Faction

Spiteclaw's Swarm - Spiteclaw's Swarm


Card sets

Spiteclaw's Swarm expansion - Spiteclaw's Swarm expansion
Core set - Core set

Objectives (12)

Spiteclaw's Swarm expansion - Skritch is the Greatest, Yes-yes (1)
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
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Spiteclaw's Swarm expansion - Alone in the Darkness (2)
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
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Core set - Conquest (2)
  • Set: Core set
  • FAQ:

    Q: Can I score Conquest if all of my fighters are out of action?


    A. No.


    Current as at official FAQ version 1.4


Spiteclaw's Swarm expansion - Cover Ground (1)
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
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Spiteclaw's Swarm expansion - Escalation (2)
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
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Core set - Hold Objective 1 (1)
  • Set: Core set
  • FAQ: -
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Core set - Hold Objective 2 (1)
  • Set: Core set
  • FAQ: -
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Core set - Hold Objective 3 (1)
  • Set: Core set
  • FAQ: -
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Core set - Hold Objective 4 (1)
  • Set: Core set
  • FAQ: -
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Core set - Hold Objective 5 (1)
  • Set: Core set
  • FAQ: -
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Spiteclaw's Swarm expansion - Master of War (1)
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
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Core set - Supremacy (3)
  • Set: Core set
  • FAQ: -
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Total glory - 17
2 | 0 | 9 | 1

Ploys (12)

Spiteclaw's Swarm expansion - Momentary Boldness
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
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Spiteclaw's Swarm expansion - Nervous Scrabbling
  • Set: Spiteclaw's Swarm expansion
  • FAQ:

    Q: Can I use Nervous Scrabbling to Inspire a fighter from Spiteclaw’s Swarm even if there are no adjacent fighters?


    A. Yes.


    A. This phase.


    Current as at official FAQ version 1.4


Spiteclaw's Swarm expansion - Scratching in the Shadows
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
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Spiteclaw's Swarm expansion - Sudden Skittering
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
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Spiteclaw's Swarm expansion - There Are Always More
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
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Core set - Confusion
  • Set: Core set
  • FAQ: -
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Core set - Healing Potion
  • Set: Core set
  • FAQ: -
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Spiteclaw's Swarm expansion - Rebound
  • Set: Spiteclaw's Swarm expansion
  • FAQ:

    Q: Who has dealt the damage dealt by Rebound?


    A. The damage is dealt by the warband of the player who played Rebound.


    Current as at official FAQ version 1.4


Spiteclaw's Swarm expansion - Sacrificial Pawn
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
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Core set - Sidestep
  • Set: Core set
  • FAQ: -
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Spiteclaw's Swarm expansion - Spoils of Battle
  • Set: Spiteclaw's Swarm expansion
  • FAQ: ?
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Core set - Sprint
  • Set: Core set
  • FAQ:

    Q: When characteristics are modified, does multiplication happen before or after addition? For example, if a fighter with a Move characteristic of 3 has Great Speed, giving them +1 Move, and you play Sprint, can they move 7 or 8 hexes?


    A. Multiplication (and division) happen before addition (and subtraction). The fighter in your example moves up to 7 hexes.


    Current as at official FAQ version 1.4


Upgrades (12)

Spiteclaw's Swarm expansion - Black Hunger
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
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Spiteclaw's Swarm expansion - Bodyguard for a Price
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
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Spiteclaw's Swarm expansion - Skitter-scurry
  • Set: Spiteclaw's Swarm expansion
  • FAQ:

    Q: Does Skitter-scurry allow me to push the upgraded fighter twice when I make a Charge action?


    A. Yes. You can push the fighter once after the Move action, and once after the Attack action (as long as your opponent does not play a reaction first). Note that the Move action must still end with your fighter in range to make an Attack action (before the push) or the Charge action cannot be made. Similarly, if the push takes your fighter out of range to make the Attack action, that Attack action cannot be resolved.


    Q: Does Skitter-scurry allow me to push the upgraded fighter after each separate Attack action in an Attack action that targets multiple fighters (e.g. Whirling Halberd), assuming my opponent does not play a reaction first?


    A. Yes. However, the only fighters you can target are those who were adjacent at the start of the action, and your fighter must be in range of each of those fighters to make an Attack action against them. If the fighter is pushed in such a way that they are not able to make an Attack action against any of their remaining targets, no further Attack actions are resolved.


    Current as at official FAQ version 1.4


Spiteclaw's Swarm expansion - Throwing Stars
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
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Spiteclaw's Swarm expansion - Acrobatic
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
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Spiteclaw's Swarm expansion - Awakened Weapon
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
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Core set - Great Fortitude
  • Set: Core set
  • FAQ: -
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Core set - Great Strength
  • Set: Core set
  • FAQ: -
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Spiteclaw's Swarm expansion - Heroslayer
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
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Spiteclaw's Swarm expansion - Shadeglass Hammer
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
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Spiteclaw's Swarm expansion - Sprinter
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
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Spiteclaw's Swarm expansion - The Fractured Key
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
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# Name Name Faction Type Description Glory Restrictions Set FAQ Tags
154 Skritch is the Greatest, Yes-yes Spiteclaw's Swarm Objective Score this immediately if your leader takes an enemy fighter out of action 1 - Spiteclaw's Swarm expansion - -
158 Momentary Boldness Spiteclaw's Swarm Ploy Choose a friendly fighter adjacent to two or more friendly fighters. That fighter makes a Charge action - - Spiteclaw's Swarm expansion - -
160 Nervous Scrabbling Spiteclaw's Swarm Ploy Choose a friendly fighter. They switch places with any adjacent fighter - - Spiteclaw's Swarm expansion ? -
161 Scratching in the Shadows Spiteclaw's Swarm Ploy Choose an enemy fighter and push them one hex - - Spiteclaw's Swarm expansion - -
163 Sudden Skittering Spiteclaw's Swarm Ploy Double the Move characteristic of the first friendly fighter to make a Move action in the next activation. They may not make a Charge action. Once they have moved, they cannot be activated again this phase - - Spiteclaw's Swarm expansion - -
164 There Are Always More Spiteclaw's Swarm Ploy Choose one friendly fighter that is out of action (other than Skritch or Krrk). Remove all wound tokens from them and place them on any starting hex - - Spiteclaw's Swarm expansion - -
165 Black Hunger Spiteclaw's Swarm Upgrade This fighter's Attack actions with a Range of 1 have +1 Damage, and target all adjacent fighters (friend and foe) - roll for each. Fighters do not provide support for Attack actions against friendly models (in attack or defence) - Hungering Skaven Spiteclaw's Swarm expansion - -
166 Bodyguard for a Price Spiteclaw's Swarm Upgrade If Skritch is adjacent to this fighter, Skritch is on Guard (even if Skritch has made a Charge action this phase) - Krrk the Almost-Trusted Spiteclaw's Swarm expansion - -
170 Skitter-scurry Spiteclaw's Swarm Upgrade Reaction: After any action that this fighter makes, you can push this fighter one hex - Skritch Spiteclaw, Krrk the Almost-Trusted Spiteclaw's Swarm expansion ? -
173 Throwing Stars Spiteclaw's Swarm Upgrade

Hex 3 Sword 3 Damage 1

- Lurking Skaven Spiteclaw's Swarm expansion - Weapon
235 Alone in the Darkness Universal Objective Score this in an end phase if there are no adjacent fighters on the battlefield 2 - Spiteclaw's Swarm expansion - -
247 Conquest Universal Objective Score this in the third end phase if all of your surviving fighters are in your opponent's territory 2 - Core set ? -
249 Cover Ground Universal Objective Score this immediately if a friendly fighter makes a Move action of six or more hexes 1 - Spiteclaw's Swarm expansion - -
257 Escalation Universal Objective Score this in an end phase if three or more upgrade cards were played in the preceding action phase 2 - Spiteclaw's Swarm expansion - -
263 Hold Objective 1 Universal Objective Score this in an end phase if you are holding objective 1 1 - Core set - -
264 Hold Objective 2 Universal Objective Score this in an end phase if you are holding objective 2 1 - Core set - -
265 Hold Objective 3 Universal Objective Score this in an end phase if you are holding objective 3 1 - Core set - -
266 Hold Objective 4 Universal Objective Score this in an end phase if you are holding objective 4 1 - Core set - -
267 Hold Objective 5 Universal Objective Score this in an end phase if you are holding objective 5 1 - Core set - -
272 Master of War Universal Objective Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round 1 - Spiteclaw's Swarm expansion - -
292 Supremacy Universal Objective Score this in an end phase if you hold three or more objectives 3 - Core set - -
311 Confusion Universal Ploy Choose two fighters that are adjacent to each other and switch them - - Core set - -
330 Healing Potion Universal Ploy Choose a friendly fighter and roll a defence dice. On a roll of Shield or Critical Hit remove up to two wound tokens from them. Otherwise remove one wound token from them - - Core set - Healing
349 Rebound Universal Ploy Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical Hit the attacker suffers the damage, rather than the target, and neither fighter is driven back - - Spiteclaw's Swarm expansion ? -
352 Sacrificial Pawn Universal Ploy Choose a friendly fighter. If they are taken out of action in the next activation, you gain a glory point - - Spiteclaw's Swarm expansion - -
360 Sidestep Universal Ploy Choose a friendly fighter and push them one hex - - Core set - -
362 Spoils of Battle Universal Ploy Play an upgrade card. This doesn't cost a glory point - - Spiteclaw's Swarm expansion ? -
363 Sprint Universal Ploy Double the move characteristic of the first friendly fighter to make a Move action in the next activation. They may not make a Charge action. Once they have moved, they cannot be activated again in this phase - - Core set ? -
374 Acrobatic Universal Upgrade If this fighter has a Dodge Defence characteristic or has a Shield Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action - - Spiteclaw's Swarm expansion - -
376 Awakened Weapon Universal Upgrade You can re-roll one attack dice each time this fighter makes an Attack action - - Spiteclaw's Swarm expansion - -
389 Great Fortitude Universal Upgrade +1 Wounds - - Core set - -
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2 - - Core set - -
394 Heroslayer Universal Upgrade

Hex 1 Hammer 1 Damage 4

- - Spiteclaw's Swarm expansion - Weapon
412 Shadeglass Hammer Universal Upgrade

Hex 1 Hammer 2 Damage 3

When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage
- - Spiteclaw's Swarm expansion - Weapon
421 Sprinter Universal Upgrade +1 Move - - Spiteclaw's Swarm expansion - -
428 The Fractured Key Universal Upgrade If this fighter is holding objective 5 in the third end phase, score 2 glory points - - Spiteclaw's Swarm expansion - -