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Fighter cards
Faction
- The Farstriders
Card sets (10)
Organised play
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Objectives (12)
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Total glory - 15
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Gambits (10)
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Upgrades (10)
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*(Errata update)* The Grievous 1 keyword replaces the similar ability on this card. \n If you score a critical hit when making an Attack action with this fighter, that Attack action has +1 Damage. - FAQ:
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# | Name | Name | Faction | Type | Description | Glory | Restrictions | Set | FAQ | Tags | TDC |
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205 | Brave but Cautious | Score this in an end phase if you have at least one surviving fighter and none of your fighters suffered any damage in the preceding action phase. | 1 | - | - | - | |||||
215 | Lightning Blow | The first Attack action in the next activation has +1 Damage. | - | - | - | - | |||||
218 | Rangers, Advance | Choose two friendly fighters and push them one hex. | - | - | - | - | |||||
219 | Rapid Volley | **Reaction:** Play this after a friendly fighter's Boltstorm Pistol or Overcharged Boltstorm Pistol Attack action. That fighter can make another Boltstorm Pistol or Overcharged Boltstorm Pistol Attack action that targets the same fighter. | - | - | - | - | |||||
228 | Overcharged Boltstorm Pistol | [:Hex: 3 - :atSmash: 3 - :boom: 1 -(Cleave)-] | - | - | - | - | |||||
231 | Swift Stride | +2 Move. | - | - | - | - | |||||
245 | Complete Victory | Score this in the third end phase if none of your fighters are out of action. | 3 | - | - | - | |||||
246 | Concerted Attack | Score this immediately if three or more friendly fighters made an Attack action against the same enemy fighter in this phase. *(Able to be scored if you draw this card after the condition was met)*. | 1 | - | ? | SSduplicate | |||||
257 | Escalation | Score this in an end phase if *three or more upgrade cards* were played in the preceding action phase. | 2 | - | ? | - | |||||
259 | Flawless Strategy | Score this in an end phase if you scored two or more other objective cards in this phase. | 1 | - | - | - | |||||
272 | Master of War | Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round. | 1 | - | - | - | |||||
280 | Perfect Planning | Score this in an end phase if none of your fighters made a Move action in the preceding action phase. | 1 | - | - | - | |||||
303 | Unbroken Wall | Score this in an end phase if all surviving friendly fighters (at least three) are in a single group with each friendly fighter adjacent to another friendly fighter. | 1 | - | - | - | |||||
334 | Inspiration Strikes | Choose a friendly fighter. They become Inspired. | - | - | ? | - | |||||
342 | Momentary Madness | Choose an enemy fighter and roll an attack dice. If you roll a :atSmash: or :atCrit: make an Attack action with them as if they were a friendly fighter. Fighters do not provide support for this Attack action (in attack or defence). | - | - | ? | - | |||||
369 | Trap | **Reaction:** Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage. | - | - | ? | - | |||||
389 | Great Fortitude | +1 Wounds. | - | - | - | SSduplicate | 19/44 (43.18%) | ||||
L16 | Raptor Strike | Choose an enemy fighter within four hexes of your leader. They take 1 damage. | - | - | - | - | |||||
L42 | Quick Advance | Choose up to two friendly fighters (other than your leader) and push each of them up to one hex. You can only play this if your leader is on the battlefield. | - | - | ? | - | |||||
L49 | Hero's Mantle | If this fighter is on the battlefield in the third end phase, gain 1 glory point. | - | Leader | - | - | |||||
N318 | Finish Them | Score this immediately if your warband takes an enemy fighter out of action with an Attack action with a Damage characteristic of 1. | 1 | - | ? | - | |||||
N327 | Hale and Whole | Score this in an end phase if no friendly fighters are out of action and no friendly fighters have wound tokens on their fighter cards. | 1 | - | - | - | |||||
N373 | Strong Start | Score this immediately if the first fighter taken out of action in this round is an enemy fighter. | 1 | - | ? | NVduplicate | |||||
N385 | What Armour? | Score this immediately if a friendly fighter's Attack action with Cleave succeeds. | 1 | - | - | - | |||||
N397 | Baffling Illusion | The first time a fighter would make a Move action in the next activation, their player instead Scatters X from the hex that fighter occupies, and pushes the fighter along the chain to the end hex. X is the fighter's Move characteristic. If the fighter cannot be pushed into a hex, the push ends in the last hex in the chain they can occupy. Place a Move token next to that fighter. | - | - | - | - | |||||
N436 | Pit Trap | **Reaction:** Play this after an Attack action that drives an enemy fighter back. They suffer 1 damage. | - | - | - | - | |||||
N499 | Faneway Crystal | When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - | ? | - | |||||
N501 | Fighter's Ferocity | *(Errata update)* The Grievous 1 keyword replaces the similar ability on this card. \n If you score a critical hit when making an Attack action with this fighter, that Attack action has +1 Damage. | - | - | - | NVduplicate | 6/44 (13.64%) | ||||
N503 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NVduplicate | 35/44 (79.55%) | ||||
N527 | Potion of Constitution | **Reaction:** During an Attack action or gambit that will damage this fighter, discard this card. Reduce the damage suffered by 1, to a minimum of 1. | - | - | - | - | |||||
N539 | Slumbering Key | If this fighter is not out of action in the third end phase, gain 1 glory point. | - | - | - | - | |||||
N543 | Sudden Growth | -2 Move (to a minimum of 0), +2 Wounds. | - | - | - | - |