Faction

Ironskull's Boyz - Ironskull's Boyz


Card sets

Ironskull's Boyz expansion - Ironskull's Boyz expansion
Core set - Core set

Objectives (12)

Ironskull's Boyz expansion - Biggest an' da Best (1)
  • Set:
  • FAQ: -
    -

Ironskull's Boyz expansion - Call of the Waaagh! (1)
  • Set:
  • FAQ: -
    -

Ironskull's Boyz expansion - Dere's More of Us (1)
  • Set:
  • FAQ: -
    -

Ironskull's Boyz expansion - Get Da Boss (1)
  • Set:
  • FAQ: -
    -

Ironskull's Boyz expansion - Too Dumb to Die (1)
  • Set:
  • FAQ:

    Q: If one of Ironskull’s Boyz is dealt 3 damage by an Attack action, is there a window where I can score Too Dumb to Die before my opponent plays Trap as a reaction to the successful Attack action and takes my fighter out of action?


    A: No.


    Q: If one of Ironskull’s Boyz is dealt 2 damage by an Attack action and the attacking player plays Trap to deal 1 damage, can I score Too Dumb to Die?


    A: No. The damage dealt by Trap is separate from the damage dealt by the Attack action


    Current as at official Nightvault Designer's Commentary, November 2018


Ironskull's Boyz expansion - Brawl (2)
  • Set:
  • FAQ: -
    -

Core set - Conquest (2)
  • Set: Core set
  • FAQ:

    Q: Can I score Conquest if all of my fighters are out of action?


    A: No.


    Current as at official Nightvault Designer's Commentary, November 2018


Ironskull's Boyz expansion - Contained (3)
  • Set:
  • FAQ:

    Q: Can I score Contained if there are no surviving enemy fighters?


    A: No.


    Current as at official Nightvault Designer's Commentary, November 2018


Core set - Denial (3)
  • Set: Core set
  • FAQ: -
    -

Ironskull's Boyz expansion - Divide and Conquer (1)
  • Set:
  • FAQ: -
    -

Core set - Hold Objective 3 (1)
  • Set: Core set
  • FAQ: -
    -

Ironskull's Boyz expansion - Ploymaster (1)
  • Set:
  • FAQ: -
    -

Total glory - 18
2 | 0 | 7 | 3

Gambits (12)

Ironskull's Boyz expansion - 'Avin' a Good Time
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -

Ironskull's Boyz expansion - Brutal But Kunnin'
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -

Ironskull's Boyz expansion - Gorkamorka's Blessing
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -

Ironskull's Boyz expansion - Kunnin' But Brutal
  • Set: Ironskull's Boyz expansion
  • FAQ:

    Q: Can I play Kunnin’ But Brutal as a reaction to a Move action I have made with Quick Thinker, itself made as a reaction to the Move action made by another fighter as part of a Charge action?


    A: Yes.


    Current as at official Nightvault Designer's Commentary, November 2018


Ironskull's Boyz expansion - Last Lunge
  • Set: Ironskull's Boyz expansion
  • FAQ:

    Q: Can I use the Last Lunge reaction even if my fighter doesn’t have an Attack action with a Range characteristic high enough for them to target their attacker?


    A: Yes. If you do so you will not be able to resolve the Attack action (but you will still have used that reaction opportunity).


    Q: If my fighter is taken out of action by a ploy and I use Last Lunge, can I choose any target for my fighter’s Attack action?


    A: Yes (as long as they are within range and line of sight).


    Current as at official Nightvault Designer's Commentary, November 2018


Ironskull's Boyz expansion - Leadin' By Example
  • Set: Ironskull's Boyz expansion
  • FAQ:

    Q: Where Leadin’ By Example refers to a fighter that has not already made a Move or Charge action, does it mean in this phase or in the whole game?


    A: This phase.


    Current as at official Nightvault Designer's Commentary, November 2018


Ironskull's Boyz expansion - More Choppin'
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -

Ironskull's Boyz expansion - Daylight Robbery
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -

Ironskull's Boyz expansion - Duel of Wits
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -

Ironskull's Boyz expansion - On Your Feet
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -

Ironskull's Boyz expansion - Shifting Shards
  • Set: Ironskull's Boyz expansion
  • FAQ:

    Q: Can Shifting Shards be used to move an objective to a starting hex?


    A: Yes. It is still a starting hex.


    Q: Can Shifting Shards be used to move an objective to a blocked hex?


    A: No.


    Current as at official Nightvault Designer's Commentary, November 2018


Core set - Sidestep
  • Set: Core set
  • FAQ: -
    -

Upgrades (12)

Ironskull's Boyz expansion - 'Ard Head
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -

Ironskull's Boyz expansion - Brutal Frenzy
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -

Ironskull's Boyz expansion - Brutal Swing
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -

Ironskull's Boyz expansion - Crush and Cleave
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -

Ironskull's Boyz expansion - 'Eadbutt
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -

Ironskull's Boyz expansion - Unkillable
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -

Ironskull's Boyz expansion - Waaagh!
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -

Ironskull's Boyz expansion - Daemonic Weapon
  • Set: Ironskull's Boyz expansion
  • FAQ:

    Q: When does the fighter suffer the wound from using Daemonic Weapon?


    A: The wound is suffered before the Attack action.


    Q: Who has dealt the 1 damage suffered by a fighter making an Attack action with the Daemonic Weapon upgrade?


    A: That fighter.


    Current as at official Nightvault Designer's Commentary, November 2018


Core set - Great Fortitude
  • Set: Core set
  • FAQ: -
    -

Core set - Great Strength
  • Set: Core set
  • FAQ: -
    -

Ironskull's Boyz expansion - Legendary Swiftness
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -

Ironskull's Boyz expansion - Shadeglass Darts
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -

# Name Name Faction Type Description Glory Restrictions Set FAQ Tags
89 Biggest an' da Best Ironskull's Boyz Objective Score this in an end phase if your leader took an enemy fighter out of action in the preceding action phase 1 - Ironskull's Boyz expansion - -
90 Call of the Waaagh! Ironskull's Boyz Objective Score this immediately if three or more of your fighters made a Charge action this phase 1 - Ironskull's Boyz expansion - -
92 Dere's More of Us Ironskull's Boyz Objective Score this in an end phase if you have more fighters on the battlefield than your opponent 1 - Ironskull's Boyz expansion - -
93 Get Da Boss Ironskull's Boyz Objective Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase 1 - Ironskull's Boyz expansion - -
96 Too Dumb to Die Ironskull's Boyz Objective Score this immediately if a friendly fighter suffers 3 or more damage in a single attack and is not take out of action 1 - Ironskull's Boyz expansion ? -
97 'Avin' a Good Time Ironskull's Boyz Ploy Choose a fighter and roll an attack dice. If you roll a Hammer or Critical Hit the can make an Attack action - - Ironskull's Boyz expansion - -
98 Brutal But Kunnin' Ironskull's Boyz Ploy Reaction: Play this after a friendly fighter's Attack action. You can push that fighter up to three hexes - - Ironskull's Boyz expansion - -
100 Gorkamorka's Blessing Ironskull's Boyz Ploy The first Attack action with a Range of 1 or 2 in the next activation has +1 Damage - - Ironskull's Boyz expansion - -
101 Kunnin' But Brutal Ironskull's Boyz Ploy Reaction: Play this after a friendly fighter's Move action. That fighter can make an Attack action. You cannot play this during a Charge action - - Ironskull's Boyz expansion ? -
102 Last Lunge Ironskull's Boyz Ploy Reaction: Play this during an Attack action or ploy that will take a friendly fighter out of action, before removing them from the battlefield. Roll an attack dice. On a roll of Hammer or Critical Hit make an Attack action with that fighter. It must target the attacker - - Ironskull's Boyz expansion ? -
103 Leadin' By Example Ironskull's Boyz Ploy Reaction: Play this after an Attack action made by your leader that takes an enemy fighter out of action. Another friendly fighter that has not already made a Move or Charge action can make a Charge action - - Ironskull's Boyz expansion ? -
104 More Choppin' Ironskull's Boyz Ploy Roll an extra attack dice for the first Attack action in the next activation - - Ironskull's Boyz expansion - -
107 'Ard Head Ironskull's Boyz Upgrade When this fighter suffers damage, reduce that damage by 1 to a minimum of 1 - Hakka, Basha Ironskull's Boyz expansion - -
109 Brutal Frenzy Ironskull's Boyz Upgrade Roll an extra attack dice when this fighter makes a Charge action - Hakka, Basha Ironskull's Boyz expansion - -
110 Brutal Swing Ironskull's Boyz Upgrade

Hex 1 Sword 3 Damage 2

Targets all adjacent enemy fighters - roll for each
- Bonekutta Ironskull's Boyz expansion - -
111 Crush and Cleave Ironskull's Boyz Upgrade This fighter's Attack actions gain Cleave - Gurzag Ironskull, Bonekutta Ironskull's Boyz expansion - -
113 'Eadbutt Ironskull's Boyz Upgrade

Hex 1 Hammer 2 Damage 2

If this Attack action succeeds, the target cannot be activated for the rest of the phase
- Gurzag Ironskull Ironskull's Boyz expansion - -
115 Unkillable Ironskull's Boyz Upgrade Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Shield or Critical Hit they suffer no damage and are not taken out of action, and you discard this upgrade - Gurzag Ironskull Ironskull's Boyz expansion - -
116 Waaagh! Ironskull's Boyz Upgrade This fighter's Attack actions with a Range of 1 or 2 have +1 Damage in a phase in which they make a Charge action - - Ironskull's Boyz expansion - -
241 Brawl Universal Objective Score this in an end phase if all friendly fighters (at least three) are adjacent to enemy fighters 2 - Ironskull's Boyz expansion - -
247 Conquest Universal Objective Score this in the third end phase if all of your surviving fighters are in your opponent's territory 2 - Core set ? SSduplicate
248 Contained Universal Objective Score this in the third end phase if all surviving enemy fighters are in their territory 3 - Ironskull's Boyz expansion ? -
253 Denial Universal Objective Score this in the third end phase if there are no enemy fighters in your territory 3 - Core set - SSduplicate
255 Divide and Conquer Universal Objective Score this in an end phase if each player has at least one fighter in their own territory and at least one fighter in enemy territory 1 - Ironskull's Boyz expansion - -
265 Hold Objective 3 Universal Objective Score this in an end phase if you are holding objective 3 1 - Core set - SSduplicate
282 Ploymaster Universal Objective Score this in an end phase if you played three or more ploys in the preceding action phase 1 - Ironskull's Boyz expansion - -
315 Daylight Robbery Universal Ploy Roll an attack dice. If you roll a Hammer or Critical Hit take one of your opponent's unspent glory points - - Ironskull's Boyz expansion - -
320 Duel of Wits Universal Ploy Reaction: Play this when an opponent plays a ploy. Draw two power cards - - Ironskull's Boyz expansion - -
345 On Your Feet Universal Ploy Reaction: Play this during an Attack action or ploy that would take a friendly fighter out of action, when there is a friendly fighter adjacent to them. Roll a defence dice. On a roll of Shield or Critical Hit the fighter does not suffer damage and is not taken out of action - - Ironskull's Boyz expansion - -
359 Shifting Shards Universal Ploy Move an unheld objective one hex. You cannot move it into a hex that already contains an objective - - Ironskull's Boyz expansion ? -
360 Sidestep Universal Ploy Choose a friendly fighter and push them one hex - - Core set - SSduplicate
382 Daemonic Weapon Universal Upgrade

Hex 1 Hammer 2 Damage 3

Each time this fighter makes this Attack action, they first suffer 1 damage
- - Ironskull's Boyz expansion ? -
389 Great Fortitude Universal Upgrade +1 Wounds - - Core set - SSduplicate
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2 - - Core set - SSduplicate
402 Legendary Swiftness Universal Upgrade +1 Move - - Ironskull's Boyz expansion - -
411 Shadeglass Darts Universal Upgrade

Hex 3 Sword 3 Damage 1

On a critical hit, this Attack action has +1 Damage
- - Ironskull's Boyz expansion - -