| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| N302 | Calculated Risk |
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Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action. | 1 | - |
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? | - | |||
| N319 | Fired Up |
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Score this in an end phase if at least one surviving friendly fighter is Inspired. | 1 | - |
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- | - | |||
| N338 | Keep Chopping |
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Score this in an end phase if your warband made an Attack action in four or more activations in the preceding action phase. | 2 | - |
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? | - | |||
| N388 | Abasoth's Unmaking |
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Gambit Spell ( Channel): If this spell is cast, choose an objective token within four hexes of the caster. Remove it from the battlefield. |
- | - |
|
- | - | |||
| N389 | Abasoth's Withering |
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Gambit Spell ( Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter has -1 Wounds (to a minimum of 1). This spell persists until that fighter is out of action. |
- | - |
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- | - | |||
| N412 | Encroaching Shadow |
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Choose an enemy fighter in an edge hex. They suffer 1 damage. | - | - |
|
- | - | |||
| N451 | Sphere of Aqshy |
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Gambit Spell ( Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter suffers 1 damage. Restricted |
- | - |
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? | - | |||
| N503 | Gloryseeker |
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+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - |
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- | NVduplicate | |||
| N529 | Potion of Rage |
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Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved. | - | - |
|
? | - | |||
| N543 | Sudden Growth |
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-2 Move (to a minimum of 0), +2 Wounds. | - | - |
|
- | - | |||
| P56 | Spectral Armour |
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If this fighter's Defence characteristic is Dodge, they have +1 Defence. |
- | - |
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- | - | |||
| B34 | Cry of the Wild |
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Dual: Score this in an end phase If: A friendly Karthaen made the Hunting Horn action in the previous phase And: There is a surviving friendly Karthaen. |
1 | - |
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- | - | |||
| B36 | Hunt's End |
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Hybrid: Score this in an end phase If: An enemy fighter with a Wounds characteristic of 4 or greater is out of action Or: Your warband holds three or more objectives. |
2 | - |
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- | - | |||
| B40 | Run Down |
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Surge: Score this immediately when a friendly fighter takes an enemy fighter out of action with an Attack action made as part of a Charge action. | 1 | - |
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- | - | |||
| B41 | Run Through |
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Surge: Score this immediately when your leader takes an enemy fighter out of action. | 1 | - |
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- | - | |||
| B44 | Soulbinding |
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Surge: Score this immediately when your warband casts a spell. | 1 | - |
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- | - | |||
| B46 | Fleet of Foot |
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Choose a friendly fighter that has no Move or Charge tokens. They make a Move action. | - | - |
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- | - | |||
| B48 | Hunt in Concert |
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Choose up to two friendly fighters and push each of them up to one hex. | - | - |
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- | - | |||
| B57 | Eye of Kurnoth |
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This fighter's Attack actions have +1 Dice. If the target is a Quarry, this fighter's Attack actions also have Ensnare. | - | Hunter |
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- | - | |||
| B58 | Fast Shot |
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Reaction: After this fighter's activation in which they made a Range 3+ Attack action, they make another Range 3+ Attack action. | - | Althaen |
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- | - | |||
| B281 | Gathered Momentum |
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Surge, Hybrid: Score this immediately If: You score your second or subsequent surge objective card in a phase Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action. |
1 | - |
|
- | - | |||
| B298 | Run Ragged |
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Score this in an end phase if each surviving fighter has one or more Move and/or Charge tokens. | 2 | - |
|
- | - | |||
| B306 | Swift Capture |
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Surge, Dual: Score this immediately after an activation If: Your warband holds one or more objectives in friendly territory And: Your warband holds one or more objectives in enemy territory. |
1 | - |
|
- | - | |||
| B312 | The Great Hunt |
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Hybrid: Score this in an end phase If: One or more friendly Hunters each have three or more upgrades Or: Three or more friendly Hunters each have one or more upgrades. |
1 | - |
|
- | - | |||
| B367 | Sitting Target |
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The first Attack action made by a friendly fighter in the next activation has +1 Dice and Ensnare if the target has no Move or Charge tokens. | - | - |
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- | - | |||
| B368 | Snare |
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Reaction: Play this during a friendly Hunter's Attack action, after it drives back an enemy fighter. The enemy fighter is dealt 1 damage. | - | - |
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- | - | |||
| B396 | Great Fortitude |
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+1 Wounds. | - | - |
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- | BGduplicate | |||
| B398 | Great Strength |
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+1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - |
|
- | BGduplicate | |||
| B427 | Sting of the Ur-Grub |
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Ur-grub Aspect +1 Damage to this fighter's Range 1 Attack actions. If this fighter has three or more Ur-grub Aspects, remove those cards from the game (they do not go into a discard pile) and give the Avatar of the Ur-grub upgrade to this fighter. |
- | - |
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- | - | |||
| B431 | Survival Instincts |
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This fighter is a Quarry. If this fighter is a Quarry, this fighter is on Guard. | - | - |
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? | - | |||
| G14 | Distraction |
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Choose one enemy fighter and push them 1 hex. | - | - |
|
? | NewestDuplicate | |||
| G21 | Rebound |
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Reaction: Play this during an enemy fighter's Attack action, after the defence roll, if that Attack action would succeed. Roll one defence dice. On a roll of Dodge or Critical success the attacker is dealt damage equal to the Damage characteristic of the Attack action, and the combat sequence ends. |
- | - |
|
? | NewestDuplicate |


