# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
NM97 | A Brutal Reckoning | Surge, Dual: Score this immediately after: A friendly fighter's Attack action takes an enemy fighter out of action. If: That friendly fighter had one or more blood tithe counters and/or one or more wound counters. |
1 | - | - | - | ||||||
NM98 | A Potent Offering | Surge, Dual: Score this immediately after: An enemy fighter is taken out of action. If: A Domain gambit is persisting. |
1 | - | - | - | ||||||
NM99 | A Puissant Strike | Surge, Dual: Score this immediately after: A friendly fighter's Attack action takes an enemy fighter out of action. If: The damage dealt by that Attack action was exactly enough to take that enemy fighter out of action. |
1 | - | - | - | ||||||
NM100 | A Worthy Offering | Score this in an end phase if your warband has two or more blood tithe counters. | 1 | - | - | - | ||||||
NM103 | Glorious Battle | Score this in an end phase if four or more fighters each have one or more Charge tokens and/or one or more blood tithe counters. | 2 | - | - | - | ||||||
NM104 | Grim Satisfaction | Hybrid: Score this in an end phase if: Four or more fighters each have one or more wound counters. Or: One or more friendly fighters in no one's territory each have a total of eight blood tithe counters and/or wound counters. |
3 | - | - | - | ||||||
NM106 | The Blood God's Due | Score this in an end phase if three or more fighters each have one or more wound counters and/or one or more blood tithe counters. | 1 | - | - | - | ||||||
NM107 | Untouchable Fury | Surge, Dual: Score this immediately after: A friendly fighter is dealt damage by an enemy fighter's Attack action If: That friendly fighter is not taken out of action by that damage. |
1 | - | - | - | ||||||
NM108 | Worshipped in Battle | Dual: Score this in an end phase if: Two or more surviving friendly fighters each have one or more blood tithe counters And: Those fighters are within 1 hex of no one's territory. |
2 | - | - | - | ||||||
NM112 | Call of Blood | (Errata update) Prayer Choose up to two fighters. Push each chosen fighter 1 hex towards the nearest fighter from an enemy warband. If a chosen friendly fighter has one or more blood tithe counters, you can remove one of that fighter's blood tithe counters. If you do, push the chosen fighter up to 2 hexes towards the nearest fighter from an enemy warband instead. |
- | Dromm, Wounder of Worlds | ? | - | ||||||
NM113 | Domain of Blood | Domain, Prayer Fighters cannot be healed or driven back. This effect persists until the end of the next activation, or until another Domain gambit is played. When you play this card, you can remove one blood tithe counter from a friendly Dromm. If you do, this effect persists until the end of the round, or until another Domain gambit is played. |
- | Dromm, Wounder of Worlds | - | - | ||||||
NM115 | Domain of Wrath | Domain, Prayer When activated, fighters must make a Charge action if they can. This effect persists until the end of the next activation, or until another Domain gambit is played. When you play this card, you can remove one blood tithe counter from a friendly Dromm. If you do, this effect persists until the end of the round, or until another Domain gambit is played. |
- | Dromm, Wounder of Worlds | - | - | ||||||
NM118 | Wound the Realm | Prayer Choose one fighter within 1 hex of no one's territory. Deal 1 damage to the chosen fighter. When you play this card you can remove all blood tithe counters (at least one) from a friendly Dromm. If you do, deal 1 damage to each fighter within 1 hex of no one's territory instead. |
- | Dromm, Wounder of Worlds | - | - | ||||||
NM121 | Crazed Rampager | +2 Move while this fighter is making a Charge action. | - | - | - | - | ||||||
NM123 | Paragon of Slaughter | In the declare Attack action step of this fighter's Range 1 or Range 2 Attack action, you can remove one of this fighter's blood tithe counters. If you do, when that Attack action succeeds, pick one: Heal (1) this fighter or draw one power card. | - | - | - | - | ||||||
NM125 | Retaliate | Reaction: Use this during a successful Attack action that targets this fighter, after the out of action check. This fighter makes a Range 1 or Range 2 Attack action, then break this card. It must target the attacker. The attacker cannot be driven back by this Attack action. | - | - | - | - | ||||||
NM126 | Sharpened by Rage | In the declare Attack action step, you can remove one of this fighter's blood tithe counters. If you do, pick one of Cleave, Ensnare or Knockback 1. This fighter's Range 1 and Range 2 Attack actions have that ability until that Attack action is resolved. | - | - | - | - | ||||||
NM128 | Wrath Incarnate | This fighter has the following cumulative abilities, determined by how many blood tithe counters they have. 1+: This fighter cannot be driven back 2+: +1 Move 3+: +1 Damage to this fighter's Range 1 or Range 2 Attack actions. |
- | - | - | - | ||||||
RB2 | Corralled Like Sheep | Score this in an end phase if each surviving enemy fighter is in the same territory. | 2 | - | - | - | ||||||
RB4 | Get Moving | Surge, Hybrid: Score this immediately after an activation step if: Each friendly fighter has one or more Move tokens Or: Each friendly fighter has one or more Charge tokens. |
1 | - | - | - | ||||||
RB9 | Ruinous Aftermath | Surge: Score this immediately after a friendly Domain card was discarded as a result of another Domain card being played. | 1 | - | - | - | ||||||
RB14 | Deadly Wards | Domain Starting hexes and hexes that contain objective tokens are lethal hexes in addition to other hex types. This effect persists until a lethal hex deals damage to a fighter, until the end of the round or until another Domain gambit is played. |
- | - | - | - | ||||||
RB16 | Heaving Ground | Domain After an activation step in which one or more staggered fighters are driven back, deal 1 damage to each of those staggered fighters. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | - | - | ||||||
RB17 | Here it Comes! | Domain After the last power step in the next round, the players roll off. The winner picks one territory. Deal 1 damage to each fighter in that territory. This effect persists until the end of the next round or until another Domain gambit is played. |
- | - | - | - | ||||||
RB19 | Puncturing Ice Shards | (Errata update) Domain Choose a fighter within 1 hex of a hazard hex. Deal 1 damage to the chosen fighter. Then pick an opponent. That opponent chooses a fighter within 1 hex of a hazard hex and/or feature token. If they do, deal 1 damage to that chosen fighter. |
- | - | - | - | ||||||
RB20 | Re-emergence | Pick a friendly Rimewyrm's Bite Domain card that is persisting and/or in your power discard pile. Return that card to your hand. If you return a persisting Domain card to your hand in this way, it no longer persists. | - | - | - | - | ||||||
RB22 | Unstable Footing | Domain After a fighter makes a superaction, stagger that fighter. If that fighter is already staggered, deal 1 damage to that fighter. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | - | - | ||||||
RB23 | Advancing Juggernaut | This fighter cannot be staggered. Reaction: Use this after this fighter end a Move action in enemy territory. That Move action cannot be part of a superaction. Give this fighter one Guard token. |
- | - | - | - | ||||||
RB24 | Boots of Warding | This fighter cannot be dealt damage by power cards or lethal hexes. | - | - | - | - | ||||||
RB25 | Earth-shattering Tread | While this fighter has one or more Charge and/or Move tokens, other fighters treat hexes adjacent to this fighter as lethal hexes, in addition to other hex types. | - | - | - | - | ||||||
RB28 | Master of Disaster | Reaction: Use this after a Domain card is discarded. Pick one: Push this fighter 1 hex Or: Choose an enemy fighter. Stagger the chosen fighter. |
- | - | - | - | ||||||
RB32 | Up for a Fight | +1 Dice to this fighter's Attack actions if there is a persisting Domain card. | - | - | - | - |