| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ZA1 | Chomp! |
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Surge: Score this immediately after an enemy fighter is taken out of action by damage dealt by a friendly squig. | 1 | - |
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| ZA2 | Gitz Everywhere! |
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Score this in an end phase if your warband holds each objective in your territory. When you score this, gain 2 additional glory points if your warband holds each objective in enemy territory, and/or gain 1 additional glory point if your warband holds one or more objectives in no one's territory. |
2 | - |
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- | - | |||
| ZA3 | Lurk-lair |
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Dual: Score this in an end phase if: Your warband holds three or more objectives And: One or more of those objectives is in no one's and/or enemy territory. |
2 | - |
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| ZA4 | Mad Scurry |
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Score this in an end phase if five or more friendly fighters each have one or more Move and/or Charge tokens. | 2 | - |
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| ZA5 | Malicious Kill |
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Surge: Score this immediately after an enemy fighter with two or more upgrades is taken out of action. | 2 | - |
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| ZA6 | Not So Tall Now |
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Surge: Score this immediately after a fighter with the highest Wounds characteristic, or that is tied for the highest Wounds characteristic, on the battlefield is taken out of action. | 1 | - |
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| ZA7 | Obliterated |
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Surge: Score this immediately after an enemy fighter is taken out of action by damage dealt by a friendly Snirk. Gain 1 additional glory point if that Snirk is Inspired. | 1 | - |
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| ZA8 | Overwhelmin' Gitz |
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Surge: Score this immediately after a friendly fighter's successful Attack action if that fighter was supported by two or more friendly fighters. | 1 | - |
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| ZA9 | Squalid Lair |
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Score this in an end phase if there are no enemy fighters in your territory. If you score this in the third end phase, gain 1 additional glory point. | 1 | - |
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| ZA10 | Stayin' Safe |
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Surge: Score this immediately after your warband's third or subsequent Range 3+ Attack action in the same phase. | 1 | - |
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| ZA11 | Survival of the Gittest |
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Score this in an end phase if there are five or more surviving friendly fighters. If you score this in the third end phase, gain 1 additional glory point. | 1 | - |
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| ZA12 | You Ain't Safe |
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Score this in an end phase if one or more enemy fighters are each adjacent to two or more friendly fighters. | 1 | - |
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| ZA13 | Bite of da Bad Moon |
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Gambit Spell ( Focus): If cast, choose an enemy fighter and roll a number of dice equal to their Defence characteristic. For each roll of Channel or Critical success, deal 1 damage to the chosen fighter. |
- | - |
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| ZA14 | Chew It Over |
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Choose a friendly fighter. Give the chosen fighter one Guard token. Then roll one magic dice. On a roll of Critical success or Focus, draw 1 power card. On a roll of Channel, stagger each fighter adjacent to the chosen fighter. |
- | - |
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| ZA15 | Fungal Blessing |
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Reaction: Play this during an enemy fighter's Attack action that targets a friendly fighter adjacent to the attacker, after the deal damage step, if the target would be taken out of action. Deal 1 damage to that attacker. | - | - |
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| ZA16 | Gang Up |
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+1 Damage to the first Range 1 Attack action made by a friendly fighter in the next activation for each friendly supporting grot adjacent to the target. | - | - |
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| ZA17 | Gruesome Grimace |
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Choose a friendly fighter. The chosen fighter cannot be the target of Attack actions in the next activation. | - | - |
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| ZA18 | Jealous Hex |
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Gambit Spell ( Focus): If cast, choose an enemy fighter that has the highest Wounds characteristic, or that is tied for the highest Wounds characteristic, of each enemy fighter on the battlefield. -1 Wounds from the chosen fighter. This effect persists until the chosen fighter is out of action. |
- | - |
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| ZA19 | Little Waaagh! |
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+1 Dice to the first Attack action made by a friendly fighter in the next activation. | - | - |
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| ZA20 | Make Some Noise |
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Choose up to two friendly squigs. Push each chosen fighter up to 2 hexes. | - | Squig |
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| ZA21 | Sneaky Step |
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Choose a friendly fighter. Push the chosen fighter 1 hex. | - | - |
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| ZA22 | Sporeblade Sting |
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Choose an enemy fighter adjacent to one or more friendly fighters. -1 Dice from the chosen fighter's Attack actions, to a minimum of 1, and -1 Defence from the chosen fighter, to a minimum of 1. This effect persists until the chosen fighter makes a failed Attack action. | - | - |
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| ZA23 | Dug In There |
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This fighter is on Guard while they are within 2 hexes of another friendly Shoota. | - | Shoota |
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| ZA24 | Fiery Brand |
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This fighter's Range 1 Attack actions have Critical success Grievous 1. |
- | Drizgit da Squig Herder |
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| ZA25 | Leashed Spite |
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In an end phase, if this fighter is holding an objective, roll one magic dice. On a roll of Channel or Critical success, gain 1 glory point, then break this card. |
- | - |
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| ZA26 | Overconfidence |
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+1 Dice to this fighter's Attack actions. -1 Defence, to a minimum of 1. |
- | - |
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| ZA27 | Ravenous |
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+1 Damage to this fighter's Range 1 Attack actions. | - | Squig |
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| ZA28 | Sharp Stikka |
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Attack action
Critical success Grievous X, where X is the number of friendly supporting fighters. |
- | - |
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| ZA29 | Sneakiest Sneak |
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Sneak (Action): Remove this fighter from the battlefield. Place this fighter in an empty edge hex, give this fighter one Move token, then break this card. | - | Grot |
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| ZA30 | Sneaky Shuffler |
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Rolls of Double support are considered to be successes in this fighter's defence rolls.Shuffle (Reaction): Use this in the last reaction step of the round. Push this fighter 1 hex. |
- | Prog da Netter, Shoota |
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| ZA31 | Squinty Glarin' |
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Other friendly fighters can make the Scurry reaction even if they have one or more Charge tokens and/or two or more Move tokens. | - | Zarbag |
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| ZA32 | Very Hungry |
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+1 Move. | - | Squig |
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