# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
NM33 | A Vicious Kill | Surge: Score this immediately after a vulnerable enemy fighter is taken out of action. | 1 | - | - | - | ||||||
NM35 | Coiling Darkness | Dual: Score this in an end phase if: Two or more friendly fighters are in cover hexes And: One or more of those fighters made one or more Attack actions in this round. |
2 | - | - | - | ||||||
NM36 | Fighting in the Shade | Score this in an end phase if your warband made four or more Attack actions in this round. | 1 | - | - | - | ||||||
NM37 | Nowhere to Hide | Surge, Dual: Score this immediately after a friendly fighter's Attack action if: The target was taken out of action And: The attacker and/or the defender was in a cover hex. |
1 | - | - | - | ||||||
NM38 | Prolonging the Inevitable | Score this in an end phase if one or more friendly fighters are adjacent to one or more vulnerable enemy fighters. | 2 | - | - | - | ||||||
NM39 | Sadistic Tendencies | Score this in an end phase if three or more enemy fighters are out of action and/or have one or more wound counters. | 1 | - | - | - | ||||||
NM40 | Savour the Kill | Score this in an end phase if one or more enemy fighters are vulnerable. | 1 | - | - | - | ||||||
NM47 | Impenetrable Darkness | Give each friendly fighter with no Move or Charge tokens one shadow counter. Fighters with one or more shadow counters treat the hex they are in as a cover hex, in addition to other hex types. Discard all shadow counters at the end of the phase. | - | - | - | - | ||||||
NM48 | Rippling Darkness | Choose one enemy fighter in a cover or edge hex. Deal 1 damage to the chosen fighter. | - | - | - | - | ||||||
NM49 | Shadestalker Darts | Choose a friendly Drusylla or a friendly Valyssa. The chosen fighter makes the following Attack action: 3 Fury 3 1 |
- | Drusylla Vyserax, Valyssa Umbrael | - | - | ||||||
NM51 | Smoke and Mirrors | Choose two friendly fighters, one or more of which is in a cover hex. Place each fighter in the hex that was occupied by the other fighter when you chose them. | - | - | - | - | ||||||
NM54 | Vanish into the Gloom | Choose one friendly fighter with no Charge tokens. Place the chosen fighter in an empty cover hex and give that fighter one Charge token. If the chosen fighter was in a cover hex when you chose them, give the chosen fighter one Move token instead. | - | - | - | - | ||||||
NM55 | Abyssal Guidance | You can re-roll one attack dice in Attack actions made by this fighter if this fighter is in a cover hex. | - | - | - | - | ||||||
NM56 | Aided by Darkness | +1 Damage to this fighter's Range 1 and Range 2 Attack actions if the attacker and/or target is in a cover hex. | - | - | - | - | ||||||
NM59 | Mask of Shadowed Mirrors | -1 Damage from Attack actions that target this fighter, to a minimum of 1, if the attacker is adjacent to this fighter. | - | Slythael Shadestalker | - | - | ||||||
NM60 | Rapid Fire | Reaction: After this fighter's activation in which they made a Repeater Handbow Attack action, they make another Repeater Handbow Attack action. | - | Sylarc Greyblood | - | - | ||||||
NM61 | Ruthless Aim | +2 Dice to this fighter's Attack actions if the target is vulnerable. Reaction: Use this after this fighter's Attack action takes an enemy fighter out of action. Give this fighter one shadow counter. Fighters with one or more shadow counters treat the hex they are in as a cover hex, in addition to other hex types. Discard all shadow counters at the end of the phase. |
- | - | - | - | ||||||
NM64 | Voidling | Denizen Rolls of Single support are successes in this fighter's attack rolls for Attack actions that target a fighter adjacent to, or in, a cover hex. Rolls of Single support are successes in this fighter's defence rolls if this fighter is adjacent to, or in, a cover hex. |
- | - | - | - | ||||||
NM191 | Blood in the Deeps | (Errata update) Dual: Score this in an end phase if: During the previous action phase, one or more enemy fighters were taken out of action And: One or more friendly fighters are within 1 hex of a feature token. |
1 | - | - | - | ||||||
NM198 | Crushing Them Wholesale | Dual: Score this in an end phase if: There are more enemy fighters out of action than there are surviving enemy fighters And: One or more enemy leaders are out of action. |
2 | - | - | - | ||||||
NM199 | Dark Judgement | Surge, Dual: Score this immediately after: A friendly fighter's Attack action if the target was taken out of action And: The attacker and/or the defender was in a cover hex in enemy territory. |
1 | - | - | - | ||||||
NM209 | Looting the Remains | Score this in an end phase if one or more enemy fighters that are out of action each have two or more upgrades. | 1 | - | - | - | ||||||
NM211 | Lost Together | Dual: Score this in the third end phase if: There are two or more surviving friendly fighters And: Each of those friendly fighters is on an objective token in the same territory. |
3 | - | - | - | ||||||
NM229 | A Hungry Darkness | Pick one feature token. Push that feature token 1 hex closer to the nearest enemy fighter. | - | - | - | - | ||||||
NM246 | Knives in the Dark | +1 Damage to the first Attack action in the next activation step that targets an enemy fighter on a feature token. | - | - | - | - | ||||||
NM264 | The Walls Are Closing In | At the end of the next activation step, deal 1 damage to each fighter in an edge hex. | - | - | - | - | ||||||
NM266 | Waist Deep | Fighters that are not on feature tokens at the start of the next activation step have a Move characteristic of 2 in the next activation step. | - | - | - | - | ||||||
NM267 | We Must Go Deeper | Choose up to two friendly fighters. Push the chosen fighters 1 hex. After that push, each chosen fighter must be in a cover hex or in enemy territory. | - | - | - | - | ||||||
NM288 | Gallows Humour | Reaction: After an activation step in which one or more fighters were taken out of action, push this fighter 1 hex. | - | - | - | - | ||||||
NM292 | Lurking Horror | Denizen +1 Dice to this fighter's Attack actions. After this fighter's attack roll, remove one attack dice from that roll. Reaction: After your activation step, if this fighter is in a cover hex, push this fighter 1 hex. Forsaken |
- | - | ? | - | ||||||
NM294 | Mask of Shadows | Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. This fighter cannot be the target of an Attack action unless the attacker is adjacent. |
- | - | - | - | ||||||
NM304 | Tantalising Map Fragment | Map If this fighter is holding an objective, this fighter can make this action. Action: Flip an objective token this fighter is on. Then gain 1 spent glory point, give this fighter one Charge token, and break this card. |
- | - | - | - |