| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SS1 | Burnt Out |
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Surge, Dual: Score this immediately after a power step if: You have no power cards in your hand And: You have not discarded and power cards in this round (cards that were played from your hand are not discarded). |
1 | - |
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- | - | |||
| SS2 | Claim the Prize |
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Dual: Score this in an end phase if: Your warband holds each objective in one or more territories (including no one's territory) And: Your warband holds two or more objectives in one or more of those territories. |
3 | - |
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- | - | |||
| SS3 | Exploit the Ley Lines |
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Surge, Dual: Score this immediately after: A friendly wizard casts their third or subsequent spell in the same phase And: That fighter is in a hazard hex or on an objective. |
1 | - |
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- | - | |||
| SS4 | Magisterial Might |
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Suge, Dual: Score this immediately after a power step if: One or more friendly wizards each hold an objective in enemy territory And: One or more of those wizards has a wizard level of 2 or greater. |
1 | - |
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- | - | |||
| SS5 | Manipulating the Realmsphere |
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Score this in an end phase if your warband cast more spells than each other warband in the preceding action phase. | 1 | - |
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- | - | |||
| SS6 | Places of Power |
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Dual: Score this in an end phase if: Each surviving friendly fighter is in a hazard hex or on an objective And: There are two or more surviving friendly fighters. |
2 | - |
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- | - | |||
| SS7 | Powering Up |
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Surge, Dual: Score this immediately after: A single friendly wizard is activated for a second or subsequent time in this phase And: That wizard was on the same objective in enemy territory on two or more of the times they were activated in this phase. |
2 | - |
|
? | - | |||
| SS8 | Shape the Realm |
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Dual: Score this in an end phase if: Your warband holds three or more objectives And: One or more friendly wizards are each holding an objective. |
3 | - |
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- | - | |||
| SS9 | Sorcerous Treasure-hunter |
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Dual: Score this in an end phase if: One or more friendly wizards are each holding an objective And: One or more of those wizards each have three or more upgrades. |
2 | - |
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- | - | |||
| SS10 | Spark of Creation |
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Surge, Dual: Score this immediately after: A friendly fighter's spell Attack action took the target out of action And: The caster and/or the enemy fighter were in a hazard hex and/or on a feature token. |
1 | - |
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- | - | |||
| SS11 | Touching the Realm |
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Dual: Score this in an end phase if: Your warband holds two or more objectives And: One or more friendly wizards are each holding an objective. |
1 | - |
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- | - | |||
| SS12 | Unfortunate Focus |
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Surge: Score this immediately after the third or subsequent time the same enemy fighter was chosen by and/or declared as the target of your warband's spell in this phase. | 1 | - |
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- | - | |||
| SS13 | Abasoth's Screaming Idols |
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Gambit Spell ( Channel): If cast, pick one feature token within 3 hexes of the caster. Move that feature token 1 hex. After you have done so, if a fighter is on that feature token, deal 1 damage to that fighter. Restricted |
- | - |
|
? | - | |||
| SS14 | Arcane Reach |
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+2 Range, to a maximum of 6, to the first Range 2+ spell Attack action made by a friendly wizard in the next activation step. | - | - |
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- | - | |||
| SS15 | Celestial Conduits |
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You can re-roll one magic dice in friendly wizard's casting rolls, if the caster is on a feature token. This effect persists until the end of the next activation step. | - | - |
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- | - | |||
| SS16 | Celestial Surge |
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The next time a friendly wizard that is holding an objective attempts to cast a spell, that wizard has +1 wizard level until the casting sequence ends. This effect persists until a friendly wizard attempts to cast a spell or until the end of this power step. | - | - |
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- | - | |||
| SS17 | Channelled Power |
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If the caster is holding an objective, this spell is cast automatically. Do not make a casting roll. Gambit Spell ( Channel Channel): If cast, +1 wizard level to each surviving friendly wizard. This effect persists until your warband casts another spell or until the end of the round. |
- | - |
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- | - | |||
| SS18 | Iara's Resistance |
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Gambit Spell ( Focus): If cast, +1 Wounds to friendly fighters while they are holding an objective. This effect persists until the end of the round or until another warband holds more objectives than your warband. |
- | - |
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- | - | |||
| SS19 | Localised Quake |
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Gambit Spell ( Focus): If cast, choose one fighter on a feature token or in a hazard hex within 3 hexes of the caster. Push the chosen fighter up to 3 hexes. |
- | - |
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- | - | |||
| SS20 | Mindwipe |
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Before the casting roll pick Channel or Focus: that is the casting value of this spell.Gambit Spell ( Channel): If cast, choose one enemy fighter within 4 hexes of the caster. The chosen fighter cannot hold objectives until the end of the round.Gambit Spell ( Focus): If cast, pick one feature token within 4 hexes of the caster. Move that feature token 1 hex. |
- | - |
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- | - | |||
| SS21 | Stir the Nest |
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Gambit Spell ( Channel): If cast, choose an enemy fighter within 4 hexes of the caster that is on a feature token or in a hazard hex. Deal 1 damage to the chosen fighter. Restricted |
- | - |
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- | - | |||
| SS22 | Topsy Turvy |
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Pick one feature token within 5 hexes of a friendly wizard that is not in the same hex as an enemy fighter. Flip that feature token. | - | - |
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- | - | |||
| SS23 | Abasoth's Adaptive Assault |
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Spell Attack action
+1 Damage to this spell Attack action if the target is on a feature token. |
- | Wizard |
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- | - | |||
| SS24 | Abasoth's Predatory Animus |
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Innate ( Channel) while this fighter is holding an objective in enemy territory. |
- | Wizard |
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- | - | |||
| SS25 | Arcane Sensitivity |
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Reaction: After this fighter casts a spell, push this fighter 1 hex. Restricted |
- | Wizard |
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- | - | |||
| SS26 | Aspect of Unseen Stalker |
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Action: Until the end of the round this fighter cannot be targeted by Range 3+ Attack actions or be dealt damage by spells. At the end of the round in which this action was made, break this card. | - | - |
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- | - | |||
| SS27 | Iara's Repelling Shield |
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This fighter cannot be driven back. Reaction: After an enemy fighter ends a Move action adjacent to this fighter, stagger that enemy fighter. |
- | Wizard |
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- | - | |||
| SS28 | Quintok's Reactive Shunter |
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Reaction: Use this after this fighter is pushed by an enemy fighter, if they started that push on a feature token or in a hazard hex. Stagger this fighter, then push this fighter 1 hex. | - | Wizard |
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- | - | |||
| SS29 | Quintok's Static Rod |
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Attack action
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- | - |
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- | - | |||
| SS30 | Quintok's Unseen Hand |
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Flick (Spell Action) ( Focus): During this action, this fighter has line of sight to each enemy fighter. If cast, choose one enemy fighter within 6 hexes of the caster. Pick one: push the chosen fighter 1 hex, or stagger the chosen fighter. If the casting roll included one or more Critical success, do both. |
- | Wizard |
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- | - | |||
| SS31 | Sorcerous Might |
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This fighter's spell Attack actions have Critical success Grievous 1. This card cannot affect spell Attack actions with a Damage characteristic or 3 or greater. Restricted |
- | - |
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- | - | |||
| SS32 | Temporally Aligned |
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Reaction: After an activation step in which this fighter made a Charge action, push this fighter 1 hex. | - | - |
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- | - |


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