Da Kunnin' Krew Da Kunnin' Krew
Destruction Destruction

Card sets (12)

Direchasm core setKhagra's Ravagers expansionThe Starblood Stalkers expansionThe Crimson Court expansionHedkrakka's Madmob expansionKainan's Reapers expansionElathain's Soulraid expansionEssential Cards PackSilent Menace Universal DeckHarrowdeep core setBlackpowder's Buccaneers expansionIllusory Might Universal Deck


Play formats

Cards: 6 | 25 non-Rivals card/s | Primacy

Valid:
Relic Open

Not valid:
Championship Nemesis Rivals

Upgrades (10)

10 | 0

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
DC267 Clean Kills Universal Objective Dual: Score this in an end phase if:
Enemy fighters with a combined Wounds characteristic of 6 or more are out of action
And: No enemy fighter has one or more wound counters.
2 - The Starblood Stalkers expansion - -  
DC272 Dominant Position Universal Objective Score this in an end phase if your warband holds more objectives than any other warband.
2 - Direchasm core set - -  
DC273 Everything to Prove Universal Objective Surge, Hybrid: Score this immediately after an activation if:
An opponent has the Primacy token
Or: There is one or more surviving friendly Quarry and you have the Primacy token.
1 - Elathain's Soulraid expansion - -  
DC285 Impending Doom Universal Objective Surge: Score this immediately after an activation if one or more enemy fighters are adjacent to two or more friendly fighters.
1 - Silent Menace Universal Deck - -  
DC316 Scant Resources Universal Objective Hybrid: Score this in an end phase if:
All objectives are held
Or: Each player has no unspent glory points.
2 - Kainan's Reapers expansion - -  
DC336 Underdog Universal Objective Hybrid: Score this in an end phase if:
An opponent has the Primacy token
Or: Each opponent has scored 3 or more objective cards more than you.
2 - Khagra's Ravagers expansion - -  
DC355 Desperate Caution Universal Ploy Choose one friendly fighter. Give that fighter one Guard token. If that fighter is a Quarry, push that fighter up to 1 hex.
- - Elathain's Soulraid expansion - -  
DC361 Ferocious Blow Universal Ploy +1 Damage to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation.
In addition, that Attack action has Cleave if that friendly fighter has one or more Hunger counters.
- - Direchasm core set - -  
DC366 Heeded Instinct Universal Ploy Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry.
- - Hedkrakka's Madmob expansion - -  
DC410 Strength of the Swarm Universal Ploy +1 Dice to the next Attack action made by a friendly fighter if the attacker has one or more supporting fighters.
In addition, +1 Damage to the next Attack action made by a friendly fighter if the attacker has two or more supporting fighters.
This effect persists until after the next Attack action made by a friendly fighter.
- - Silent Menace Universal Deck - -  
DC447 Formidable Defence Universal Upgrade This fighter is a Quarry. If this fighter is a Quarry:
+1 Defence.
-1 Dice from this fighter's Attack actions (to a minimum of 1).
- - Direchasm core set - -  
DC454 Impressive Bulk Universal Upgrade -1 Move, to a minimum of 0
+1 Wounds
This fighter is Quarry.
- - Elathain's Soulraid expansion - -  
DC478 Savage Strength Universal Upgrade This fighter is a Hunter.
+1 Damage to this fighter's Range 1 or Range 2 Attack actions.
-1 Defence (to a minimum of 1).
- - Direchasm core set - -  
DC483 Silent Helm Universal Upgrade Silent Relic
This fighter is a Quarry. If this fighter is a Quarry, each time this fighter is the target of an Attack action, one Critical successCritical success in the attack roll is considered to be a success instead.
If this fighter has three or more Silent Relics, you can re-roll one dice in this fighter's defence rolls.
- - The Crimson Court expansion - -  
DC484 Silent Ring Universal Upgrade Silent Relic
This fighter is a Quarry. If this fighter is a Quarry, this fighter has the following reaction.
Reaction: After this fighter's activation, if you have three or fewer power cards in your hand, draw one power card.
+1 Dice to this fighter's Range 1 Attack actions if this fighter has two or more Silent Relics.
- - Silent Menace Universal Deck - -  
DC486 Silent Sword Universal Upgrade Silent Relic
This fighter is a Quarry.

Hex 1 HammerSmash 3 Damage 2

If this fighter is a Quarry and in no one's territory, +1 Damage to this Attack action.
This Attack action has Ensnare if this fighter has two or more Silent Relics.
- - Hedkrakka's Madmob expansion - -  
E5 Great Gains Universal Objective Score this in an end phase if you scored five or more glory points in this round.
2 - Essential Cards Pack - NewestDuplicate  
E21 Centre of Attention Universal Ploy Choose one fighter and push each other fighter that is within 2 hexes of the chosen fighter up to 1 hex so that they are closer to the chosen fighter in an order you choose.
- - Essential Cards Pack - NewestDuplicate  
E48 Gloryseeker Universal Upgrade +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.
- - Essential Cards Pack - NewestDuplicate  
E51 Great Strength Universal Upgrade +1 Damage to this fighter's Range 1 and Range 2 Attack actions.
- - Essential Cards Pack - NewestDuplicate  
H35 Gristle for the Mill Da Kunnin' Krew Objective Surge: Score this immediately after a friendly fighter's Range 1 or Range 2 Attack action that takes an enemy fighter with a Wounds characteristic of 3 or more out of action.
1 - Harrowdeep core set - -  
H37 Kunnin' Warfare Da Kunnin' Krew Objective Dual: Score this in an end phase if:
Two or more friendly fighters are each on a feature token or in a cover hex
And: Each of those fighters has one or more Charge tokens.
2 - Harrowdeep core set - -  
H41 Showy Taktiks Da Kunnin' Krew Objective Score this in an end phase if two or more friendly fighters are Inspired.
1 - Harrowdeep core set - -  
H43 Supreme Kunnin' Da Kunnin' Krew Objective Surge: Score this immediately after a friendly fighter made an Attack action with two or more supporting friendly fighters.
1 - Harrowdeep core set - -  
H45 Creeping Doubt Da Kunnin' Krew Ploy Choose one enemy fighter. Push one friendly fighter 1 hex closer to the chosen fighter. Then, if that friendly fighter is adjacent to the chosen fighter, stagger the chosen fighter.
- - Harrowdeep core set - -  
H51 Murk Lurkers Da Kunnin' Krew Ploy Give one Guard token to each friendly fighter in a cover hex.
- - Harrowdeep core set - -  
H53 Skin of their Teef Da Kunnin' Krew Ploy Reaction: Play this during an Attack action that targets a friendly fighter, after the attack roll, if that Attack action would deal the precise amount of damage necessary to take the target out of action. -1 Damage from that Attack action, to a minimum of 1, until that Attack action has been resolved.
- - Harrowdeep core set - -  
H64 Titan of Kunnin' Da Kunnin' Krew Upgrade Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
+1 Defence.
- - Harrowdeep core set - -  
H178 The More the Meaner Destruction Objective Surge: Score this immediately after a friendly fighter's Attack action if that fighter had two or more supporting fighters.
1 - Harrowdeep core set - -  
H228 Unequal Contest Universal Objective Surge: Score this immediately after a friendly fighter's successful Attack action if the attack roll contained only successes (including critical successes).
1 - Harrowdeep core set - -  
H231 Brave Companion Universal Ploy Reaction: Play this during an Attack action, after the declare Attack action step, if a friendly fighter is the target. Push another friendly fighter up to 2 hexes so that they are supporting the target. If that other friendly fighter is a companion, and the target is named on their fighter card, instead push the companion by the shortest route so that the companion is supporting the target.
- - Harrowdeep core set - -  
H233 Cover of Darkness Universal Ploy Pick one:
Gambits cannot deal damage. This effect persists until the end of the next power step.
Or: Push one friendly fighter up to 2 hexes into a cover hex.
- - Illusory Might Universal Deck ? -  
H299 Shadow Keeper Universal Upgrade (Errata update) Illusion, Denizen
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
This fighter is on Guard.
Reaction: After an enemy fighter's failed Attack action, if this fighter was the target, was adjacent and there was one or more Critical successCritical success in the defence roll, deal 1 damage to the attacker.
- - Blackpowder's Buccaneers expansion - -