| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 243 | Change of Tactics |
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Score this immediately if a friendly fighter on Guard makes a Charge action. Restricted |
1 | - |
|
- | - | |||
| 257 | Escalation |
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Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - |
|
? | - | |||
| 291 | Superior Tactician |
|
|
Score this in the third end phase if you have scored six or more other objective cards. Restricted |
3 | - |
|
- | - | |||
| 306 | Victory After Victory |
|
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Score this in an end phase if you scored three or more other objective cards in this round. | 2 | - |
|
- | - | |||
| 318 | Distraction |
|
|
Choose an enemy fighter and push them one hex. | - | - |
|
? | SSduplicate | |||
| 331 | Hidden Paths |
|
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Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - |
|
? | - | |||
| 348 | Ready for Action |
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Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- | - |
|
? | - | |||
| L24 | Shining Example |
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Score this in an end phase if your leader is on the battlefield and Inspired. | 1 | - |
|
- | - | |||
| N4 | Harness the Storm |
|
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Score this immediately if a friendly fighter successfully casts a spell. Restricted |
1 | - |
|
- | - | |||
| N6 | Magical Supremacy |
|
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Score this in an end phase if your warband successfully cast two or more spells in the preceding action phase. | 1 | - |
|
- | - | |||
| N15 | Lightning Assault |
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Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter. | - | - |
|
- | - | |||
| N27 | Tempest's Might |
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+1 Damage to all spell Attack actions. | - | - |
|
- | - | |||
| N302 | Calculated Risk |
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Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action. | 1 | - |
|
? | - | |||
| N319 | Fired Up |
|
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Score this in an end phase if at least one surviving friendly fighter is Inspired. | 1 | - |
|
- | - | |||
| N368 | Solid Gains |
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Score this in an end phase if you gained at least 3 glory points in this round. | 1 | - |
|
- | - | |||
| N371 | Sorcerous Scouring |
|
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Score this immediately if your warband takes an enemy fighter out of action with a spell. Restricted |
1 | - |
|
- | - | |||
| N385 | What Armour? |
|
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Score this immediately if a friendly fighter's Attack action with Cleave succeeds. | 1 | - |
|
- | - | |||
| N388 | Abasoth's Unmaking |
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Gambit Spell ( Channel): If this spell is cast, choose an objective token within four hexes of the caster. Remove it from the battlefield. |
- | - |
|
- | - | |||
| N432 | Mirror Move |
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Reaction: Play this after an opponent pushes a fighter. Choose a different fighter and push them the same number of hexes. | - | - |
|
? | NVduplicate | |||
| N446 | Sidestep |
|
|
Choose a friendly fighter and push them one hex. | - | - |
|
- | NVduplicate | |||
| N451 | Sphere of Aqshy |
|
|
Gambit Spell ( Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter suffers 1 damage. Restricted |
- | - |
|
? | - | |||
| N454 | Sphere of Ghur |
|
|
Gambit Spell ( Channel): If this spell is cast, the first Attack action made by a fighter standing within four hexes of the caster has +1 Dice. This spell persists until such an Attack action is made or the caster is out of action, whichever happens first. |
- | - |
|
- | - | |||
| N467 | Transfixing Stare |
|
|
Choose an enemy fighter within two hexes of a friendly fighter and place a Move token next to them. | - | - |
|
- | - | |||
| N476 | Archer's Focus |
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You can re-roll one dice in the attack roll each time this fighter makes an Attack action with a Range of 3 or more. | - | - |
|
- | - | |||
| N482 | Blessing of Vytrix |
|
|
Innate ( Channel) |
- | Wizard |
|
- | - | |||
| N493 | Duellist's Speed |
|
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Reaction: After this fighter's Attack action, push them up to one hex. | - | - |
|
? | NVduplicate | |||
| N499 | Faneway Crystal |
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|
When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - |
|
? | - | |||
| N503 | Gloryseeker |
|
|
+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - |
|
- | NVduplicate | |||
| N504 | Great Fortitude |
|
|
+1 Wounds. | - | - |
|
- | NVduplicate | |||
| N529 | Potion of Rage |
|
|
Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved. | - | - |
|
? | - | |||
| N550 | Tome of Offerings |
|
|
Katophrane Tome If this fighter takes an enemy fighter out of action, gain 1 additional glory point. |
- | - |
|
- | - | |||
| N557 | Well of Power |
|
|
While this fighter is Inspired, you can roll an extra dice when they attempt to cast a spell. | - | Wizard |
|
- | - |



