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Fighter cards
Faction
- The Chosen Axes
Card sets (10)
Organised play
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Objectives (12)
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Total glory - 17
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Gambits (10)
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Upgrades (10)
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# | Name | Name | Faction | Type | Description | Glory | Restrictions | Set | FAQ | Tags | TDC |
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117 | A Claim Retaken | Score this in an end phase if a friendly fighter holds an objective that an enemy fighter held at the beginning of the preceding action phase. | 2 | - | - | - | |||||
119 | Ferocious Charge | Score this immediately if a friendly fighter takes an enemy fighter out of action with a Charge action. | 1 | - | - | - | |||||
121 | Fury of the Lodge | Score this in an end phase if all of your surviving fighters (at least three) made a Charge action in the preceding action phase. | 1 | - | - | - | |||||
124 | Scion of Grimnir | Score this immediately if your leader takes an enemy fighter out of action. | 1 | - | - | - | |||||
125 | Unstoppable Advance | Score this in an end phase if all of your surviving fighters are in enemy territory. | 2 | - | - | - | |||||
129 | Oathsworn | **Reaction:** Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter. | - | - | - | - | |||||
132 | The Earth Shakes | Choose a fighter and push them one hex. | - | - | - | - | |||||
133 | Treasure-lust | Choose a friendly fighter and push them up to three hexes. They must end up holding an objective. | - | - | - | - | |||||
134 | Ur-gold Boon | Choose a friendly fighter and roll a defence dice. On a roll of :dfBlock: or :dfCrit: remove up to two wound tokens from them. Otherwise remove one wound token from them. | - | - | - | - | |||||
136 | Activated Runes | Each time this fighter make an Attack action, you can re-roll one dice. | - | - | - | - | |||||
234 | Advancing Strike | Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action. | 1 | - | - | - | |||||
241 | Brawl | Score this in an end phase if all friendly fighters (at least three) are adjacent to enemy fighters. | 2 | - | - | - | |||||
252 | Defensive Strike | Score this immediately when your warband takes an enemy fighter standing in your territory out of action. | 1 | - | - | - | |||||
253 | Denial | Score this in the third end phase if there are no enemy fighters in your territory. | 3 | - | - | SSduplicate | |||||
272 | Master of War | Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round. | 1 | - | - | - | |||||
284 | Precise Use of Force | Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action. | 1 | - | - | - | |||||
330 | Healing Potion | Choose a friendly fighter and roll a defence dice. On a roll of :dfBlock: or :dfCrit: remove up to two wound tokens from them. Otherwise remove one wound token from them. | - | - | - | SSduplicate | 8/37 (21.62%) | ||||
334 | Inspiration Strikes | Choose a friendly fighter. They become Inspired. | - | - | ? | - | |||||
360 | Sidestep | Choose a friendly fighter and push them one hex. | - | - | - | SSduplicate | 9/37 (24.32%) | ||||
362 | Spoils of Battle | Play an upgrade card. This doesn't cost a glory point. | - | - | - | - | |||||
378 | Concealed Weapon | On a critical hit, this fighter's Attack actions with a Range of 1 have +2 Damage. | - | - | - | - | |||||
389 | Great Fortitude | +1 Wounds. | - | - | - | SSduplicate | 17/37 (45.95%) | ||||
390 | Great Speed | +1 Move. | - | - | - | SSduplicate | |||||
391 | Great Strength | +1 Damage to all Attack actions with a Range of 1 or 2. | - | - | - | SSduplicate | 31/37 (83.78%) | ||||
402 | Legendary Swiftness | +1 Move. | - | - | - | - | |||||
420 | Soultrap | **Reaction:** During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a :dfBlock: or :dfCrit: they suffer no damage and are not taken out of action, and you discard this upgrade. | - | - | ? | - | |||||
421 | Sprinter | +1 Move. | - | - | - | - | |||||
433 | Trusted Defender | You can re-roll one defence dice for this fighter when they are the target of an Attack action. | - | - | ? | - | |||||
N347 | Martyred | Score this immediately if the first fighter taken out of action in this round is a friendly fighter. | 1 | - | ? | - | |||||
N404 | Countercharge | **Reaction:** Play this after an enemy fighter's Move action that is part of a Charge action. Choose a friendly fighter and push them up to three hexes. They must end this push adjacent to the enemy fighter. | - | - | ? | NVduplicate | |||||
N409 | Determined Effort | +1 Dice for the first Attack action in the next activation. | - | - | - | NVduplicate | |||||
N539 | Slumbering Key | If this fighter is not out of action in the third end phase, gain 1 glory point. | - | - | - | - |