# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
243 | Change of Tactics |
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Score this immediately if a friendly fighter on Guard makes a Charge action. Restricted |
1 | - |
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- | - | |||
249 | Cover Ground |
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Score this immediately if a friendly fighter makes a Move action of six or more hexes. | 1 | - |
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? | SSduplicate | |||
255 | Divide and Conquer |
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Score this in an end phase if each player has at least one fighter in their own territory and at least one fighter in enemy territory. | 1 | - |
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- | - | |||
257 | Escalation |
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Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - |
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? | - | |||
272 | Master of War |
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Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round. | 1 | - |
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- | - | |||
282 | Ploymaster |
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Score this in an end phase if you played three or more ploys in the preceding action phase. | 1 | - |
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- | - | |||
289 | Skirting Danger |
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Score this in an end phase if all surviving friendly fighters (at least two) are on edge hexes. | 1 | - |
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- | - | |||
308 | Anticipation |
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Play this card after the final activation in an action phase. Name an objective card. If an opponent scores that objective in the end phase, score a glory point. | - | - |
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- | - | |||
330 | Healing Potion |
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Choose a friendly fighter and roll a defence dice. On a roll of ![]() ![]() |
- | - |
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- | SSduplicate | |||
331 | Hidden Paths |
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Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - |
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? | - | |||
332 | Illusory Fighter |
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Choose one of your fighters on the battlefield. Place them on a starting hex in your territory. Restricted |
- | - |
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- | - | |||
361 | Spectral Wings |
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The first fighter to make a Move action in the next activation has +2 Move. | - | - |
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- | SSduplicate | |||
362 | Spoils of Battle |
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Play an upgrade card. This doesn't cost a glory point. | - | - |
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- | - | |||
363 | Sprint |
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Double the move characteristic of the first friendly fighter to make a Move action in the next activation. They may not make a Charge action. Once they have moved, they cannot be activated again in this phase. | - | - |
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- | - | |||
373 | A Destiny to Meet |
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If this fighter is not out of action at the end of the third action phase, gain 1 additional glory point. Restricted |
- | - |
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? | - | |||
L49 | Hero's Mantle |
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If this fighter is on the battlefield in the third end phase, gain 1 glory point. | - | Leader |
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- | - | |||
N291 | Acolyte of the Katophranes |
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Score this in the third end phase if you have at least one surviving friendly fighter that has at least one Katophrane Tome. Choose a surviving friendly. Gain 1 glory point for each Katophrane Tome that fighter has. | 1 | - |
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- | - | |||
N343 | Longstrider |
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Score this immediately when a friendly fighter makes their second or subsequent Move action in a single action phase. | 1 | - |
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? | - | |||
N347 | Martyred |
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Score this immediately if the first fighter taken out of action in this round is a friendly fighter. | 1 | - |
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? | - | |||
N357 | Opening Gambit |
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Score this in an end phase if you scored at least one objective card in the preceding action phase. | 1 | - |
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- | - | |||
N367 | Singled Out |
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Score this in an end phase if a surviving friendly fighter has three or more upgrades. | 1 | - |
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- | - | |||
N401 | Commanding Stride |
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Push your leader up to three hexes. They must end this push on a starting hex. | - | - |
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- | NVduplicate | |||
N417 | Ghoulish Pact |
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Choose a friendly fighter and an upgrade card from your hand that you can apply to that fighter. That fighter suffers 1 damage. If they survive, apply the upgrade to that fighter. | - | - |
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? | - | |||
N434 | One Step Ahead |
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You can only play this card in the final power step of a round. Choose an opponent and name an objective, then roll an attack dice. On a roll of ![]() ![]() |
- | - |
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? | - | |||
N499 | Faneway Crystal |
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When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - |
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? | - | |||
N504 | Great Fortitude |
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+1 Wounds. | - | - |
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- | NVduplicate | |||
N539 | Slumbering Key |
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If this fighter is not out of action in the third end phase, gain 1 glory point. | - | - |
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- | - | |||
N545 | Tome of Diseases |
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Katophrane Tome Action: Choose an adjacent enemy fighter. They suffer 1 damage. |
- | - |
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- | - | |||
N546 | Tome of Glories |
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Katophrane Tome Action: If this fighter is holding an objective, gain 1 glory point. Place a Charge token next to this fighter. |
- | - |
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- | - | |||
N550 | Tome of Offerings |
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Katophrane Tome If this fighter takes an enemy fighter out of action, gain 1 additional glory point. |
- | - |
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- | - | |||
N551 | Tome of Vitality |
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Katophrane Tome +1 Wounds. |
- | - |
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- | - | |||
N552 | Tome of Warfare |
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Katophrane Tome Action: Choose this fighter or an adjacent friendly fighter. Their next Attack action has +1 Dice. |
- | - |
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- | - |