Faction
- The Chosen Axes
Card sets (2)
Organised play
0 | 4 - VALID
Objectives (12)


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Total glory - 15
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Gambits (12)


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Q: How do I resolve the pushes when I play Earthquake?
A: Choose a direction, then push every fighter in that direction simultaneously. Any fighters that cannot be pushed in that direction (because of a blocked hex, another fighter that cannot be pushed, the edge of the battlefield or a rule that prevents them being pushed) are not pushed. As pushing every fighter at once is a little tricky to do with more than a few fighters on the battlefield, it is fine to push the fighters one at a time, so long as you bear in mind that all of the pushes happen simultaneously as far as the game is concerned (so, for example, a reaction to Earthquake – or any push made because of Earthquake – can only be made after all of the pushes from Earthquake have been resolved).
Current as of official Nightvault Designer's Commentary, November 2018


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Q: Which dice can I re-roll using Fuelled by Fury?
A: Any of the attack dice that you choose. You could re-roll one or more specific dice, or all of the dice.
Current as of official Nightvault Designer's Commentary, November 2018


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Q: If a fighter is taken out of action by Trap, does that happen before or after they are driven back?
A: After.
Q: If a fighter is driven back by an Attack action that was not successful, and then Trap is played to deal damage to that fighter, is the Attack action considered to be successful?
A: No. The damage is dealt by the ploy, not the Attack action.
Q: I make an Attack action with my fighter, and after the dice are rolled it is determined that the Attack action is successful and will cause damage. My opponent plays Rebound as a reaction, but fails the roll so nothing happens. We continue to resolve the Attack action: my fighter deals the damage, and I choose to drive the target fighter back. Can I now play the Trap reaction?
A: Yes. The trigger for Trap is after the fighter is driven back, which is a different trigger to when the Attack action is determined to be successful or not.
Current as of official Nightvault Designer's Commentary, November 2018
Upgrades (12)


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Q: I have a fighter equipped with Vampiric Weapon and I play Last Lunge when that fighter would be taken out of action. If that fighter takes an enemy fighter out of action with the Attack action granted by Last Lunge, removing a wound token from my fighter, what happens?
A: If, after the Attack action, the fighter has fewer wound tokens on their fighter card than their Wound characteristic, they are not taken out of action and your opponent does not gain a glory point.
Current as of official Nightvault Designer's Commentary, November 2018
# | Name | Name | Faction | Type | Description | Glory | Restrictions | Set | FAQ | Tags | TDC |
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118 | A Grim Promise |
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Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase | 1 | - |
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- | - | ||
119 | Ferocious Charge |
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Score this immediately if a friendly fighter takes an enemy fighter out of action with a Charge action | 1 | - |
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- | - | ||
124 | Scion of Grimnir |
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Score this immediately if your leader takes an enemy fighter out of action | 1 | - |
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125 | Unstoppable Advance |
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Score this in an end phase if all of your surviving fighters are in enemy territory | 2 | - |
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129 | Oathsworn |
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Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter | - | - |
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130 | Piercing Stare |
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Choose an enemy fighter. They cannot make an Attack action or a Charge action in the next activation | - | - |
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132 | The Earth Shakes |
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Choose a fighter and push them one hex | - | - |
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133 | Treasure-lust |
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Choose a friendly fighter and push them up to three hexes. They must end up holding an objective | - | - |
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134 | Ur-gold Boon |
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Choose a friendly fighter and roll a defence dice. On a roll of ![]() ![]() |
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136 | Activated Runes |
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Each time this fighter make an Attack action, you can re-roll one dice | - | - |
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141 | Grimnir's Blessing |
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Reaction: During an Attack action or ploy that would take this fighter out of action, roll a defence dice. If you roll a ![]() |
- | Fjul-Grimnir |
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142 | Grimnir's Fortitude |
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+1 Defence | - | Fjul-Grimnir |
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143 | Grimnir's Speed |
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+2 Move | - | Fjul-Grimnir |
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237 | Assassinate |
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Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase | 1 | - |
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253 | Denial |
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Score this in the third end phase if there are no enemy fighters in your territory | 3 | - |
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- | SSduplicate | 5/33 (15.15%) | |
263 | Hold Objective 1 |
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Score this in an end phase if you are holding objective 1 | 1 | - |
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- | SSduplicate | ||
264 | Hold Objective 2 |
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Score this in an end phase if you are holding objective 2 | 1 | - |
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- | SSduplicate | ||
265 | Hold Objective 3 |
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Score this in an end phase if you are holding objective 3 | 1 | - |
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- | SSduplicate | ||
266 | Hold Objective 4 |
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Score this in an end phase if you are holding objective 4 | 1 | - |
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- | SSduplicate | ||
267 | Hold Objective 5 |
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Score this in an end phase if you are holding objective 5 | 1 | - |
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- | SSduplicate | ||
284 | Precise Use of Force |
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Restricted Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action |
1 | - |
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310 | Confused Priorities |
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Switch two objectives that are currently being held | - | - |
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321 | Earthquake |
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Restricted Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed |
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? | - | 5/33 (15.15%) | |
327 | Fuelled by Fury |
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You can re-roll any attack dice for the first friendly fighter's Attack action in the next activation | - | - |
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348 | Ready for Action |
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Restricted Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action |
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- | - | 26/33 (78.79%) | |
360 | Sidestep |
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Choose a friendly fighter and push them one hex | - | - |
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- | SSduplicate | 13/33 (39.39%) | |
366 | Tantalising Prize |
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The first friendly fighter to take a Move action in the next activation can move up to an additional two hexes if they end their move on an objective | - | - |
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369 | Trap |
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Restricted Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage |
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? | - | 6/33 (18.18%) | |
389 | Great Fortitude |
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+1 Wounds | - | - |
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- | SSduplicate | 10/33 (30.3%) | |
390 | Great Speed |
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+1 Move | - | - |
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- | SSduplicate | 7/33 (21.21%) | |
391 | Great Strength |
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+1 Damage to all Attack actions with a Range of 1 or 2 | - | - |
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- | SSduplicate | 25/33 (75.76%) | |
404 | Light-footed |
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Reaction: During an Attack action that could drive this fighter back (whether or not your opponent chose to), you can instead push them one hex | - | - |
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409 | Shadeglass Axe |
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- | - | 3/33 (9.09%) | |
419 | Solid Stance |
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This fighter can only be driven back by a critical hit | - | - |
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425 | The Blazing Key |
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If this fighter is holding objective 3 in the third end phase, score 2 glory points | - | - |
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435 | Vampiric Weapon |
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When this fighter takes an enemy fighter out of action, remove one wound token from this fighter | - | - |
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