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Faction

Spiteclaw's Swarm - Spiteclaw's Swarm


Card sets (7)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansion


Organised play

0 | 0 - VALID
Objectives (12)

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Total glory - 20
0 | 0 | 12 | 0

Upgrades (12)

  • Description:
    *(Errata update)* **Reaction:** During an enemy fighter's Attack action that targets this fighter, after the determine success step, if the Attack action is successful, deal 1 damage to the attacker. Then the Attack action fails, the combat sequence ends, and this fighter is taken out of action. No player gains a glory point for this fighter being taken out of action in this way.
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  • Description:
    *(Errata update)* \n **Katophrane Relic** \n A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more **Katophrane Relics**, they gain the following (cumulative) abilities. \n **2+ Relics: Reaction:** During an Attack action that targets this fighter, re-roll the defence dice. \n **3+ Relics: Reaction:** During this fighter's Attack action, re-roll the attack dice. \n **4+ Relics: Reaction:** After this fighter's action, draw two power cards. \n **6+ Relics: Action:** Gain 4 glory points.
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    3
  • Description:
    *(Errata update)* \n **Katophrane Relic** \n A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more **Katophrane Relics**, they gain the following (cumulative) abilities. \n **2+ Relics: Reaction:** During an Attack action that targets this fighter, re-roll the defence dice. \n **3+ Relics: Reaction:** During this fighter's Attack action, re-roll the attack dice. \n **4+ Relics: Reaction:** After this fighter's action, draw two power cards. \n **6+ Relics: Action:** Gain 4 glory points.
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    3
  • Description:
    *(Errata update)* \n **Katophrane Relic** \n A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more **Katophrane Relics**, they gain the following (cumulative) abilities. \n **2+ Relics: Reaction:** During an Attack action that targets this fighter, re-roll the defence dice. \n **3+ Relics: Reaction:** During this fighter's Attack action, re-roll the attack dice. \n **4+ Relics: Reaction:** After this fighter's action, draw two power cards. \n **6+ Relics: Action:** Gain 4 glory points.
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    3
  • Description:
    *(Errata update)* \n **Katophrane Relic** \n A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more **Katophrane Relics**, they gain the following (cumulative) abilities. \n **2+ Relics: Reaction:** During an Attack action that targets this fighter, re-roll the defence dice. \n **3+ Relics: Reaction:** During this fighter's Attack action, re-roll the attack dice. \n **4+ Relics: Reaction:** After this fighter's action, draw two power cards. \n **6+ Relics: Action:** Gain 4 glory points.
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    3
  • Description:
    *(Errata update)* \n **Katophrane Relic** \n A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more **Katophrane Relics**, they gain the following (cumulative) abilities. \n **2+ Relics: Reaction:** During an Attack action that targets this fighter, re-roll the defence dice. \n **3+ Relics: Reaction:** During this fighter's Attack action, re-roll the attack dice. \n **4+ Relics: Reaction:** After this fighter's action, draw two power cards. \n **6+ Relics: Action:** Gain 4 glory points.
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    3
  • Description:
    *(Errata update)* \n **Katophrane Relic** \n A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more **Katophrane Relics**, they gain the following (cumulative) abilities. \n **2+ Relics: Reaction:** During an Attack action that targets this fighter, re-roll the defence dice. \n **3+ Relics: Reaction:** During this fighter's Attack action, re-roll the attack dice. \n **4+ Relics: Reaction:** After this fighter's action, draw two power cards. \n **6+ Relics: Action:** Gain 4 glory points.
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# Name Name Faction Type Description Glory Restrictions Set FAQ Tags TDC
164 There Are Always More Spiteclaw's Swarm Ploy Choose one friendly fighter that is out of action (other than Skritch or Krrk). Remove all wound tokens from them and place them on any starting hex. - - Spiteclaw's Swarm expansion ? -
167 Expendable Spiteclaw's Swarm Upgrade *(Errata update)* **Reaction:** During an enemy fighter's Attack action that targets this fighter, after the determine success step, if the Attack action is successful, deal 1 damage to the attacker. Then the Attack action fails, the combat sequence ends, and this fighter is taken out of action. No player gains a glory point for this fighter being taken out of action in this way. - Lurking Skaven, Hungering Skaven, Festering Skaven Spiteclaw's Swarm expansion - -
257 Escalation Universal Objective Score this in an end phase if *three or more upgrade cards* were played in the preceding action phase. 2 - Spiteclaw's Swarm expansion ? -
263 Hold Objective 1 Universal Objective Score this in an end phase if you are holding objective *1*. 1 - Core set - SSduplicate
264 Hold Objective 2 Universal Objective Score this in an end phase if you are holding objective *2*. 1 - Core set - SSduplicate
265 Hold Objective 3 Universal Objective Score this in an end phase if you are holding objective *3*. 1 - Core set - SSduplicate
266 Hold Objective 4 Universal Objective Score this in an end phase if you are holding objective *4*. 1 - Core set - SSduplicate
267 Hold Objective 5 Universal Objective Score this in an end phase if you are holding objective *5*. 1 - Core set - SSduplicate
270 Making a Statement Universal Objective Score this in an end phase if you hold *all objectives (at least one) in your opponent's territory*. 3 - The Chosen Axes expansion - SSduplicate
278 Our Only Way Out Universal Objective Score this in an end phase if you hold three or more objectives. 2 - The Farstriders expansion - -
282 Ploymaster Universal Objective Score this in an end phase if you played three or more ploys in the preceding action phase. 1 - Ironskull's Boyz expansion - -
292 Supremacy Universal Objective Score this in an end phase if you hold three or more objectives. 3 - Core set - SSduplicate 3/37 (8.11%)
296 Tactical Supremacy 1-2 Universal Objective Score this in an end phase if you hold objectives 1 and 2. 2 - Sepulchral Guard expansion - SSduplicate
297 Tactical Supremacy 3-4 Universal Objective Score this in an end phase if you hold objectives 3 and 4. 2 - Sepulchral Guard expansion - SSduplicate
310 Confused Priorities Universal Ploy Switch two objectives that are currently being held. - - The Chosen Axes expansion - -
311 Confusion Universal Ploy Choose two fighters that are adjacent to each other and switch them. - - Core set - SSduplicate 3/37 (8.11%)
320 Duel of Wits Universal Ploy **Reaction:** Play this when an opponent plays a ploy. Draw two power cards. - - Ironskull's Boyz expansion - SSduplicate 10/37 (27.03%)
321 Earthquake Universal Ploy Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed. - - The Chosen Axes expansion ? -
323 Flickering Step Universal Ploy Roll eight dice. Choose a friendly fighter and push them up to a number of hexes equal to the number of :atCrit: rolled. - - Magore's Fiends expansion - SSduplicate
329 Great Concussion Universal Ploy Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them. - - The Farstriders expansion - -
341 Misdirection Universal Ploy **Reaction:** Play this when a friendly fighter is chosen by a ploy. Choose another friendly fighter that could be chosen by that ploy. That fighter is chosen instead. - - Ironskull's Boyz expansion ? SSduplicate
347 Quick Thinker Universal Ploy **Reaction:** Play this after an enemy fighter's Move action. Make a Move action with a friendly fighter who has not already made a Move action in this phase. - - The Farstriders expansion - -
348 Ready for Action Universal Ploy **Reaction:** Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. - - The Chosen Axes expansion ? -
359 Shifting Shards Universal Ploy Move an unheld objective one hex. You cannot move it into a hex that already contains an objective. - - Ironskull's Boyz expansion ? SSduplicate
362 Spoils of Battle Universal Ploy Play an upgrade card. This doesn't cost a glory point. - - Spiteclaw's Swarm expansion - -
373 A Destiny to Meet Universal Upgrade If this fighter is not out of action at the end of the third action phase, gain 1 additional glory point. - - The Farstriders expansion ? -
374 Acrobatic Universal Upgrade If this fighter has a :dfDodge: Defence characteristic or has a :dfBlock: Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action. - - Spiteclaw's Swarm expansion ? -
396 Katophrane's Belt Universal Upgrade *(Errata update)* \n **Katophrane Relic** \n A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more **Katophrane Relics**, they gain the following (cumulative) abilities. \n **2+ Relics: Reaction:** During an Attack action that targets this fighter, re-roll the defence dice. \n **3+ Relics: Reaction:** During this fighter's Attack action, re-roll the attack dice. \n **4+ Relics: Reaction:** After this fighter's action, draw two power cards. \n **6+ Relics: Action:** Gain 4 glory points. - - Ironskull's Boyz expansion ? -
397 Katophrane's Boots Universal Upgrade *(Errata update)* \n **Katophrane Relic** \n A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more **Katophrane Relics**, they gain the following (cumulative) abilities. \n **2+ Relics: Reaction:** During an Attack action that targets this fighter, re-roll the defence dice. \n **3+ Relics: Reaction:** During this fighter's Attack action, re-roll the attack dice. \n **4+ Relics: Reaction:** After this fighter's action, draw two power cards. \n **6+ Relics: Action:** Gain 4 glory points. - - The Farstriders expansion ? -
398 Katophrane's Gloves Universal Upgrade *(Errata update)* \n **Katophrane Relic** \n A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more **Katophrane Relics**, they gain the following (cumulative) abilities. \n **2+ Relics: Reaction:** During an Attack action that targets this fighter, re-roll the defence dice. \n **3+ Relics: Reaction:** During this fighter's Attack action, re-roll the attack dice. \n **4+ Relics: Reaction:** After this fighter's action, draw two power cards. \n **6+ Relics: Action:** Gain 4 glory points. - - Magore's Fiends expansion ? -
399 Katophrane's Hood Universal Upgrade *(Errata update)* \n **Katophrane Relic** \n A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more **Katophrane Relics**, they gain the following (cumulative) abilities. \n **2+ Relics: Reaction:** During an Attack action that targets this fighter, re-roll the defence dice. \n **3+ Relics: Reaction:** During this fighter's Attack action, re-roll the attack dice. \n **4+ Relics: Reaction:** After this fighter's action, draw two power cards. \n **6+ Relics: Action:** Gain 4 glory points. - - Spiteclaw's Swarm expansion ? -
400 Katophrane's Locket Universal Upgrade *(Errata update)* \n **Katophrane Relic** \n A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more **Katophrane Relics**, they gain the following (cumulative) abilities. \n **2+ Relics: Reaction:** During an Attack action that targets this fighter, re-roll the defence dice. \n **3+ Relics: Reaction:** During this fighter's Attack action, re-roll the attack dice. \n **4+ Relics: Reaction:** After this fighter's action, draw two power cards. \n **6+ Relics: Action:** Gain 4 glory points. - - The Chosen Axes expansion ? -
401 Katophrane's Plate Universal Upgrade *(Errata update)* \n **Katophrane Relic** \n A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more **Katophrane Relics**, they gain the following (cumulative) abilities. \n **2+ Relics: Reaction:** During an Attack action that targets this fighter, re-roll the defence dice. \n **3+ Relics: Reaction:** During this fighter's Attack action, re-roll the attack dice. \n **4+ Relics: Reaction:** After this fighter's action, draw two power cards. \n **6+ Relics: Action:** Gain 4 glory points. - - Sepulchral Guard expansion ? -
426 The Dazzling Key Universal Upgrade If this fighter is holding objective 4 in the third end phase, score 2 glory points. - - Sepulchral Guard expansion - SSduplicate
427 The Formless Key Universal Upgrade If this fighter is holding an objective in the third end phase, score 1 glory point. - - Magore's Fiends expansion - SSduplicate
429 The Hallowed Key Universal Upgrade If this fighter is holding objective 1 in the third end phase, score 2 glory points. - - The Farstriders expansion - SSduplicate