| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| B257 | Absolute Stillness |
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Dual: Score this in an end phase If: A friendly Quarry is holding an objective And: That fighter has no Move or Charge tokens. |
2 | - |
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- | - | |||
| B282 | Hidden Purpose |
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Surge: Score this immediately after an activation if your warband holds two or more objectives. | 1 | - |
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- | - | |||
| B301 | Show of Force |
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Surge, Hybrid: Score this immediately after an activation If: Three or more friendly fighters are in enemy territory Or: One or more friendly fighters each have three or more upgrades. |
1 | - |
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- | - | |||
| B306 | Swift Capture |
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Surge, Dual: Score this immediately after an activation If: Your warband holds one or more objectives in friendly territory And: Your warband holds one or more objectives in enemy territory. |
1 | - |
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- | - | |||
| B307 | Team Effort |
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Dual: Score this in an end phase If: There are two or more surviving friendly fighters And: Each surviving friendly fighter made one or more actions in the previous phase. |
1 | - |
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- | - | |||
| B314 | To the End |
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Score this in an end phase if there are no cards left in your power deck. | 2 | - |
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- | - | |||
| B322 | Blindside |
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Reaction: Play this during an Attack action, before the attack roll. Push one friendly fighter up to 2 hexes so that they are a supporting fighter. | - | - |
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? | - | |||
| B324 | Buried Instinct |
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Reaction: Play this during an Attack action, that targets a friendly fighter, before the attack roll. Give that friendly fighter one Guard token. If that friendly fighter is Quarry, you can also re-roll 1 dice in the defence roll for that Attack action. | - | - |
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- | - | |||
| B375 | Unnatural Truce |
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Draw up to two power cards. Each other player draws up to one power card. | - | - |
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- | - | |||
| B393 | Cryptic Companion |
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This fighter is a Quarry. If this fighter is a Quarry and is holding an objective at the end of an action phase, gain 1 glory point. | - | - |
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- | - | |||
| B431 | Survival Instincts |
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This fighter is a Quarry. If this fighter is a Quarry, this fighter is on Guard. | - | - |
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? | - | |||
| G14 | Distraction |
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Choose one enemy fighter and push them 1 hex. | - | - |
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? | NewestDuplicate | |||
| G17 | Jealous Defence |
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Choose one friendly fighter with no Charge tokens holding an objective. The chosen fighter makes one Attack action. | - | - |
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- | - | |||
| G18 | Mischievous Spirits |
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Starting with you and going clockwise, each player does the following: pick one objective that has not been moved with this ploy, and move that objective into an adjacent hex. Do this until each objective has been moved once. | - | - |
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- | NewestDuplicate | |||
| A23 | Deserved Confidence |
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This fighter has the following cumulative benefits, depending on how many upgrades they have: 3+: +1 Wound and this fighter cannot be driven back. 5+: +1 Move 9+: This fighter's Attack actions have Innate ( Fury Smash). |
- | - |
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- | - | |||
| A37 | The Crown of the Dead |
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Mortis Relic If this fighter has two or more Mortis Relics, you can re-roll one attack dice in this fighter's attack rolls. Reaction: After this fighter's activation, spend 1 glory point. If you do, draw two power cards and then discard one power card. |
- | - |
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- | - | |||
| DC267 | Clean Kills |
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Dual: Score this in an end phase if: Enemy fighters with a combined Wounds characteristic of 6 or more are out of action And: No enemy fighter has one or more wound counters. |
2 | - |
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- | - | |||
| DC272 | Dominant Position |
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Score this in an end phase if your warband holds more objectives than any other warband. | 2 | - |
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- | - | |||
| DC302 | Perfect Strike |
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Surge, Dual: Score this immediately after friendly fighter's Attack action that took an enemy fighter out of action if: The attack roll contained only successes and/or critical successes And: The Attack action dealt the precise amount of damage necessary to take the target out of action. |
2 | - |
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- | - | |||
| DC483 | Silent Helm |
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Silent Relic This fighter is a Quarry. If this fighter is a Quarry, each time this fighter is the target of an Attack action, one Critical success in the attack roll is considered to be a success instead.If this fighter has three or more Silent Relics, you can re-roll one dice in this fighter's defence rolls. |
- | - |
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- | - | |||
| S37 | Ethereal Hunters |
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Surge: Score this immediately after an activation in which a friendly fighter made a Charge action in which they moved through one or more blocked and/or occupied hexes. Restricted |
1 | - |
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- | - | |||
| S39 | Massed Blades |
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Surge: Score this immediately after an activation in which a friendly fighter made an Attack action with one or more supporting fighters. | 1 | - |
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- | - | |||
| S46 | Drifting Death |
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Choose up to two friendly fighters. Push each chosen fighter 1 hex closer to the nearest enemy fighter. | - | - |
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- | - | |||
| S50 | Horrifying Shriek |
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Choose one enemy fighter within 3 hexes of one or more friendly fighters. Push the chosen fighter 1 hex. | - | - |
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- | - | |||
| S51 | Methodical Attacks |
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Reaction: Play this after an activation in which a friendly fighter made a failed Attack action. That fighter makes an Attack action. | - | - |
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- | - | |||
| S55 | Bitter Strength |
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+1 Damage to this fighter's Range 1 and Range 2 Attack actions. Restricted |
- | - |
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- | - | |||
| S62 | Pall of Fear |
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-1 Dice from enemy fighter's Range 1 and Range 2 Attack actions that target this fighter (to a minimum of 1). Restricted |
- | - |
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- | - | |||
| E13 | Path to Victory |
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Dual: Score this in an end phase if One or more enemy fighters were taken out of action in the preceding action phase And: Your warband holds two or more objectives. |
2 | - |
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- | NewestDuplicate | |||
| E27 | Duel of Wits |
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Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - |
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- | NewestDuplicate | |||
| E48 | Gloryseeker |
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+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - |
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- | NewestDuplicate | |||
| E51 | Great Strength |
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+1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - |
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- | NewestDuplicate | |||
| E57 | Quickening Greaves |
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In each round, you can do one of the following: push this fighter 1 hex before the roll to determine who has the first activation. or push this fighter 1 hex after the final power step. | - | - |
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? | NewestDuplicate |


