| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 257 | Escalation |
|
|
Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - |
|
? | - | |||
| 278 | Our Only Way Out |
|
|
Score this in an end phase if you hold three or more objectives. | 2 | - |
|
- | - | |||
| 296 | Tactical Supremacy 1-2 |
|
|
Score this in an end phase if you hold objectives 1 and 2. | 2 | - |
|
- | SSduplicate | |||
| 297 | Tactical Supremacy 3-4 |
|
|
Score this in an end phase if you hold objectives 3 and 4. | 2 | - |
|
- | SSduplicate | |||
| 305 | Victorious Duel |
|
|
Score this immediately if your leader takes an enemy leader out of action. | 2 | - |
|
- | SSduplicate | |||
| 318 | Distraction |
|
|
Choose an enemy fighter and push them one hex. | - | - |
|
? | SSduplicate | |||
| 331 | Hidden Paths |
|
|
Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - |
|
? | - | |||
| 332 | Illusory Fighter |
|
|
Choose one of your fighters on the battlefield. Place them on a starting hex in your territory. Restricted |
- | - |
|
- | - | |||
| 336 | Last Chance |
|
|
Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter. Forsaken |
- | - |
|
- | - | |||
| 348 | Ready for Action |
|
|
Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- | - |
|
? | - | |||
| 349 | Rebound |
|
|
Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical success the attacker suffers the damage, rather than the target, and neither fighter is driven back. |
- | - |
|
? | SSduplicate | |||
| 374 | Acrobatic |
|
|
If this fighter has a Dodge Defence characteristic or has a Block Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action. |
- | - |
|
? | - | |||
| 384 | Deathly Fortitude |
|
|
-2 Move, +2 Wounds. Restricted |
- | - |
|
- | - | |||
| N37 | Treacherous Foe |
|
|
Score this immediately if your warband makes a reaction. Forsaken Forsaken Restricted |
1 | - |
|
- | - | |||
| N40 | Endless Malice |
|
|
Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter. Forsaken Forsaken |
- | - |
|
- | - | |||
| N42 | Howling Vortex |
|
|
Gambit Spell ( Focus): If this spell is cast, push all enemy fighters up to one hex. Forsaken Forsaken Restricted |
- | - |
|
- | - | |||
| N47 | Sudden Appearance |
|
|
Choose a friendly fighter and place them on any starting hex. Forsaken Forsaken Restricted |
- | - |
|
? | - | |||
| N55 | Inescapable Vengeance |
|
|
When this fighter makes a Move or Charge action, instead of moving them normally you can place them on any starting hex. Forsaken Forsaken |
- | Briar Queen |
|
? | - | |||
| N340 | Keep Them Guessing |
|
|
(Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction). Forsaken |
2 | - |
|
- | - | |||
| N347 | Martyred |
|
|
Score this immediately if the first fighter taken out of action in this round is a friendly fighter. | 1 | - |
|
? | - | |||
| N374 | Supremacy |
|
|
Score this in an end phase if you hold three or more objectives. | 3 | - |
|
- | NVduplicate | |||
| N376 | Tactical Supremacy 1-4 |
|
|
Score this in an end phase if you hold objectives 1 and 4. | 2 | - |
|
- | - | |||
| N385 | What Armour? |
|
|
Score this immediately if a friendly fighter's Attack action with Cleave succeeds. | 1 | - |
|
- | - | |||
| N446 | Sidestep |
|
|
Choose a friendly fighter and push them one hex. | - | - |
|
- | NVduplicate | |||
| N499 | Faneway Crystal |
|
|
When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - |
|
? | - | |||
| N503 | Gloryseeker |
|
|
+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - |
|
- | NVduplicate | |||
| N506 | Great Strength |
|
|
+1 Damage to all Attack actions with a Range of 1 or 2. | - | - |
|
- | NVduplicate | |||
| N529 | Potion of Rage |
|
|
Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved. | - | - |
|
? | - | |||
| N543 | Sudden Growth |
|
|
-2 Move (to a minimum of 0), +2 Wounds. | - | - |
|
- | - | |||
| P32 | Shortcut |
|
|
Score this immediately when a friendly fighter is taken out of one hex and immediately placed in a different hex, but not as a result of a push or a Move action. | 1 | - |
|
? | - | |||
| P56 | Spectral Armour |
|
|
If this fighter's Defence characteristic is Dodge, they have +1 Defence. |
- | - |
|
- | - | |||
| P57 | Spiritbond |
|
|
When you apply this upgrade, choose a friendly fighter other than the one who receives this upgrade. While the fighter you chose is on the battlefield, they are always considered to be supporting this fighter. | - | - |
|
- | - |



