# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
MM1 | Audacious Aspect | Surge, Hybrid: Score this immediately after an activation step if: One or more friendly fighters with a Mask upgrade holds an objective with an odd value Or: Your warband holds two or more objectives, each of which is in no one's or enemy territory. |
1 | - | - | - | ||||||
MM2 | Completed Pact | Score this in an end phase if there are more surviving friendly fighters with Mask upgrades than there are surviving enemy fighters. | 3 | - | - | - | ||||||
MM3 | Death's Visage | Surge, Hybrid: Score this immediately after: A friendly fighter with a Mask upgrade takes an enemy fighter out of ation Or: Your warband's third or subsequent successful Attack action in the same phase. |
1 | - | - | - | ||||||
MM4 | Domino Dominance | Surge: Score this immediately after a power step if one or more surviving Inspired friendly fighters have a Mask upgrade. | 1 | - | - | - | ||||||
MM5 | Feast of Violence | (Errata update) Surge, Dual: Score this immediately after a friendly fighter's Attack action if: That was the third or subsequent Range 1 or Range 2 Attack action made by a friendly fighter in the same phase And: Three or more of those Attack actions were made in a different activation step. |
1 | - | - | - | ||||||
MM6 | Hooded Stranger | Score this in an end phase if one or more friendly fighters with a Mask upgrade are in enemy territory. When you score this objective, if there are no enemy fighters adjacent to one or more of those friendly fighters, gain 1 additional glory point. | 1 | - | - | - | ||||||
MM7 | Slaughter Satisfied | Surge: Score this immediately after an activation step if there are more enemy fighters out of action than there are suviving enemy fighters. | 1 | - | - | - | ||||||
MM8 | Solid Spread | Score this in an end phase if there are one or more friendly fighters in your territory, no one's territory and enemy territory. | 1 | - | - | - | ||||||
MM9 | Stoic Appearance | Score this in an end phase if one or more friendly fighters with a Mask upgrade are holding an objective. | 1 | - | - | - | ||||||
MM10 | Totally Overpowered | Dual: Score this in an end phase if: Your warband holds two or more objectives And: More than half of the fighters in one or more enemy warbands are out of action and/or have one or more wound counters. |
2 | - | - | - | ||||||
MM11 | Victorious Veils | Score this in an end phase if three or more surviving friendly fighters each have a Mask upgrade. When you score this objective, if it is the third end phase, gain 2 additional glory points. |
1 | - | - | - | ||||||
MM12 | Vision of Success | Surge, Hybrid: Score this immediately after an activation step if: A friendly fighter with a Mask upgrade holds an objective with an even value Or: Your warband holds three or more objectives, one or more of which are in no one's and/or enemy territory. |
1 | - | - | - | ||||||
MM13 | Funnelled Soulstuff | You can Heal (1) each friendly fighter with a Mask upgrade. Deal 1 damage to each other friendly fighter. | - | - | - | - | ||||||
MM14 | Hooded Rush | Choose a friendly fighter with one or more upgrades. Push the chosen fighter 1 hex. If the chosen fighter has a Mask upgrade, you can push the chosen fighter up to 2 hexes instead. | - | - | - | - | ||||||
MM15 | Maskborn | Choose a friendly fighter with a Mask upgrade that is out of action. Place the chosen fighter on a starting hex in your territory. The chosen fighter then makes one action. After the following Surge step, the chosen fighter is taken out of action. When the chosen fighter is taken out of action in this way, the have no bounty. | - | - | - | - | ||||||
MM16 | Possessive Crouch | Choose a friendly fighter. Give the chosen fighter a Guard token. If the chosen fighter has a Mask upgrade, stagger each fighter adjacent to the chosen fighter. | - | - | - | - | ||||||
MM17 | Revealed Aspect | Pick one: Draw one power card Or: Choose a friendly fighter, including fighters who are out of action, with one or more upgrades. Add one of those upgrades to your hand, then give the chosen fighter one upgrade from your hand or power discard pile. Do not spend any glory points when you do so. |
- | - | - | - | ||||||
MM18 | Scrabble in the Dirt | Pick a gambit with the Malevolent Masks symbol in your power discard pile. Add that card to your hand, then discard one power card. | - | - | - | - | ||||||
MM19 | Shuddering Violence | Choose a friendly fighter. Stagger the chosen fighter. +1 Dice to the first Range 1 or Range 2 Attack action made by the chosen fighter in the next activation. If the chosen fighter has a Mask upgrade, you can re-roll one attack dice in the attack roll of that fighter's first Attack action made in the next activation. | - | - | - | - | ||||||
MM20 | Taking Over | Choose a friendly fighter with a Mask upgrade that has an action on that Mask upgrade. The chosen fighter makes that action. | - | - | - | - | ||||||
MM21 | Unexpected Arrival | Choose two friendly fighters with Mask upgrades. Place each fighter in the hex that was occupied by the other fighter when you chose them. | - | - | - | - | ||||||
MM22 | Unveiled Ambitions | Search your power deck for a Mask upgrade. Reveal that card and add it to your hand, then shuffle any remaining cards in your power deck. | - | - | - | - | ||||||
MM23 | Dark Humour | You can re-roll one defence dice in this fighter's defence rolls. If this fighter has a Mask upgrade, you can make the following reaction. Mocking Laugh (Reaction): Use this after an Attack action that targeted this fighter, if this fighter's defence roll contained one or more critical successes. Push the attacker 1 hex. |
- | - | - | - | ||||||
MM24 | Displacing Figurine | Action: Pick an objective in an empty hex. Place this fighter on the objective you picked. Give this fighter one Charge token, then break this card. | - | - | - | - | ||||||
MM25 | Envy's Shroud | Mask +1 Wounds When you give this to a fighter, if that fighter has other upgrades, break those cards. You cannot give this fighter upgrades other than Mask upgrades. |
- | - | - | - | ||||||
MM26 | Menacing Posture | Reaction: After this fighter's action that pushes one or more enemy fighters, push this fighter 1 hex towards one of those fighters. | - | - | - | - | ||||||
MM27 | The Echoguise | Mask When a fighter has two Mask upgrades, break one. Reverberating Call (Action): Pick two feature tokens, one of which this fighter is on. Place each feature token in the hex the other feature token was in when you picked them. Rolls of Double support are successes in this fighter's defence roll until the end of the round in which this action is made. |
- | - | - | - | ||||||
MM28 | The Eternal Smile | Mask When a fighter has two Mask upgrades, break one. Rictus of Carnae (Action): +1 Damage to this fighter's Range 1 and Range 2 Attack actions, other than Scything Attack actions, until the end of the round. |
- | - | - | - | ||||||
MM29 | The Frostbitten Veil | Mask When a fighter has two Mask upgrades, break one. Power Surge (Action): You can re-roll each dice in this fighter's attack rolls until the end of the round. |
- | - | - | - | ||||||
MM30 | The Howling Hood | Mask When a fighter has two Mask upgrades, break one. Abyssal Howl (Action): Choose a fighter adjacent to this fighter. Push the chosen fighter up to 2 hexes, then stagger the chosen fighter. |
- | - | - | - | ||||||
MM31 | Unassailable Stance | -1 Defence, to a minimum of 1. Rolls of Block and Dodge are successes in this fighter's defence rolls. | - | - | - | - | ||||||
MM32 | Vytrix's Eye | (Errata update) Mask When a fighter has two Mask upgrades, break one. Piercing Stare (Action): This fighter makes the following Attack action. This is not a superaction. 3 Smash 2 1 |
- | - | - | - |