives (13)
Total glory - 19
6 |
7 |
0
Ploys (11)
Upgrades (11)
Total glory value - 17
| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BL2 | Branching Fate |
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Score this immediately after you make an Attack roll that contained 3 or more dice if each result was a different symbol. If you are the underdog, the Attack roll can contain 2 or more dice instead. | 1 | - |
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| BL3 | Perfect Strike |
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Score this immediately after you make an Attack roll if all of the results were successes. | 1 | - |
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| BL4 | Critical Effort |
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Score this immediately after you make an Attack roll if any of the results was a Critical success. |
1 | - |
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| BL5 | Get Stuck In |
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Score this immediately after a friendly fighter's Attack if the target was in enemy territory. | 1 | - |
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| BL7 | Keep Choppin' |
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Score this in an end phase if your warband Attacked 3 or more times this combat phase. | 1 | - |
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| BL8 | Fields of Blood |
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Score this in an end phase if 4 or more fighters are damaged and/or slain. | 1 | - |
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| BL9 | Go All Out |
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Score this in an end phase if 5 or more fighters have Move and/or Charge tokens. | 1 | - |
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| BL12 | Annihilation |
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Score this in an end phase if each enemy fighter is slain. | 5 | - |
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| BL13 | Determined Effort |
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Play this immediately after you pick a weapon as part of an Attack. That weapon has +1 Attack dice for that Attack. If you are the underdog, that weapon has +2 Attack dice for that Attack instead. | - | - |
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| BL14 | Twist the Knife |
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Play this immediately after you pick a melee weapon as part of an Attack. That weapon has Grievous for that Attack. | - | - |
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| BL16 | Sidestep |
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Pick a friendly fighter. Push that fighter 1 hex. | - | - |
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| BL18 | Illusory Fighter |
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Pick a friendly fighter. Remove that fighter from the battlefield, and then place that fighter in an empty starting hex in friendly territory. Restricted |
- | - |
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| BL20 | Shields Up! |
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Pick a friendly fighter. Give that fighter a Guard token. | - | - |
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| BL22 | Healing Potion |
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Pick a friendly fighter. Heal that fighter. If you are the underdog, you can roll a Save dice. On a Block or Critical success, heal that fighter again. |
- | - |
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| BL24 | Hidden Aid |
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Enemy fighters adjacent to this fighter are Flanked. | 1 | - |
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| BL25 | Accurate |
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Strike True: After you make an Attack roll for this fighter, you can immediately re-roll 1 Attack dice in that Attack roll. | 1 | - |
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| BL26 | Great Strength |
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This fighter's melee weapons have Grievous. | 2 | - |
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| BL28 | Sharpened Points |
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This fighter's weapons have Cleave. | 1 | - |
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| BL29 | Duellist |
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Footwork: Immediately after this fighter has Attacked, you can push this fighter 1 hex. | 1 | - |
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| BL31 | Great Fortitude |
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This fighter has +1 Health. | 2 | - |
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| BL32 | Keen Eye |
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This fighter's melee weapons have +1 Attack dice. | 2 | - |
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| RG2 | Best Foot Forward |
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Score this immediately after a friendly fighter's successful Attack if that fighter has any Charge tokens and is in enemy territory. | 1 | - |
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| RG4 | Coordinated Assault |
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Score this immediately after an Action step if each friendly fighter is enraged and in enemy territory. | 1 | - |
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| RG5 | Into the Fire |
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(Errata update) Score this in an end phase if your leader is in enemy territory and within 2 hexes of 2 or more other fighters. | 1 | - |
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| RG6 | No Contest |
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Score this in an end phase if an enemy leader is slain. | 1 | - |
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| RG12 | Unrelenting Massacre |
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Score this in an end phase if all fighters have Charge tokens. | 3 | - |
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| RG14 | Honed Reflexes |
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Domain: Each time you make a Save roll for an enraged friendly fighter, you can re-roll 1 Save dice in that Save roll. This effect persists until the end of the battle round or until another Domain card is played. | - | - |
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| RG15 | Knife to the Heart |
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Pick an enemy fighter that is not vulnerable and that is adjacent to an enraged friendly fighter. Inflict 1 damage on that enemy fighter. Then, remove that friendly fighter's Rage tokens. | - | - |
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| RG16 | Murderlust |
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Play this immediately after an enraged friendly fighter's melee Attack fails. Friendly fighters' melee weapons have +1 Attack dice while targeting the target of that failed Attack until the end of the battle round. | - | - |
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| RG18 | Slayer's Aid |
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Pick an enraged friendly fighter. Push that fighter up to 3 hexes. That push must end adjacent to your leader. | - | - |
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| RG21 | What Pain? |
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Pick up to 2 enraged friendly fighters. Heal those fighters. Then, remove their Rage tokens and give them a Stagger token. | - | - |
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| RG23 | Agile |
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Deft: After you make a Save roll for this fighter, you can immediately re-roll 1 Save dice in that Save roll. | 2 | - |
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| RG26 | Assured Bloodshed |
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While this fighter is enraged, their melee weapons have Grapple and Brutal. | 1 | - |
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| RG27 | Gifted Vitality |
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Heal this fighter at the end of each battle round. | 2 | - |
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| RG28 | Haymaker |
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This fighter's melee weapons (excluding Upgrades) have the Lethal Weapon ability. After this fighter make a successful Attack with Lethal, discard this card. Lethal: That fighter's weapon has +2 Damage for that Attack, to a maximum of 4. |
2 | - |
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