Faction

Steelheart's Champions - Steelheart's Champions


Card sets

Core set - Core set

Objectives (12)

Core set - Awe-Inspiring (1)
  • Set: Core set
  • FAQ: -
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Core set - Cleanse (3)
  • Set: Core set
  • FAQ: -
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Core set - Immovable Object (1)
  • Set: Core set
  • FAQ: -
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Core set - Lightning Strikes (1)
  • Set: Core set
  • FAQ: -
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Core set - Seize Ground (1)
  • Set: Core set
  • FAQ: -
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Core set - Slayers of Tyrants (1)
  • Set: Core set
  • FAQ: -
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Core set - Conquest (2)
  • Set: Core set
  • FAQ:

    Q: Can I score Conquest if all of my fighters are out of action?


    A: No.


    Current as at official Nightvault Designer's Commentary, November 2018


Core set - Denial (3)
  • Set: Core set
  • FAQ: -
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Core set - Hold Objective 1 (1)
  • Set: Core set
  • FAQ: -
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Core set - Hold Objective 3 (1)
  • Set: Core set
  • FAQ: -
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Core set - Hold Objective 5 (1)
  • Set: Core set
  • FAQ: -
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Core set - Supremacy (3)
  • Set: Core set
  • FAQ: -
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Total glory - 19
2 | 0 | 8 | 2

Gambits (10)

Core set - Heroic Guard
  • Set: Core set
  • FAQ: -
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Core set - Peal of Thunder
  • Set: Core set
  • FAQ: -
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Core set - Righteous Zeal
  • Set: Core set
  • FAQ: -
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Core set - Stormforged Resistance
  • Set: Core set
  • FAQ: -
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Core set - Tireless Assault
  • Set: Core set
  • FAQ:

    Q: How do I use Tireless Assault with an Attack action that targets more than one enemy, such as Severin Steelheart’s Mighty Swing?


    A: An attack that targets more than one enemy is treated as a number of individual Attack actions performed one after the other, and each of those Attack actions is judged as succeeding or failing based on whether or not its target is damaged. If one of the Attack actions made as part of a Mighty Swing fails, you can play Tireless Assault (this can interrupt the Mighty Swing, and indeed will, unless the Attack action you are reacting to is the final Attack action made as part of Mighty Swing) to make another Attack action that targets the same fighter. This could be another Mighty Swing (allowing you to target other fighters as well). Once you have resolved the Reaction, if it interrupted Mighty Swing, you would then finish resolving Mighty Swing (unless that was no longer possible).


    Current as at official Nightvault Designer's Commentary, November 2018


Core set - Unstoppable Strike
  • Set: Core set
  • FAQ: -
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Core set - Confusion
  • Set: Core set
  • FAQ: -
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Core set - Healing Potion
  • Set: Core set
  • FAQ: -
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Core set - Shardfall
  • Set: Core set
  • FAQ:

    Q: Can Shardfall be played on an unoccupied hex with an objective token in it?


    A: Yes.


    Current as at official Nightvault Designer's Commentary, November 2018


Core set - Sidestep
  • Set: Core set
  • FAQ: -
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Upgrades (10)

Core set - Blessed by Sigmar
  • Set: Core set
  • FAQ: -
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Core set - Fatal Riposte
  • Set: Core set
  • FAQ:

    Q: If I use Fatal Riposte against an enemy fighter who is using an Attack action that targets multiple fighters, and it takes that enemy fighter out of action or drives them back so that they are not within range of their remaining targets, what happens to the rest of their Attack action?


    A: As they can no longer resolve their action, it ends without being resolved any further.


    Q: If I use Fatal Riposte and Steelheart has an Attack action that targets all adjacent fighters (e.g. his Mighty Swing) can I use that Attack action rather than an Attack action that only targets the attacker?


    A: Yes, as long the attacker is one of the targets.


    Current as at official Nightvault Designer's Commentary, November 2018


Core set - Heroic Might
  • Set: Core set
  • FAQ: -
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Core set - Heroic Stride
  • Set: Core set
  • FAQ: -
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Core set - Lightning Blast
  • Set: Core set
  • FAQ:

    Q: Where Lightning Blast says ‘When they make a critical hit’, does ‘they’ refer to Obryn?


    A: Yes.


    Current as at official Nightvault Designer's Commentary, November 2018


Core set - Righteous Strike
  • Set: Core set
  • FAQ:

    Q: If I make the Righteous Strike Attack action and target an enemy leader, and the attack fails, I can make a reaction to make the Attack action again. If it fails a second time, can I make that reaction again (as it is triggered by the new Attack action’s failure)?


    A: Yes (assuming that an opponent doesn’t make a reaction after the Attack action).


    Current as at official Nightvault Designer's Commentary, November 2018


Core set - Shield Bash
  • Set: Core set
  • FAQ:

    Q: With Angharad’s Furious Parry and Shield Bash: when do you check if the enemy’s Attack action is successful? Before or after Angharad is driven back?


    A: Before. If the Attack action is not successful based on the attack and defence dice rolled (so before you check if the target is trapped) you can make either of these reactions.


    Current as at official Nightvault Designer's Commentary, November 2018


Core set - Disengage
  • Set: Core set
  • FAQ: -
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Core set - Great Fortitude
  • Set: Core set
  • FAQ: -
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Core set - Great Strength
  • Set: Core set
  • FAQ: -
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# Name Name Faction Type Description Glory Restrictions Set FAQ Tags
30 Awe-Inspiring Steelheart's Champions Objective Score this immediately if your warband has taken two or more fighters out of action in this phase 1 - Core set - SSduplicate
31 Cleanse Steelheart's Champions Objective Score this in an end phase if you hold all objectives in enemy territory 3 - Core set - SSduplicate
34 Immovable Object Steelheart's Champions Objective Score this in an end phase if the same friendly fighter has held the same objective at the end of two consecutive action phases 1 - Core set - SSduplicate
35 Lightning Strikes Steelheart's Champions Objective Score this immediately if an enemy fighter is taken out of action by a Charge action made by one of your fighters 1 - Core set - SSduplicate
36 Seize Ground Steelheart's Champions Objective Score this in an end phase if you hold an objective in enemy territory 1 - Core set - SSduplicate
38 Slayers of Tyrants Steelheart's Champions Objective Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase 1 - Core set - SSduplicate
39 Heroic Guard Steelheart's Champions Ploy Choose a friendly fighter and put them on Guard - - Core set - SSduplicate
40 Peal of Thunder Steelheart's Champions Ploy Choose any enemy fighter and push them one hex in any direction - - Core set - SSduplicate
41 Righteous Zeal Steelheart's Champions Ploy +1 Damage to the first Attack action with a Range of 1 or 2 in the next activation - - Core set - SSduplicate
43 Stormforged Resistance Steelheart's Champions Ploy Friendly fighters cannot be driven back by the first Attack action in the next activation - - Core set - SSduplicate
45 Tireless Assault Steelheart's Champions Ploy Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter - - Core set ? SSduplicate
47 Unstoppable Strike Steelheart's Champions Ploy The first Attack action in the next activation gains Cleave - - Core set - SSduplicate
49 Blessed by Sigmar Steelheart's Champions Upgrade +1 Wounds - - Core set - SSduplicate
52 Fatal Riposte Steelheart's Champions Upgrade Reaction: During an Attack action that targets this fighter and fails, roll an attack dice. On a roll of Hammer or Critical Hit this fighter cannot be driven back and they can make an Attack action. It must target the attacker. - Severin Steelheart Core set ? SSduplicate
53 Heroic Might Steelheart's Champions Upgrade This fighter's Attack action gains Cleave - Severin Steelheart, Obryn the Bold Core set - SSduplicate
54 Heroic Stride Steelheart's Champions Upgrade Reaction: After an enemy fighter ends their activation within two hexes of this fighter, you can push this fighter one hex - Severin Steelheart Core set - SSduplicate
56 Lightning Blast Steelheart's Champions Upgrade When they make a critical hit, this fighter also inflicts 1 damage on enemy fighters adjacent to the target's hex - Obryn the Bold Core set ? SSduplicate
57 Righteous Strike Steelheart's Champions Upgrade

Hex 1 Hammer 3 Damage 2

Reaction: After this Attack action, if it failed and the target was an enemy leader, make this Attack action again
- Angharad Brightshield Core set ? SSduplicate
58 Shield Bash Steelheart's Champions Upgrade Reaction: During an adjacent fighter's Attack action that targets this fighter and fails, this fighter cannot be driven back and you can push their attacker one hex - Angharad Brightshield Core set ? SSduplicate
247 Conquest Universal Objective Score this in the third end phase if all of your surviving fighters are in your opponent's territory 2 - Core set ? SSduplicate
253 Denial Universal Objective Score this in the third end phase if there are no enemy fighters in your territory 3 - Core set - SSduplicate
263 Hold Objective 1 Universal Objective Score this in an end phase if you are holding objective 1 1 - Core set - SSduplicate
265 Hold Objective 3 Universal Objective Score this in an end phase if you are holding objective 3 1 - Core set - SSduplicate
267 Hold Objective 5 Universal Objective Score this in an end phase if you are holding objective 5 1 - Core set - SSduplicate
292 Supremacy Universal Objective Score this in an end phase if you hold three or more objectives 3 - Core set - SSduplicate
311 Confusion Universal Ploy Choose two fighters that are adjacent to each other and switch them - - Core set - SSduplicate
330 Healing Potion Universal Ploy Choose a friendly fighter and roll a defence dice. On a roll of Shield or Critical Hit remove up to two wound tokens from them. Otherwise remove one wound token from them - - Core set - -
355 Shardfall Universal Ploy Place a Shardfall token in an unoccupied hex. That hex is blocked until the end of the phase - - Core set ? -
360 Sidestep Universal Ploy Choose a friendly fighter and push them one hex - - Core set - SSduplicate
385 Disengage Universal Upgrade

Hex 1 Hammer 2 Damage 1

Reaction: After this Attack action, if it is successful, you can push this fighter one hex
- - Core set - -
389 Great Fortitude Universal Upgrade +1 Wounds - - Core set - SSduplicate
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2 - - Core set - SSduplicate