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Fighter cards
Faction
- Sepulchral Guard
Card sets (7)
Organised play
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Objectives (12)
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Total glory - 22
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Gambits (10)
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Upgrades (10)
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*(Errata update)* The Grievous 1 keyword replaces the similar ability on this card. \n [:Hex: 1 - :atFury: 3 - :boom: 3] \n When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage. - FAQ:
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*(Errata update)* The Grievous 1 keyword replaces the similar ability on this card. \n [:Hex: 3 - :atFury: 3 - :boom: 1] \n On a critical hit, this Attack action has +1 Damage. - FAQ:
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*(Errata update)* **Reaction:** During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a :dfBlock: or :dfCrit: place them on any starting hex in your territory, ignore the damage and discard this upgrade (they cannot be driven back). If you cannot, they are taken out of action. - FAQ:
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*(Errata update)* When this fighter makes their first Attack action in an activation or power step (other than an Attack action made as part of a Charge action), you can choose for that Attack action to have +2 Dice. If you do, this fighter cannot be activated again this phase. - FAQ:
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# | Name | Name | Faction | Type | Description | Glory | Restrictions | Set | FAQ | Tags | TDC |
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62 | March of the Dead | Score this in an end phase if all of your surviving fighters (at least five) made a Move action in the preceding action phase. | 2 | - | ? | - | |||||
65 | Skills Unforgotten | Score this immediately if your leader takes an enemy fighter out of action. | 1 | - | - | - | |||||
69 | Ceaseless Attacks | **Reaction:** Play this after a friendly fighter's Attack action. Make an Attack action with another friendly fighter. | - | - | - | - | |||||
73 | Restless Dead | **Place** one friendly fighter that is out of action, other than the Sepulchral Warden, on a **starting** hex in your territory. **Give** that fighter one Raise counter. | - | - | - | - | |||||
83 | Frightening Speed | +2 Move. | - | The Harvester, The Champion, The Prince of Dust | - | - | |||||
85 | Lethal Lunge | [:Hex: 2 - :atSmash: 2 - :boom: 3 -(Cleave)-] | - | The Sepulchral Warden | - | - | |||||
235 | Alone in the Darkness | Score this in an end phase if there are no adjacent fighters on the battlefield. | 2 | - | - | - | |||||
236 | Annihilation | Score this in an end phase if *all enemy fighters have been taken out of action*. | 5 | - | - | SSduplicate | |||||
243 | Change of Tactics | Score this immediately if a friendly fighter on Guard makes a Charge action. | 1 | - | - | - | |||||
250 | Crushing Force | Score this immediately if a friendly fighter makes a successful attack that deals at least twice as much damage as is needed to take their target out of action. | 1 | - | - | - | |||||
252 | Defensive Strike | Score this immediately when your warband takes an enemy fighter standing in your territory out of action. | 1 | - | - | - | |||||
257 | Escalation | Score this in an end phase if *three or more upgrade cards* were played in the preceding action phase. | 2 | - | ? | - | |||||
274 | Miraculous Escape | Score this immediately if one of your fighters is the target of an enemy Attack action with a Dice characteristic of 3 or more that fails. | 1 | - | - | - | |||||
284 | Precise Use of Force | Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action. | 1 | - | - | - | |||||
292 | Supremacy | Score this in an end phase if you hold three or more objectives. | 3 | - | - | SSduplicate | 2/30 (6.67%) | ||||
305 | Victorious Duel | Score this immediately if your leader takes an enemy leader out of action. | 2 | - | - | SSduplicate | |||||
324 | Forceful Denial | **Reaction:** Play this when an opponent plays a ploy. Roll a defence dice. On a roll of :dfBlock: or :dfCrit: that ploy has no effect. | - | - | - | - | |||||
329 | Great Concussion | Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them. | - | - | - | - | |||||
331 | Hidden Paths | Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - | ? | - | |||||
347 | Quick Thinker | **Reaction:** Play this after an enemy fighter's Move action. Make a Move action with a friendly fighter who has not already made a Move action in this phase. | - | - | - | - | |||||
348 | Ready for Action | **Reaction:** Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. | - | - | ? | - | |||||
368 | Time Trap | Choose a fighter. They can take an action. Skip your next activation (you cannot play this card after your fourth activation). | - | - | - | - | |||||
369 | Trap | **Reaction:** Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage. | - | - | ? | - | |||||
372 | Twist the Knife | **Reaction:** Play this during a friendly fighter's Attack action that has a Range of 1 and will succeed. It has +1 Damage for that Attack action. | - | - | - | - | |||||
374 | Acrobatic | If this fighter has a :dfDodge: Defence characteristic or has a :dfBlock: Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action. | - | - | ? | - | |||||
378 | Concealed Weapon | On a critical hit, this fighter's Attack actions with a Range of 1 have +2 Damage. | - | - | - | - | |||||
390 | Great Speed | +1 Move. | - | - | - | SSduplicate | |||||
391 | Great Strength | +1 Damage to all Attack actions with a Range of 1 or 2. | - | - | - | SSduplicate | 27/30 (90%) | ||||
410 | Shadeglass Dagger | *(Errata update)* The Grievous 1 keyword replaces the similar ability on this card. \n [:Hex: 1 - :atFury: 3 - :boom: 3] \n When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage. | - | - | - | - | |||||
411 | Shadeglass Darts | *(Errata update)* The Grievous 1 keyword replaces the similar ability on this card. \n [:Hex: 3 - :atFury: 3 - :boom: 1] \n On a critical hit, this Attack action has +1 Damage. | - | - | - | - | |||||
424 | Tethered Spirit | *(Errata update)* **Reaction:** During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a :dfBlock: or :dfCrit: place them on any starting hex in your territory, ignore the damage and discard this upgrade (they cannot be driven back). If you cannot, they are taken out of action. | - | - | - | - | |||||
431 | Total Offence | *(Errata update)* When this fighter makes their first Attack action in an activation or power step (other than an Attack action made as part of a Charge action), you can choose for that Attack action to have +2 Dice. If you do, this fighter cannot be activated again this phase. | - | - | - | - |