# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
N302 | Calculated Risk |
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Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action. | 1 | - |
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? | - | |||
N319 | Fired Up |
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Score this in an end phase if at least one surviving friendly fighter is Inspired. | 1 | - |
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- | - | |||
N340 | Keep Them Guessing |
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(Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction). Forsaken |
2 | - |
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- | - | |||
N357 | Opening Gambit |
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Score this in an end phase if you scored at least one objective card in the preceding action phase. | 1 | - |
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- | - | |||
N372 | Stand Firm |
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Score this immediately if all surviving friendly fighters (at least three) have one or more Guard tokens. | 1 | - |
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- | - | |||
N477 | Bag of Tricks |
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Action: Search your power deck for a card, reveal it and add it to your hand. Then shuffle your power deck and place a Charge token next to this fighter. | - | - |
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- | NVduplicate | |||
N539 | Slumbering Key |
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If this fighter is not out of action in the third end phase, gain 1 glory point. | - | - |
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- | - | |||
N551 | Tome of Vitality |
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Katophrane Tome +1 Wounds. |
- | - |
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- | - | |||
P36 | Warning Shot |
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Score this immediately when a friendly fighter's Attack action with a Range of 3 or more fails. | 1 | - |
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- | - | |||
P54 | Prized Vendetta |
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(Errata update) When you give a fighter this upgrade, choose an enemy fighter. You can re-roll any number of dice in this fighter's attack rolls for Attack actions that target the chosen fighter. | - | - |
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- | - | |||
P55 | Quickening Greaves |
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In each round, you can do one of the following: push this fighter one hex before the roll to determine who has the first activation. or push this fighter one hex after the final power step. | - | - |
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? | NVduplicate | |||
B99 | Conquered Land |
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Score this in an end phase if your warband holds all objectives in one or more player's territories. | 2 | - |
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- | - | |||
B104 | Loaded with Plunder |
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Score this in an end phase if one or more friendly fighters have three or more upgrades. | 2 | - |
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? | - | |||
B109 | Defensive Manoeuvre |
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Choose one friendly fighter. Push that fighter up to 1 hex away from the nearest enemy fighter. Give the friendly fighter one Guard token. | - | - |
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- | - | |||
B112 | Narrow Escape |
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Reaction: Play this when a friendly fighter is dealt damage, before placing wound tokens on their fighter card. Reduce that damage by 1, to a minimum of 1. | - | - |
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? | - | |||
B122 | Embittered Survivor |
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+1 Wounds. | - | - |
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- | - | |||
B126 | Loping Strides |
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+2 Move. | - | - |
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- | - | |||
B281 | Gathered Momentum |
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Surge, Hybrid: Score this immediately If: You score your second or subsequent surge objective card in a phase Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action. |
1 | - |
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- | - | |||
B306 | Swift Capture |
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Surge, Dual: Score this immediately after an activation If: Your warband holds one or more objectives in friendly territory And: Your warband holds one or more objectives in enemy territory. |
1 | - |
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- | - | |||
B314 | To the End |
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Score this in an end phase if there are no cards left in your power deck. | 2 | - |
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- | - | |||
B341 | Frenzied Search |
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Play this only if your warband holds one or more objectives. Discard one power card. If you do, draw up to three power cards. | - | - |
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- | - | |||
B348 | Hunting Band |
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Choose one friendly Hunter and any number of adjacent friendly Hunters. Give each chosen fighter one Guard token. | - | - |
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- | - | |||
B363 | Restless Prize |
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Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token. | - | - |
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- | - | |||
B373 | Tracking |
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+1 Move to the first fighter to make a Move action in the next activation. +2 Move instead if that fighter is a Hunter. | - | - |
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- | - | |||
B374 | Unexpected Peril |
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Pick one feature token in an empty hex in your territory. Flip that token. | - | - |
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- | - | |||
B396 | Great Fortitude |
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+1 Wounds. | - | - |
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- | BGduplicate | |||
B431 | Survival Instincts |
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This fighter is a Quarry. If this fighter is a Quarry, this fighter is on Guard. | - | - |
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? | - | |||
G3 | Cover Ground |
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Surge: Score this immediately after a friendly fighter makes a Move action in which they enter 6 or more hexes. | 1 | - |
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? | NewestDuplicate | |||
G14 | Distraction |
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Choose one enemy fighter and push them 1 hex. | - | - |
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? | NewestDuplicate | |||
G18 | Mischievous Spirits |
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Starting with you and going clockwise, each player does the following: pick one objective that has not been moved with this ploy, and move that objective into an adjacent hex. Do this until each objective has been moved once. | - | - |
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- | NewestDuplicate | |||
G22 | Spectral Wings |
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+2 Move to the first fighter to make a Move action in the next activation. | - | - |
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- | NewestDuplicate | |||
G29 | The Formless Key |
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Cursed Key If this fighter is holding an objective in the third end phase, gain 1 glory point. |
- | - |
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- | NewestDuplicate |