Shared deck

Warhammer Underworlds: Online H4sIAAAAAAAAAyWNwQ2EMAwE//RyktcGJymBWkCcdIj+Lx4+o81mbO+/73Ufz3ku+ijHpCsmWxZW3r2iSti2KqzBqsOr0bDJXIklZiFYlEZkPJADLxzWr3zADhMGxHFmHVOYahBT7BTme8VwrP8BdtE0ltsAAAA=

Ironskull's Boyz Ironskull's Boyz
Destruction Destruction

Card sets (2)

Core setIronskull's Boyz expansion


Play formats

Cards: 2 | 17 non-Rivals card/s

Valid:
Relic Open

Not valid:
Championship Nemesis Rivals

Objectives (12)

Total glory - 18
2 | 7 | 3
0 | 0

Upgrades (12)

6 | 6

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
89 Biggest an' da Best Ironskull's Boyz Objective Score this in an end phase if your leader took an enemy fighter out of action in the preceding action phase.
1 - Ironskull's Boyz expansion - -  
90 Call of the Waaagh! Ironskull's Boyz Objective Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met).
1 - Ironskull's Boyz expansion - -  
92 Dere's More of Us Ironskull's Boyz Objective Score this in an end phase if you have more fighters on the battlefield than your opponent.
1 - Ironskull's Boyz expansion - -  
93 Get Da Boss Ironskull's Boyz Objective Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase.
1 - Ironskull's Boyz expansion - -  
96 Too Dumb to Die Ironskull's Boyz Objective Score this immediately if a friendly fighter suffers 3 or more damage in a single attack and is not take out of action.
1 - Ironskull's Boyz expansion ? -  
97 'Avin' a Good Time Ironskull's Boyz Ploy Choose a fighter and roll an attack dice. If you roll a HammerSmash or Critical successCritical success the can make an Attack action.
- - Ironskull's Boyz expansion - -  
98 Brutal But Kunnin' Ironskull's Boyz Ploy Reaction: Play this after a friendly fighter's Attack action. You can push that fighter up to three hexes.
- - Ironskull's Boyz expansion - -  
100 Gorkamorka's Blessing Ironskull's Boyz Ploy The first Attack action with a Range of 1 or 2 in the next activation has +1 Damage.
- - Ironskull's Boyz expansion - -  
101 Kunnin' But Brutal Ironskull's Boyz Ploy Reaction: Play this after a friendly fighter's Move action. That fighter can make an Attack action. You cannot play this during a Charge action.
- - Ironskull's Boyz expansion - -  
102 Last Lunge Ironskull's Boyz Ploy Reaction: Play this during an Attack action or ploy that will take a friendly fighter out of action, before removing them from the battlefield. Roll an attack dice. On a roll of HammerSmash or Critical successCritical success make an Attack action with that fighter. It must target the attacker.
- - Ironskull's Boyz expansion ? -  
103 Leadin' By Example Ironskull's Boyz Ploy Reaction: Play this after an Attack action made by your leader that takes an enemy fighter out of action. Another friendly fighter that has not already made a Move or Charge action can make a Charge action.
- - Ironskull's Boyz expansion ? -  
104 More Choppin' Ironskull's Boyz Ploy Roll an extra attack dice for the first Attack action in the next activation.
- - Ironskull's Boyz expansion - -  
107 'Ard Head Ironskull's Boyz Upgrade When this fighter suffers damage, reduce that damage by 1 to a minimum of 1.
- Hakka, Basha Ironskull's Boyz expansion - -  
109 Brutal Frenzy Ironskull's Boyz Upgrade Roll an extra attack dice when this fighter makes a Charge action.
- Hakka, Basha Ironskull's Boyz expansion - -  
110 Brutal Swing Ironskull's Boyz Upgrade (Errata update) The Scything keyword replaces the similar ability on this card.

Hex 1 SwordFury 3 Damage 2

Targets all adjacent enemy fighters - roll for each.
- Bonekutta Ironskull's Boyz expansion - -  
111 Crush and Cleave Ironskull's Boyz Upgrade This fighter's Attack actions gain Cleave.
- Gurzag Ironskull, Bonekutta Ironskull's Boyz expansion - -  
113 'Eadbutt Ironskull's Boyz Upgrade

Hex 1 HammerSmash 2 Damage 2

If this Attack action succeeds, the target cannot be activated for the rest of the phase.
- Gurzag Ironskull Ironskull's Boyz expansion - -  
115 Unkillable Ironskull's Boyz Upgrade Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success they suffer no damage and are not taken out of action, and you discard this upgrade.
- Gurzag Ironskull Ironskull's Boyz expansion - -  
116 Waaagh! Ironskull's Boyz Upgrade This fighter's Attack actions with a Range of 1 or 2 have +1 Damage in a phase in which they make a Charge action.
- - Ironskull's Boyz expansion - -  
241 Brawl Universal Objective Score this in an end phase if all friendly fighters (at least three) are adjacent to enemy fighters.
2 - Ironskull's Boyz expansion - -  
247 Conquest Universal Objective Score this in the third end phase if all of your surviving fighters are in your opponent's territory.
2 - Core set ? SSduplicate 2/44 (4.55%)  
248 Contained Universal Objective Score this in the third end phase if all surviving enemy fighters are in their territory.
3 - Ironskull's Boyz expansion ? -  
253 Denial Universal Objective Score this in the third end phase if there are no enemy fighters in your territory.
3 - Core set - SSduplicate  
255 Divide and Conquer Universal Objective Score this in an end phase if each player has at least one fighter in their own territory and at least one fighter in enemy territory.
1 - Ironskull's Boyz expansion - -  
265 Hold Objective 3 Universal Objective Score this in an end phase if you are holding objective 3.
1 - Core set - SSduplicate  
282 Ploymaster Universal Objective Score this in an end phase if you played three or more ploys in the preceding action phase.
1 - Ironskull's Boyz expansion - -  
315 Daylight Robbery Universal Ploy Roll an attack dice. If you roll a HammerSmash or Critical successCritical success take one of your opponent's unspent glory points.
Restricted
- - Ironskull's Boyz expansion - SSduplicate 4/44 (9.09%)  
320 Duel of Wits Universal Ploy Reaction: Play this when an opponent plays a ploy. Draw two power cards.
Restricted
- - Ironskull's Boyz expansion - SSduplicate 11/44 (25%)  
345 On Your Feet Universal Ploy Reaction: Play this during an Attack action or ploy that would take a friendly fighter out of action, when there is a friendly fighter adjacent to them. Roll a defence dice. On a roll of BlockBlock or Critical successCritical success the fighter does not suffer damage and is not taken out of action.
- - Ironskull's Boyz expansion - -  
359 Shifting Shards Universal Ploy Move an unheld objective one hex. You cannot move it into a hex that already contains an objective.
- - Ironskull's Boyz expansion ? SSduplicate  
360 Sidestep Universal Ploy Choose a friendly fighter and push them one hex.
- - Core set - SSduplicate 10/44 (22.73%)  
382 Daemonic Weapon Universal Upgrade

Hex 1 HammerSmash 2 Damage 3

Each time this fighter makes this Attack action, they first suffer 1 damage.
- - Ironskull's Boyz expansion ? -  
389 Great Fortitude Universal Upgrade +1 Wounds.
- - Core set - SSduplicate 19/44 (43.18%)  
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
- - Core set - SSduplicate 37/44 (84.09%)  
402 Legendary Swiftness Universal Upgrade +1 Move.
- - Ironskull's Boyz expansion - -  
411 Shadeglass Darts Universal Upgrade (Errata update) The Grievous 1 keyword replaces the similar ability on this card.

Hex 3 SwordFury 3 Damage 1

On a critical hit, this Attack action has +1 Damage.
- - Ironskull's Boyz expansion - -