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Fighter cards
Faction
- Zarbag's Gitz
Card sets (10)
Organised play
0 | 0 - VALID
Objectives (12)
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*(Errata update)* Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction). - FAQ:
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Total glory - 19
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Gambits (11)
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Upgrades (11)
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*(Errata update)* The Grievous 1 keyword replaces the similar ability on this card. \n [:Hex: 1 - :atSmash: 2 - :boom: 3] \n When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage. - FAQ:
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# | Name | Name | Faction | Type | Description | Glory | Restrictions | Set | FAQ | Tags | TDC |
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254 | Determined Defender | Score this in an end phase if the same friendly fighter has held the same objective at the end of two consecutive action phases. | 1 | - | - | - | |||||
257 | Escalation | Score this in an end phase if *three or more upgrade cards* were played in the preceding action phase. | 2 | - | ? | - | |||||
272 | Master of War | Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round. | 1 | - | - | - | |||||
292 | Supremacy | Score this in an end phase if you hold three or more objectives. | 3 | - | - | SSduplicate | 3/37 (8.11%) | ||||
313 | Curious Inversion | For the first Attack action in the next activation, :atSmash: characteristics become :atFury: characteristics and vice versa, and :dfDodge: characteristics become :dfBlock: characteristics and vice versa. | - | - | ? | - | |||||
316 | Death Throes | **Reaction:** Play this card during an Attack action or ploy that will take a friendly fighter out of action. Choose an enemy fighter adjacent to the target. They suffer 1 damage. | - | - | - | - | |||||
320 | Duel of Wits | **Reaction:** Play this when an opponent plays a ploy. Draw two power cards. | - | - | - | SSduplicate | 10/37 (27.03%) | ||||
321 | Earthquake | Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed. | - | - | ? | - | |||||
348 | Ready for Action | **Reaction:** Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. | - | - | ? | - | |||||
357 | Shattering Terrain | Any fighters that make a Move action, are pushed or are driven back in the next activation suffer 1 damage. | - | - | ? | - | |||||
360 | Sidestep | Choose a friendly fighter and push them one hex. | - | - | - | SSduplicate | 9/37 (24.32%) | ||||
362 | Spoils of Battle | Play an upgrade card. This doesn't cost a glory point. | - | - | - | - | |||||
378 | Concealed Weapon | On a critical hit, this fighter's Attack actions with a Range of 1 have +2 Damage. | - | - | - | - | |||||
382 | Daemonic Weapon | [:Hex: 1 - :atSmash: 2 - :boom: 3] \n Each time this fighter makes this Attack action, they first suffer 1 damage. | - | - | ? | - | |||||
386 | Ethereal Shield | This fighter's Defence characteristic changes to :dfBlock:. | - | - | - | - | |||||
390 | Great Speed | +1 Move. | - | - | - | SSduplicate | |||||
391 | Great Strength | +1 Damage to all Attack actions with a Range of 1 or 2. | - | - | - | SSduplicate | 31/37 (83.78%) | ||||
403 | Light Armour | Rolls of :dfCrit: on a defence dice are no longer a success for this fighter. Roll an extra attack dice when this fighter make an Attack action. | - | - | - | - | |||||
412 | Shadeglass Hammer | *(Errata update)* The Grievous 1 keyword replaces the similar ability on this card. \n [:Hex: 1 - :atSmash: 2 - :boom: 3] \n When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage. | - | - | - | - | |||||
L24 | Shining Example | Score this in an end phase if your leader is on the battlefield and Inspired. | 1 | - | - | - | |||||
L42 | Quick Advance | Choose up to two friendly fighters (other than your leader) and push each of them up to one hex. You can only play this if your leader is on the battlefield. | - | - | ? | - | |||||
L56 | Rising to the Challenge | If your leader is out of action, this fighter has +1 Wounds and the Attack actions on their fighter card have +1 Dice. | - | - | - | - | |||||
N92 | Mad Scurry | Score this in an end phase if at least five of your surviving fighters made a Move action in the preceding action phase. | 2 | - | - | - | |||||
N93 | Malicious Kill | Score this immediately if your warband takes an enemy fighter with two or more upgrades out of action. | 2 | - | - | - | |||||
N95 | Scragged | Score this immediately if an enemy fighter is taken out of action while adjacent to three or more friendly fighters. | 1 | - | - | - | |||||
N98 | Fungal Blessing | **Reaction:** Play this after an enemy fighter's Attack action that takes an adjacent friendly fighter out of action. Their attacker suffers 1 damage. | - | - | - | - | |||||
N105 | Sneaky Step | Choose a friendly fighter and push them one hex. | - | - | - | - | |||||
N116 | Volley Caller | **Reaction:** After this fighter makes the Grot Bow Attack action, an adjacent friendly fighter makes their Grot Bow Attack action. | - | Stikkit, Dibbz, Redkap | - | - | |||||
N317 | Extreme Flank | Score this in an end phase if there is a friendly fighter on an edge hex and another friendly fighter on an edge hex on the opposite edge of the battlefield to the first fighter. Where there is more than one opposite edge, it must be the furthest of these edges. | 2 | - | - | - | |||||
N340 | Keep Them Guessing | *(Errata update)* Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction). | 2 | - | - | - | |||||
N347 | Martyred | Score this immediately if the first fighter taken out of action in this round is a friendly fighter. | 1 | - | ? | - | |||||
N373 | Strong Start | Score this immediately if the first fighter taken out of action in this round is an enemy fighter. | 1 | - | ? | NVduplicate | |||||
N499 | Faneway Crystal | When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - | ? | - | |||||
N546 | Tome of Glories | **Katophrane Tome** \n **Action:** If this fighter is holding an objective, gain 1 glory point. Place a Charge token next to this fighter. | - | - | - | - |