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Fighter cards
Faction
- The Chosen Axes
Card sets (4)
Organised play
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Objectives (12)
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Total glory - 17
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Gambits (10)
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Upgrades (10)
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# | Name | Name | Faction | Type | Description | Glory | Restrictions | Set | FAQ | Tags | TDC |
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118 | A Grim Promise | Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase. | 1 | - | - | - | |||||
119 | Ferocious Charge | Score this immediately if a friendly fighter takes an enemy fighter out of action with a Charge action. | 1 | - | - | - | |||||
124 | Scion of Grimnir | Score this immediately if your leader takes an enemy fighter out of action. | 1 | - | - | - | |||||
127 | Indomitable | The first time a friendly fighter suffers damage in the next activation, they only suffer 1 damage. | - | - | - | - | |||||
129 | Oathsworn | **Reaction:** Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter. | - | - | - | - | |||||
130 | Piercing Stare | Choose an enemy fighter. They cannot make an Attack action or a Charge action in the next activation. | - | - | - | - | |||||
132 | The Earth Shakes | Choose a fighter and push them one hex. | - | - | - | - | |||||
133 | Treasure-lust | Choose a friendly fighter and push them up to three hexes. They must end up holding an objective. | - | - | - | - | |||||
136 | Activated Runes | Each time this fighter make an Attack action, you can re-roll one dice. | - | - | - | - | |||||
142 | Grimnir's Fortitude | +1 Defence. | - | Fjul-Grimnir | - | - | |||||
237 | Assassinate | Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase. | 1 | - | - | - | |||||
277 | No Remorse | Score this immediately if one of your fighters takes an enemy fighter out of action with an Attack action with a Damage characteristic greater than the target's Wounds characteristic. | 1 | - | - | SSduplicate | |||||
280 | Perfect Planning | Score this in an end phase if none of your fighters made a Move action in the preceding action phase. | 1 | - | - | - | |||||
284 | Precise Use of Force | Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action. | 1 | - | - | - | |||||
321 | Earthquake | Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed. | - | - | ? | - | |||||
327 | Fuelled by Fury | You can re-roll any attack dice for the first friendly fighter's Attack action in the next activation. | - | - | ? | - | |||||
404 | Light-footed | **Reaction:** During an Attack action that could drive this fighter back (whether or not your opponent chose to), you can instead push them one hex. | - | - | - | - | |||||
435 | Vampiric Weapon | When this fighter takes an enemy fighter out of action, remove one wound token from this fighter. | - | - | ? | - | |||||
N294 | Annihilation | Score this in an end phase if *all enemy fighters have been taken out of action*. | 5 | - | - | NVduplicate | |||||
N305 | Combination Strike | Score this in an end phase if you scored at least two objective cards in the preceding action phase. | 2 | - | - | - | |||||
N308 | Dashed Hopes | Score this in an end phase if your warband took at least one Inspired enemy fighter out of action in the preceding action phase. | 1 | - | - | - | |||||
N347 | Martyred | Score this immediately if the first fighter taken out of action in this round is a friendly fighter. | 1 | - | ? | - | |||||
N373 | Strong Start | Score this immediately if the first fighter taken out of action in this round is an enemy fighter. | 1 | - | ? | NVduplicate | |||||
N403 | Confusion | Choose two fighters that are adjacent to each other and switch them. | - | - | - | NVduplicate | 3/37 (8.11%) | ||||
N409 | Determined Effort | +1 Dice for the first Attack action in the next activation. | - | - | - | NVduplicate | |||||
N446 | Sidestep | Choose a friendly fighter and push them one hex. | - | - | - | NVduplicate | 9/37 (24.32%) | ||||
N486 | Champion's Fortitude | You can re-roll one defence dice each time you make a defence roll for this fighter. | - | - | ? | NVduplicate | 12/37 (32.43%) | ||||
N503 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NVduplicate | 29/37 (78.38%) | ||||
N504 | Great Fortitude | +1 Wounds. | - | - | - | NVduplicate | 17/37 (45.95%) | ||||
N505 | Great Speed | +1 Move. | - | - | - | NVduplicate | |||||
N506 | Great Strength | +1 Damage to all Attack actions with a Range of 1 or 2. | - | - | - | NVduplicate | 31/37 (83.78%) | ||||
N539 | Slumbering Key | If this fighter is not out of action in the third end phase, gain 1 glory point. | - | - | - | - |