# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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DC267 | Clean Kills |
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Dual: Score this in an end phase if: Enemy fighters with a combined Wounds characteristic of 6 or more are out of action And: No enemy fighter has one or more wound counters. |
2 | - |
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DC272 | Dominant Position |
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Score this in an end phase if your warband holds more objectives than any other warband. | 2 | - |
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DC273 | Everything to Prove |
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Surge, Hybrid: Score this immediately after an activation if: An opponent has the Primacy token Or: There is one or more surviving friendly Quarry and you have the Primacy token. |
1 | - |
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DC285 | Impending Doom |
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Surge: Score this immediately after an activation if one or more enemy fighters are adjacent to two or more friendly fighters. | 1 | - |
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DC316 | Scant Resources |
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Hybrid: Score this in an end phase if: All objectives are held Or: Each player has no unspent glory points. |
2 | - |
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DC336 | Underdog |
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Hybrid: Score this in an end phase if: An opponent has the Primacy token Or: Each opponent has scored 3 or more objective cards more than you. |
2 | - |
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DC355 | Desperate Caution |
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Choose one friendly fighter. Give that fighter one Guard token. If that fighter is a Quarry, push that fighter up to 1 hex. | - | - |
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DC361 | Ferocious Blow |
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+1 Damage to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation. In addition, that Attack action has Cleave if that friendly fighter has one or more Hunger counters. |
- | - |
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DC366 | Heeded Instinct |
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Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry. | - | - |
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DC410 | Strength of the Swarm |
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+1 Dice to the next Attack action made by a friendly fighter if the attacker has one or more supporting fighters. In addition, +1 Damage to the next Attack action made by a friendly fighter if the attacker has two or more supporting fighters. This effect persists until after the next Attack action made by a friendly fighter. |
- | - |
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DC447 | Formidable Defence |
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This fighter is a Quarry. If this fighter is a Quarry: +1 Defence. -1 Dice from this fighter's Attack actions (to a minimum of 1). |
- | - |
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DC454 | Impressive Bulk |
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-1 Move, to a minimum of 0 +1 Wounds This fighter is Quarry. |
- | - |
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DC478 | Savage Strength |
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This fighter is a Hunter. +1 Damage to this fighter's Range 1 or Range 2 Attack actions. -1 Defence (to a minimum of 1). |
- | - |
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DC483 | Silent Helm |
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Silent Relic This fighter is a Quarry. If this fighter is a Quarry, each time this fighter is the target of an Attack action, one ![]() If this fighter has three or more Silent Relics, you can re-roll one dice in this fighter's defence rolls. |
- | - |
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DC484 | Silent Ring |
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Silent Relic This fighter is a Quarry. If this fighter is a Quarry, this fighter has the following reaction. Reaction: After this fighter's activation, if you have three or fewer power cards in your hand, draw one power card. +1 Dice to this fighter's Range 1 Attack actions if this fighter has two or more Silent Relics. |
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DC486 | Silent Sword |
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Silent Relic This fighter is a Quarry.
This Attack action has Ensnare if this fighter has two or more Silent Relics. |
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E5 | Great Gains |
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Score this in an end phase if you scored five or more glory points in this round. | 2 | - |
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E21 | Centre of Attention |
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Choose one fighter and push each other fighter that is within 2 hexes of the chosen fighter up to 1 hex so that they are closer to the chosen fighter in an order you choose. | - | - |
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- | NewestDuplicate | |||
E48 | Gloryseeker |
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+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - |
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- | NewestDuplicate | |||
E51 | Great Strength |
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+1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - |
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- | NewestDuplicate | |||
H35 | Gristle for the Mill |
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Surge: Score this immediately after a friendly fighter's Range 1 or Range 2 Attack action that takes an enemy fighter with a Wounds characteristic of 3 or more out of action. | 1 | - |
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H37 | Kunnin' Warfare |
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Dual: Score this in an end phase if: Two or more friendly fighters are each on a feature token or in a cover hex And: Each of those fighters has one or more Charge tokens. |
2 | - |
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H41 | Showy Taktiks |
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Score this in an end phase if two or more friendly fighters are Inspired. | 1 | - |
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H43 | Supreme Kunnin' |
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Surge: Score this immediately after a friendly fighter made an Attack action with two or more supporting friendly fighters. | 1 | - |
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H45 | Creeping Doubt |
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Choose one enemy fighter. Push one friendly fighter 1 hex closer to the chosen fighter. Then, if that friendly fighter is adjacent to the chosen fighter, stagger the chosen fighter. | - | - |
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H51 | Murk Lurkers |
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Give one Guard token to each friendly fighter in a cover hex. | - | - |
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H53 | Skin of their Teef |
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Reaction: Play this during an Attack action that targets a friendly fighter, after the attack roll, if that Attack action would deal the precise amount of damage necessary to take the target out of action. -1 Damage from that Attack action, to a minimum of 1, until that Attack action has been resolved. | - | - |
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H64 | Titan of Kunnin' |
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Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. +1 Defence. |
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H178 | The More the Meaner |
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Surge: Score this immediately after a friendly fighter's Attack action if that fighter had two or more supporting fighters. | 1 | - |
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H228 | Unequal Contest |
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Surge: Score this immediately after a friendly fighter's successful Attack action if the attack roll contained only successes (including critical successes). | 1 | - |
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H231 | Brave Companion |
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Reaction: Play this during an Attack action, after the declare Attack action step, if a friendly fighter is the target. Push another friendly fighter up to 2 hexes so that they are supporting the target. If that other friendly fighter is a companion, and the target is named on their fighter card, instead push the companion by the shortest route so that the companion is supporting the target. | - | - |
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H233 | Cover of Darkness |
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Pick one: Gambits cannot deal damage. This effect persists until the end of the next power step. Or: Push one friendly fighter up to 2 hexes into a cover hex. |
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H299 | Shadow Keeper |
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(Errata update) Illusion, Denizen Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. This fighter is on Guard. Reaction: After an enemy fighter's failed Attack action, if this fighter was the target, was adjacent and there was one or more ![]() |
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