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Faction

The Chosen Axes - The Chosen Axes


Card sets (10)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansionNightvault core setEyes of the Nine expansionGarrek's Reavers expansion


Organised play

0 | 0 - VALID
Objectives (12)

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Ironskull's Boyz expansion - Brawl (2)
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Core set - Denial (3)
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Total glory - 17
6 | 0 | 5 | 1

# Name Name Faction Type Description Glory Restrictions Set FAQ Tags TDC
117 A Claim Retaken The Chosen Axes Objective Score this in an end phase if a friendly fighter holds an objective that an enemy fighter held at the beginning of the preceding action phase. 2 - The Chosen Axes expansion - -
119 Ferocious Charge The Chosen Axes Objective Score this immediately if a friendly fighter takes an enemy fighter out of action with a Charge action. 1 - The Chosen Axes expansion - -
121 Fury of the Lodge The Chosen Axes Objective Score this in an end phase if all of your surviving fighters (at least three) made a Charge action in the preceding action phase. 1 - The Chosen Axes expansion - -
124 Scion of Grimnir The Chosen Axes Objective Score this immediately if your leader takes an enemy fighter out of action. 1 - The Chosen Axes expansion - -
125 Unstoppable Advance The Chosen Axes Objective Score this in an end phase if all of your surviving fighters are in enemy territory. 2 - The Chosen Axes expansion - -
129 Oathsworn The Chosen Axes Ploy **Reaction:** Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter. - - The Chosen Axes expansion - -
132 The Earth Shakes The Chosen Axes Ploy Choose a fighter and push them one hex. - - The Chosen Axes expansion - -
133 Treasure-lust The Chosen Axes Ploy Choose a friendly fighter and push them up to three hexes. They must end up holding an objective. - - The Chosen Axes expansion - -
134 Ur-gold Boon The Chosen Axes Ploy Choose a friendly fighter and roll a defence dice. On a roll of :dfBlock: or :dfCrit: remove up to two wound tokens from them. Otherwise remove one wound token from them. - - The Chosen Axes expansion - -
136 Activated Runes The Chosen Axes Upgrade Each time this fighter make an Attack action, you can re-roll one dice. - - The Chosen Axes expansion - -
234 Advancing Strike Universal Objective Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action. 1 - The Farstriders expansion - -
241 Brawl Universal Objective Score this in an end phase if all friendly fighters (at least three) are adjacent to enemy fighters. 2 - Ironskull's Boyz expansion - -
252 Defensive Strike Universal Objective Score this immediately when your warband takes an enemy fighter standing in your territory out of action. 1 - The Farstriders expansion - -
253 Denial Universal Objective Score this in the third end phase if there are no enemy fighters in your territory. 3 - Core set - SSduplicate
272 Master of War Universal Objective Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round. 1 - Spiteclaw's Swarm expansion - -
284 Precise Use of Force Universal Objective Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action. 1 - The Chosen Axes expansion - -
330 Healing Potion Universal Ploy Choose a friendly fighter and roll a defence dice. On a roll of :dfBlock: or :dfCrit: remove up to two wound tokens from them. Otherwise remove one wound token from them. - - Core set - SSduplicate 8/37 (21.62%)
334 Inspiration Strikes Universal Ploy Choose a friendly fighter. They become Inspired. - - The Farstriders expansion ? -
360 Sidestep Universal Ploy Choose a friendly fighter and push them one hex. - - Core set - SSduplicate 9/37 (24.32%)
362 Spoils of Battle Universal Ploy Play an upgrade card. This doesn't cost a glory point. - - Spiteclaw's Swarm expansion - -
378 Concealed Weapon Universal Upgrade On a critical hit, this fighter's Attack actions with a Range of 1 have +2 Damage. - - The Farstriders expansion - -
389 Great Fortitude Universal Upgrade +1 Wounds. - - Core set - SSduplicate 17/37 (45.95%)
390 Great Speed Universal Upgrade +1 Move. - - Core set - SSduplicate
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2. - - Core set - SSduplicate 31/37 (83.78%)
402 Legendary Swiftness Universal Upgrade +1 Move. - - Ironskull's Boyz expansion - -
420 Soultrap Universal Upgrade **Reaction:** During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a :dfBlock: or :dfCrit: they suffer no damage and are not taken out of action, and you discard this upgrade. - - Sepulchral Guard expansion ? -
421 Sprinter Universal Upgrade +1 Move. - - Spiteclaw's Swarm expansion - -
433 Trusted Defender Universal Upgrade You can re-roll one defence dice for this fighter when they are the target of an Attack action. - - Magore's Fiends expansion ? -
N347 Martyred Universal Objective Score this immediately if the first fighter taken out of action in this round is a friendly fighter. 1 - Garrek's Reavers expansion ? -
N404 Countercharge Universal Ploy **Reaction:** Play this after an enemy fighter's Move action that is part of a Charge action. Choose a friendly fighter and push them up to three hexes. They must end this push adjacent to the enemy fighter. - - Eyes of the Nine expansion ? NVduplicate
N409 Determined Effort Universal Ploy +1 Dice for the first Attack action in the next activation. - - Nightvault core set - NVduplicate
N539 Slumbering Key Universal Upgrade If this fighter is not out of action in the third end phase, gain 1 glory point. - - Garrek's Reavers expansion - -