| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| N70 | Deceitful Step |
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Choose a friendly fighter that is not adjacent to an enemy fighter and roll a magic dice. On a roll of Channel, place them on any starting hex. Otherwise, place them on any objective token. If you cannot, nothing happens. |
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| B257 | Absolute Stillness |
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Dual: Score this in an end phase If: A friendly Quarry is holding an objective And: That fighter has no Move or Charge tokens. |
2 | - |
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| B280 | Frantic Exchange |
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Surge: Score this immediately after a fifth or subsequent power card is played in the same power step. | 1 | - |
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| B282 | Hidden Purpose |
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Surge: Score this immediately after an activation if your warband holds two or more objectives. | 1 | - |
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| B300 | Set the Tempo |
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Dual: Score this in an end phase If: You have scored 2 or more dual objective cards and 2 or more hybrid objective cards And: You have scored 6 or more objective cards. |
3 | - |
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| B301 | Show of Force |
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Surge, Hybrid: Score this immediately after an activation If: Three or more friendly fighters are in enemy territory Or: One or more friendly fighters each have three or more upgrades. |
1 | - |
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| B306 | Swift Capture |
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Surge, Dual: Score this immediately after an activation If: Your warband holds one or more objectives in friendly territory And: Your warband holds one or more objectives in enemy territory. |
1 | - |
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| B317 | Uncontested |
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Dual: Score this in an end phase If: Your warband holds two or more objectives And: No enemy fighters hold objectives. |
3 | - |
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| B363 | Restless Prize |
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Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token. | - | - |
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| B375 | Unnatural Truce |
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Draw up to two power cards. Each other player draws up to one power card. | - | - |
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| B393 | Cryptic Companion |
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This fighter is a Quarry. If this fighter is a Quarry and is holding an objective at the end of an action phase, gain 1 glory point. | - | - |
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| B430 | Substance Siphon |
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This fighter's Defence characteristic is Dodge X where X is the round number. Their Defence characteristic cannot be modified, and you cannot re-roll dice in the defence roll when this fighter is the target of an Attack action. |
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? | - | |||
| G14 | Distraction |
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Choose one enemy fighter and push them 1 hex. | - | - |
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? | NewestDuplicate | |||
| G18 | Mischievous Spirits |
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Starting with you and going clockwise, each player does the following: pick one objective that has not been moved with this ploy, and move that objective into an adjacent hex. Do this until each objective has been moved once. | - | - |
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- | NewestDuplicate | |||
| A23 | Deserved Confidence |
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This fighter has the following cumulative benefits, depending on how many upgrades they have: 3+: +1 Wound and this fighter cannot be driven back. 5+: +1 Move 9+: This fighter's Attack actions have Innate ( Fury Smash). |
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| A28 | Gauntlet of Command |
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Mortis Relic If this fighter has two or more Mortis Relics, +1 Wounds. Reaction: After this fighter's activation, spend 1 glory point. If you do, push one friendly fighter 1 hex. |
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| A37 | The Crown of the Dead |
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Mortis Relic If this fighter has two or more Mortis Relics, you can re-roll one attack dice in this fighter's attack rolls. Reaction: After this fighter's activation, spend 1 glory point. If you do, draw two power cards and then discard one power card. |
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| DC272 | Dominant Position |
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Score this in an end phase if your warband holds more objectives than any other warband. | 2 | - |
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| DC273 | Everything to Prove |
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Surge, Hybrid: Score this immediately after an activation if: An opponent has the Primacy token Or: There is one or more surviving friendly Quarry and you have the Primacy token. |
1 | - |
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| DC276 | Fleeting Primacy |
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Surge, Hybrid: Score this immediately after an activation if: Your warband holds three or more objectives or: Your warband holds two or more objectives in enemy territory and you have the Primacy token. |
1 | - |
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| DC336 | Underdog |
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Hybrid: Score this in an end phase if: An opponent has the Primacy token Or: Each opponent has scored 3 or more objective cards more than you. |
2 | - |
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| DC366 | Heeded Instinct |
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Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry. | - | - |
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| DC405 | Slickrock |
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Trap Reaction: Play this after an enemy fighter's Move action that ends in the same hex as an objective token. Scatter 1 from that hex and push that enemy fighter to the end of the chain. If that enemy fighter cannot be pushed into a hex, that fighter is not pushed. |
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| DC414 | Symbiote's Call |
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Pick one feature token within 1 hex of one or more friendly fighters, then pick one: flip that token, or push one friendly fighter 1 hex so that they are in the same hex as that token. | - | - |
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| DC434 | Dominant Defender |
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If this fighter is holding an objective, this fighter is on Guard. If this fighter's defence roll includes no successes, discard the Primacy token. Reaction: After an Attack action in which this fighter's defence roll included one or more Critical success, gain the Primacy token. |
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| DC454 | Impressive Bulk |
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-1 Move, to a minimum of 0 +1 Wounds This fighter is Quarry. |
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| DC483 | Silent Helm |
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Silent Relic This fighter is a Quarry. If this fighter is a Quarry, each time this fighter is the target of an Attack action, one Critical success in the attack roll is considered to be a success instead.If this fighter has three or more Silent Relics, you can re-roll one dice in this fighter's defence rolls. |
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| E13 | Path to Victory |
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Dual: Score this in an end phase if One or more enemy fighters were taken out of action in the preceding action phase And: Your warband holds two or more objectives. |
2 | - |
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- | NewestDuplicate | |||
| E23 | Confusion |
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Choose two fighters that are adjacent to each other. Place each fighter in the hex that was occupied by the other fighter when you chose them. | - | - |
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- | NewestDuplicate | |||
| E27 | Duel of Wits |
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Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
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- | NewestDuplicate | |||
| E40 | Sidestep |
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Choose one friendly fighter and push that fighter 1 hex. | - | - |
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- | NewestDuplicate | |||
| E48 | Gloryseeker |
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+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - |
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- | NewestDuplicate | |||
| E49 | Great Fortitude |
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+1 Wounds. | - | - |
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- | NewestDuplicate | |||
| E51 | Great Strength |
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+1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - |
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- | NewestDuplicate |




