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Fighter cards
Faction
- Thorns of the Briar Queen
Card sets (11)
Organised play
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Objectives (12)
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Total glory - 21
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Gambits (11)
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Upgrades (11)
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*(Errata update)* **Reaction:** During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a :dfBlock: or :dfCrit: place them on any starting hex in your territory, ignore the damage and discard this upgrade (they cannot be driven back). If you cannot, they are taken out of action. - FAQ:
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*(Errata update)* The Ensnare keyword replaces the similar ability on this card. \n Rolls of :dfDodge: are not successes for defence rolls made during Attack actions made by this fighter. - FAQ:
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# | Name | Name | Faction | Type | Description | Glory | Restrictions | Set | FAQ | Tags | TDC |
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257 | Escalation | Score this in an end phase if *three or more upgrade cards* were played in the preceding action phase. | 2 | - | ? | - | |||||
270 | Making a Statement | Score this in an end phase if you hold *all objectives (at least one) in your opponent's territory*. | 3 | - | - | SSduplicate | |||||
291 | Superior Tactician | Score this in the third end phase if you have scored six or more other objective cards. | 3 | - | - | - | |||||
292 | Supremacy | Score this in an end phase if you hold three or more objectives. | 3 | - | - | SSduplicate | 2/30 (6.67%) | ||||
305 | Victorious Duel | Score this immediately if your leader takes an enemy leader out of action. | 2 | - | - | SSduplicate | |||||
320 | Duel of Wits | **Reaction:** Play this when an opponent plays a ploy. Draw two power cards. | - | - | - | SSduplicate | 7/30 (23.33%) | ||||
321 | Earthquake | Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed. | - | - | ? | - | |||||
331 | Hidden Paths | Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - | ? | - | |||||
348 | Ready for Action | **Reaction:** Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. | - | - | ? | - | |||||
349 | Rebound | **Reaction:** Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of :dfDodge: or :dfCrit: the attacker suffers the damage, rather than the target, and neither fighter is driven back. | - | - | ? | SSduplicate | |||||
374 | Acrobatic | If this fighter has a :dfDodge: Defence characteristic or has a :dfBlock: Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action. | - | - | ? | - | |||||
378 | Concealed Weapon | On a critical hit, this fighter's Attack actions with a Range of 1 have +2 Damage. | - | - | - | - | |||||
384 | Deathly Fortitude | -2 Move, +2 Wounds. | - | - | - | - | |||||
391 | Great Strength | +1 Damage to all Attack actions with a Range of 1 or 2. | - | - | - | SSduplicate | 27/30 (90%) | ||||
424 | Tethered Spirit | *(Errata update)* **Reaction:** During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a :dfBlock: or :dfCrit: place them on any starting hex in your territory, ignore the damage and discard this upgrade (they cannot be driven back). If you cannot, they are taken out of action. | - | - | - | - | |||||
N31 | Death Sentence | Score this immediately if three or more friendly fighters are adjacent to the same enemy fighter. | 1 | - | - | - | |||||
N34 | Swarming Spirits | Score this immediately if two or more friendly fighters moved through a hex occupied by an enemy fighter in this phase. *(Able to be scored if you draw this card after the condition was met)*. | 1 | - | - | - | |||||
N37 | Treacherous Foe | Score this immediately if your warband makes a reaction. | 1 | - | - | - | |||||
N39 | Drifting Advance | Push all friendly Chainrasps up to two hexes. This push must take them closer to the nearest enemy fighter in each case. If there is more than one nearest enemy fighter, you can choose which the Chainrasp is pushed towards. | - | - | ? | - | |||||
N40 | Endless Malice | **Reaction:** Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter. | - | - | - | - | |||||
N43 | Maddening Cackle | **Reaction:** Play this after an enemy fighter's Attack action that fails. That fighter is no longer Inspired, and cannot be Inspired. This effect persists. | - | - | ? | - | |||||
N47 | Sudden Appearance | Choose a friendly fighter and place them on any starting hex. | - | - | ? | - | |||||
N49 | Chill Touch | *(Errata update)* The Ensnare keyword replaces the similar ability on this card. \n Rolls of :dfDodge: are not successes for defence rolls made during Attack actions made by this fighter. | - | Chainrasp | - | - | |||||
N55 | Inescapable Vengeance | When this fighter makes a Move or Charge action, instead of moving them normally you can place them on any starting hex. | - | Briar Queen | ? | - | |||||
N317 | Extreme Flank | Score this in an end phase if there is a friendly fighter on an edge hex and another friendly fighter on an edge hex on the opposite edge of the battlefield to the first fighter. Where there is more than one opposite edge, it must be the furthest of these edges. | 2 | - | - | - | |||||
N347 | Martyred | Score this immediately if the first fighter taken out of action in this round is a friendly fighter. | 1 | - | ? | - | |||||
N373 | Strong Start | Score this immediately if the first fighter taken out of action in this round is an enemy fighter. | 1 | - | ? | NVduplicate | |||||
N385 | What Armour? | Score this immediately if a friendly fighter's Attack action with Cleave succeeds. | 1 | - | - | - | |||||
N388 | Abasoth's Unmaking | **Gambit Spell (:MagChannel:):** If this spell is cast, choose an objective token within four hexes of the caster. Remove it from the battlefield. | - | - | - | - | |||||
N389 | Abasoth's Withering | **Gambit Spell (:MagChannel:):** If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter has -1 Wounds (to a minimum of 1). This spell persists until that fighter is out of action. | - | - | - | - | |||||
N499 | Faneway Crystal | When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - | ? | - | |||||
N503 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NVduplicate | 25/30 (83.33%) | ||||
N529 | Potion of Rage | **Reaction:** During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved. | - | - | ? | - | |||||
N543 | Sudden Growth | -2 Move (to a minimum of 0), +2 Wounds. | - | - | - | - |