# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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DC258 | Advancing Swarm |
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Score this in an end phase if three or more friendly fighters have one or more Charge tokens. | 1 | - |
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- | - | |||
DC268 | Cold-blooded Killers |
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Score this in an end phase if two or more enemy fighters are out of action. | 1 | - |
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- | - | |||
DC269 | Demolish the Opposition |
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Hybrid: Score this in the third end phase if: There are no enemy fighters in enemy territory Or: There is no more than one surviving enemy fighter. |
3 | - |
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- | - | |||
DC285 | Impending Doom |
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Surge: Score this immediately after an activation if one or more enemy fighters are adjacent to two or more friendly fighters. | 1 | - |
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- | - | |||
DC294 | Martial Adept |
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Hybrid: Score this in an end phase if: One or more friendly fighters each have two or more Attack action upgrades Or: one or more friendly fighters each have three or more upgrades. |
1 | - |
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- | - | |||
DC300 | Orchestrated Kill |
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Surge: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter out of action, if the friendly fighter had one or more supporting fighters. | 1 | - |
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- | - | |||
DC342 | Acidic Strike |
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Reaction: Play this after a friendly fighter's successful Attack action. Pick one of the target's upgrades and discard that card. | - | - |
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- | - | |||
DC377 | Hypnotic Buzz |
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Choose one enemy fighter within 2 hexes of one or more friendly fighters. Push the chosen fighter 1 hex. | - | - |
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- | - | |||
DC407 | Spiritcomb |
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Choose one friendly fighter. Heal (1) that fighter, or Heal (2) that fighter if that fighter has three or more upgrades. | - | - |
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- | - | |||
DC410 | Strength of the Swarm |
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+1 Dice to the next Attack action made by a friendly fighter if the attacker has one or more supporting fighters. In addition, +1 Damage to the next Attack action made by a friendly fighter if the attacker has two or more supporting fighters. This effect persists until after the next Attack action made by a friendly fighter. |
- | - |
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- | - | |||
DC413 | Swarming Strike |
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The first friendly fighter to make an Attack action in the next activation is considered to have one additional supporting fighter. | - | - |
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- | - | |||
DC414 | Symbiote's Call |
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Pick one feature token within 1 hex of one or more friendly fighters, then pick one: flip that token, or push one friendly fighter 1 hex so that they are in the same hex as that token. | - | - |
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- | - | |||
DC430 | Chitin Scimitar |
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- | - |
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DC476 | Savage Soldier |
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This fighter has the following cumulative benefits, determined by how many upgrades they have: 2+: +1 Dice to this fighter's Range 1 Attack actions 4+: This fighter's Attack actions have Cleave and Ensnare. |
- | - |
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- | - | |||
DC481 | Silent Armour |
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Silent Relic This fighter is a Quarry. If this fighter is a Quarry, this fighter has the following reaction. Reaction: After this fighter's Move action, remove all Guard tokens from enemy fighters adjacent to this fighter. +1 Wounds if this fighter has two or more Silent Relics. |
- | - |
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DC484 | Silent Ring |
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Silent Relic This fighter is a Quarry. If this fighter is a Quarry, this fighter has the following reaction. Reaction: After this fighter's activation, if you have three or fewer power cards in your hand, draw one power card. +1 Dice to this fighter's Range 1 Attack actions if this fighter has two or more Silent Relics. |
- | - |
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S36 | Dread Harvest |
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Score this in an end phase if two or more enemy fighters are out of action. | 1 | - |
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S37 | Ethereal Hunters |
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Surge: Score this immediately after an activation in which a friendly fighter made a Charge action in which they moved through one or more blocked and/or occupied hexes. Restricted |
1 | - |
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S38 | Inevitable Advance |
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Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens. | 1 | - |
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S39 | Massed Blades |
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Surge: Score this immediately after an activation in which a friendly fighter made an Attack action with one or more supporting fighters. | 1 | - |
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S40 | Piercing Blow |
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Surge: Score this immediately after an activation in which a friendly fighter's Attack action with Cleave was successful. | 1 | - |
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S43 | Unstoppable Death |
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Surge: Score this immediately after an activation in which a friendly fighter made a Charge action in which they took an enemy fighter out of action. | 1 | - |
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S45 | Deadly Vengeance |
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Reaction: Play this during an enemy fighter's Attack action, after the deal damage step, if that Attack action will take a friendly fighter out of action. That friendly fighter makes an Attack action. | - | - |
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S46 | Drifting Death |
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Choose up to two friendly fighters. Push each chosen fighter 1 hex closer to the nearest enemy fighter. | - | - |
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S50 | Horrifying Shriek |
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Choose one enemy fighter within 3 hexes of one or more friendly fighters. Push the chosen fighter 1 hex. | - | - |
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S51 | Methodical Attacks |
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Reaction: Play this after an activation in which a friendly fighter made a failed Attack action. That fighter makes an Attack action. | - | - |
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S55 | Bitter Strength |
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+1 Damage to this fighter's Range 1 and Range 2 Attack actions. Restricted |
- | - |
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S58 | Deathly Vigour |
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+1 Wounds. | - | - |
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S61 | Murderpact |
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+1 Damage to this fighter's Range 1 and Range 2 Attack actions if this fighter has one or more supporting fighters. +1 Dice to other friendly fighters' Attack actions if this fighter is supporting the attacker. |
- | - |
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S62 | Pall of Fear |
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-1 Dice from enemy fighter's Range 1 and Range 2 Attack actions that target this fighter (to a minimum of 1). Restricted |
- | - |
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S63 | Tearing Claws |
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- | The Patrician |
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S64 | The Point of Death |
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You can re-roll one dice in this fighter's attack rolls during this fighter's Charge action. | - | - |
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