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Ironskull's Boyz - Ironskull's Boyz


Card sets (4)

Core setIronskull's Boyz expansionThe Chosen Axes expansionThe Farstriders expansion


Organised play

0 | 0 - VALID
Objectives (12)

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Core set - Denial (3)
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Total glory - 17
4 | 0 | 5 | 3

Upgrades (10)

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    *(Errata update)* The Scything keyword replaces the similar ability on this card. \n [:Hex: 1 - :atFury: 3 - :boom: 2] \n Targets all adjacent enemy fighters - roll for each.
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  • Description:
    *(Errata update)* The Grievous 1 keyword replaces the similar ability on this card. \n [:Hex: 1 - :atSmash: 2 - :boom: 2] \n When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage. \n [:Hex: 3 - :atSmash: 2 - :boom: 2] After a fighter makes this Attack action, discard this upgrade. On a critical hit, this Attack action has +1 Damage.
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    *(Errata update)* The Grievous 1 keyword replaces the similar ability on this card. \n [:Hex: 3 - :atFury: 3 - :boom: 1] \n On a critical hit, this Attack action has +1 Damage.
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# Name Name Faction Type Description Glory Restrictions Set FAQ Tags TDC
89 Biggest an' da Best Ironskull's Boyz Objective Score this in an end phase if your leader took an enemy fighter out of action in the preceding action phase. 1 - Ironskull's Boyz expansion - -
90 Call of the Waaagh! Ironskull's Boyz Objective Score this immediately if three or more of your fighters made a Charge action this phase. *(Able to be scored if you draw this card after the condition was met)*. 1 - Ironskull's Boyz expansion - -
91 Dead Kunnin' Ironskull's Boyz Objective Score this immediately if a friendly fighter has two more supporting fighters than their target when making an Attack action. 1 - Ironskull's Boyz expansion - -
92 Dere's More of Us Ironskull's Boyz Objective Score this in an end phase if you have more fighters on the battlefield than *your opponent*. 1 - Ironskull's Boyz expansion - -
100 Gorkamorka's Blessing Ironskull's Boyz Ploy The first Attack action with a Range of 1 or 2 in the next activation has +1 Damage. - - Ironskull's Boyz expansion - -
101 Kunnin' But Brutal Ironskull's Boyz Ploy **Reaction:** Play this after a friendly fighter's Move action. That fighter can make an Attack action. You cannot play this during a Charge action. - - Ironskull's Boyz expansion - -
103 Leadin' By Example Ironskull's Boyz Ploy **Reaction:** Play this after an Attack action made by your leader that takes an enemy fighter out of action. Another friendly fighter that has not already made a Move or Charge action can make a Charge action. - - Ironskull's Boyz expansion ? -
107 'Ard Head Ironskull's Boyz Upgrade When this fighter suffers damage, reduce that damage by 1 to a minimum of 1. - Hakka, Basha Ironskull's Boyz expansion - -
110 Brutal Swing Ironskull's Boyz Upgrade *(Errata update)* The Scything keyword replaces the similar ability on this card. \n [:Hex: 1 - :atFury: 3 - :boom: 2] \n Targets all adjacent enemy fighters - roll for each. - Bonekutta Ironskull's Boyz expansion - -
111 Crush and Cleave Ironskull's Boyz Upgrade This fighter's Attack actions gain Cleave. - Gurzag Ironskull, Bonekutta Ironskull's Boyz expansion - -
115 Unkillable Ironskull's Boyz Upgrade **Reaction:** During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a :dfBlock: or :dfCrit: they suffer no damage and are not taken out of action, and you discard this upgrade. - Gurzag Ironskull Ironskull's Boyz expansion - -
116 Waaagh! Ironskull's Boyz Upgrade This fighter's Attack actions with a Range of 1 or 2 have +1 Damage in a phase in which they make a Charge action. - - Ironskull's Boyz expansion - -
234 Advancing Strike Universal Objective Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action. 1 - The Farstriders expansion - -
239 Blooded Universal Objective Score this in an end phase if all of your surviving fighters (at least three) have at least one wound token. 1 - Ironskull's Boyz expansion - -
247 Conquest Universal Objective Score this in the third end phase if all of your surviving fighters are *in your opponent's territory*. 2 - Core set ? SSduplicate 2/44 (4.55%)
253 Denial Universal Objective Score this in the third end phase if there are no enemy fighters in your territory. 3 - Core set - SSduplicate
261 Heroes All Universal Objective Score this in an end phase if all of your surviving fighters (at least three) are Inspired. 1 - The Farstriders expansion - -
282 Ploymaster Universal Objective Score this in an end phase if you played three or more ploys in the preceding action phase. 1 - Ironskull's Boyz expansion - -
284 Precise Use of Force Universal Objective Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action. 1 - The Chosen Axes expansion - -
291 Superior Tactician Universal Objective Score this in the third end phase if you have scored six or more other objective cards. 3 - Ironskull's Boyz expansion - -
321 Earthquake Universal Ploy Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed. - - The Chosen Axes expansion ? -
330 Healing Potion Universal Ploy Choose a friendly fighter and roll a defence dice. On a roll of :dfBlock: or :dfCrit: remove up to two wound tokens from them. Otherwise remove one wound token from them. - - Core set - SSduplicate 13/44 (29.55%)
334 Inspiration Strikes Universal Ploy Choose a friendly fighter. They become Inspired. - - The Farstriders expansion ? -
348 Ready for Action Universal Ploy **Reaction:** Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. - - The Chosen Axes expansion ? -
356 Shardgale Universal Ploy All fighters suffer 1 damage. - - The Farstriders expansion - -
360 Sidestep Universal Ploy Choose a friendly fighter and push them one hex. - - Core set - SSduplicate 10/44 (22.73%)
372 Twist the Knife Universal Ploy **Reaction:** Play this during a friendly fighter's Attack action that has a Range of 1 and will succeed. It has +1 Damage for that Attack action. - - The Farstriders expansion - -
378 Concealed Weapon Universal Upgrade On a critical hit, this fighter's Attack actions with a Range of 1 have +2 Damage. - - The Farstriders expansion - -
389 Great Fortitude Universal Upgrade +1 Wounds. - - Core set - SSduplicate 19/44 (43.18%)
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2. - - Core set - SSduplicate 37/44 (84.09%)
409 Shadeglass Axe Universal Upgrade *(Errata update)* The Grievous 1 keyword replaces the similar ability on this card. \n [:Hex: 1 - :atSmash: 2 - :boom: 2] \n When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage. \n [:Hex: 3 - :atSmash: 2 - :boom: 2] After a fighter makes this Attack action, discard this upgrade. On a critical hit, this Attack action has +1 Damage. - - The Chosen Axes expansion - -
411 Shadeglass Darts Universal Upgrade *(Errata update)* The Grievous 1 keyword replaces the similar ability on this card. \n [:Hex: 3 - :atFury: 3 - :boom: 1] \n On a critical hit, this Attack action has +1 Damage. - - Ironskull's Boyz expansion - -