| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 235 | Alone in the Darkness |
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Score this in an end phase if there are no adjacent fighters on the battlefield. Restricted |
2 | - |
|
- | - | |||
| 243 | Change of Tactics |
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Score this immediately if a friendly fighter on Guard makes a Charge action. Restricted |
1 | - |
|
- | - | |||
| 257 | Escalation |
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Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - |
|
? | - | |||
| 291 | Superior Tactician |
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Score this in the third end phase if you have scored six or more other objective cards. Restricted |
3 | - |
|
- | - | |||
| 318 | Distraction |
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Choose an enemy fighter and push them one hex. | - | - |
|
? | SSduplicate | |||
| 330 | Healing Potion |
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Choose a friendly fighter and roll a defence dice. On a roll of Block or Critical success remove up to two wound tokens from them. Otherwise remove one wound token from them. |
- | - |
|
- | SSduplicate | |||
| 331 | Hidden Paths |
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Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - |
|
? | - | |||
| 336 | Last Chance |
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Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter. Forsaken |
- | - |
|
- | - | |||
| 348 | Ready for Action |
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Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- | - |
|
? | - | |||
| 349 | Rebound |
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Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical success the attacker suffers the damage, rather than the target, and neither fighter is driven back. |
- | - |
|
? | SSduplicate | |||
| 374 | Acrobatic |
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If this fighter has a Dodge Defence characteristic or has a Block Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action. |
- | - |
|
? | - | |||
| N265 | Lithe Spirits |
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Score this immediately if your warband makes its second or subsequent reaction in this phase. | 1 | - |
|
- | - | |||
| N266 | Reclaim the Lamentiri |
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Score this in an end phase if you hold all the objectives in at least one player's territory. | 2 | - |
|
- | - | |||
| N268 | Song of Hatred |
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Score this immediately if your warband successfully casts their second or subsequent spell in this phase. | 1 | - |
|
- | - | |||
| N269 | Strike Swiftly |
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Score this immediately if a friendly fighter takes an enemy fighter out of action with a Charge action. | 1 | - |
|
- | - | |||
| N271 | Curse of the Dwindling |
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Gambit Spell ( Channel Channel): If this spell is cast, choose an enemy fighter within five hexes of the caster. That fighter's Attack actions have -1 Dice (to a minimum of 1). This spell persists until that fighter is out of action. |
- | - |
|
- | - | |||
| N276 | Pangs of the Great Lack |
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Gambit Spell ( Focus): If this spell is cast, choose an enemy fighter within five hexes of the caster. That fighter suffers 1 damage. |
- | - |
|
- | - | |||
| N282 | Constant Growth |
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+1 Wounds. | - | - |
|
- | - | |||
| N290 | Warding Stance |
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+1 Defence. | - | Gallanghann of the Glade |
|
- | - | |||
| N302 | Calculated Risk |
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Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action. | 1 | - |
|
? | - | |||
| N371 | Sorcerous Scouring |
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Score this immediately if your warband takes an enemy fighter out of action with a spell. Restricted |
1 | - |
|
- | - | |||
| N388 | Abasoth's Unmaking |
|
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Gambit Spell ( Channel): If this spell is cast, choose an objective token within four hexes of the caster. Remove it from the battlefield. |
- | - |
|
- | - | |||
| N389 | Abasoth's Withering |
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Gambit Spell ( Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter has -1 Wounds (to a minimum of 1). This spell persists until that fighter is out of action. |
- | - |
|
- | - | |||
| N451 | Sphere of Aqshy |
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Gambit Spell ( Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter suffers 1 damage. Restricted |
- | - |
|
? | - | |||
| N499 | Faneway Crystal |
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|
When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - |
|
? | - | |||
| N501 | Fighter's Ferocity |
|
|
(Errata update) The Grievous 1 keyword replaces the similar ability on this card. If you score a critical hit when making an Attack action with this fighter, that Attack action has +1 Damage. Restricted |
- | - |
|
- | NVduplicate | |||
| N503 | Gloryseeker |
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+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - |
|
- | NVduplicate | |||
| N521 | Nullstone Spear |
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|
|
- | - |
|
- | - | |||
| N529 | Potion of Rage |
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Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved. | - | - |
|
? | - | |||
| N551 | Tome of Vitality |
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Katophrane Tome +1 Wounds. |
- | - |
|
- | - | |||
| N557 | Well of Power |
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While this fighter is Inspired, you can roll an extra dice when they attempt to cast a spell. | - | Wizard |
|
- | - | |||
| P31 | Overpower |
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Score this immediately when a friendly fighter successfully casts a spell if there were one or more Critical success in the casting roll. |
1 | - |
|
- | - | |||
| P35 | Strange Demise |
|
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Score this immediately when an enemy fighter is taken out of action by a spell that damaged them or by a spell Attack action that damaged them. | 1 | - |
|
- | - | |||
| P46 | Sorcerous Flourish |
|
|
Reaction: Play this after resolving a spell cast by a friendly fighter that damaged one or more enemy fighters. Choose one of those enemy fighters. That fighter suffers 1 damage. | - | - |
|
- | - | |||
| P50 | Eldritch Ward |
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When this fighter suffers damage, reduce that damage by 1 to a minimum to 1. | - | Wizard |
|
- | - | |||
| P56 | Spectral Armour |
|
|
If this fighter's Defence characteristic is Dodge, they have +1 Defence. |
- | - |
|
- | - |





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