| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| GL3 | Looncourt Infestation |
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Surge, Hybrid: Score this immediately after an activation if: There are more friendly fighters in another player's territory than there are that player's fighters in that territory Or: Your warband holds objectives 1, 2 and 3. |
2 | - |
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| GL4 | Looncourt, Scrag 'Em! |
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Dual, Quest: You can give this to a friendly fighter that has no tokens or Quests in the power step in place of playing a card (do not draw a replacement). If this fighter is taken out of action, add this card to your hand (even if you have three or more objective cards). Score this in an end phase if: This fighter is adjacent to two or more fighters And: One or more of those fighters is a friendly fighter. |
1 | - |
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| GL6 | Mob 'Em! |
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Surge, Quest: You can give this to a friendly fighter that has no tokens or Quests in the power step in place of playing a card (do not draw a replacement). If this fighter is taken out of action, add this card to your hand (even if you have three or more objective cards). Score this immediately after a supported friendly fighter's successful Attack action if this fighter made that Attack action or supported that fighter. |
1 | - |
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- | - | |||
| GL8 | Pick On a Git Yer Own Size! |
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Surge, Quest: You can give this to a friendly fighter that has no tokens or Quests in the power step in place of playing a card (do not draw a replacement). If this fighter is taken out of action, add this card to your hand (even if you have three or more objective cards). Score this immediately after this fighter's Attack action that takes the target out of action, if the target had a higher Wounds characteristic than this fighter. |
2 | - |
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| GL11 | Small Glories |
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Score this in an end phase if each surviving friendly fighter is Inspired and/or has one or more upgrades. | 2 | - |
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| GL13 | Bold Pile On |
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Choose up to two friendly fighters. Push each chosen fighter up to 2 hexes so that they are adjacent to the same enemy fighter. | - | - |
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| GL16 | Gittish Ferocity |
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Choose one friendly fighter that has a Quest card. +1 Dice to that fighter's Range 1 and Range 2 Attack actions. This effect persists until the end of the phase or until you score that card. | - | - |
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| GL17 | Gittish Resilience |
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Choose one friendly fighter that has a Quest card. +1 Defence to that fighter. This effect persists until the end of the phase or until you score that card. | - | - |
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- | - | |||
| GL20 | Sound the Charge |
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Push each friendly fighter in your territory up to 1 hex towards the nearest enemy fighter. | - | Snorbo da Spore |
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- | - | |||
| GL21 | Stab, Stab and Stab Again |
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Reaction: Use this after a friendly fighter's activation in which they made one or more failed Attack actions. That fighter makes one Attack action. | - | - |
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| GL25 | Extra Pointy Boots |
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+1 Damage to this fighter's Range 1 Attack actions. | - | - |
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| GL26 | Fortifying Fungus |
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When this fighter is dealt damage, reduce that damage by 1, to a minimum of 1. | - | - |
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| GL28 | Kunnin' Knight |
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+1 Damage to this fighter's Attack actions while this fighter has one or more supporting fighters. | - | - |
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| MM1 | Audacious Aspect |
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Surge, Hybrid: Score this immediately after an activation step if: One or more friendly fighters with a Mask upgrade holds an objective with an odd value Or: Your warband holds two or more objectives, each of which is in no one's or enemy territory. |
1 | - |
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| MM2 | Completed Pact |
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Score this in an end phase if there are more surviving friendly fighters with Mask upgrades than there are surviving enemy fighters. | 3 | - |
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| MM4 | Domino Dominance |
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Surge: Score this immediately after a power step if one or more surviving Inspired friendly fighters have a Mask upgrade. | 1 | - |
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| MM6 | Hooded Stranger |
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Score this in an end phase if one or more friendly fighters with a Mask upgrade are in enemy territory. When you score this objective, if there are no enemy fighters adjacent to one or more of those friendly fighters, gain 1 additional glory point. | 1 | - |
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| MM9 | Stoic Appearance |
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Score this in an end phase if one or more friendly fighters with a Mask upgrade are holding an objective. | 1 | - |
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| MM10 | Totally Overpowered |
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Dual: Score this in an end phase if: Your warband holds two or more objectives And: More than half of the fighters in one or more enemy warbands are out of action and/or have one or more wound counters. |
2 | - |
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| MM11 | Victorious Veils |
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Score this in an end phase if three or more surviving friendly fighters each have a Mask upgrade. When you score this objective, if it is the third end phase, gain 2 additional glory points. |
1 | - |
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| MM12 | Vision of Success |
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Surge, Hybrid: Score this immediately after an activation step if: A friendly fighter with a Mask upgrade holds an objective with an even value Or: Your warband holds three or more objectives, one or more of which are in no one's and/or enemy territory. |
1 | - |
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| MM14 | Hooded Rush |
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Choose a friendly fighter with one or more upgrades. Push the chosen fighter 1 hex. If the chosen fighter has a Mask upgrade, you can push the chosen fighter up to 2 hexes instead. | - | - |
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| MM18 | Scrabble in the Dirt |
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Pick a gambit with the Malevolent Masks symbol in your power discard pile. Add that card to your hand, then discard one power card. | - | - |
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- | - | |||
| MM19 | Shuddering Violence |
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Choose a friendly fighter. Stagger the chosen fighter. +1 Dice to the first Range 1 or Range 2 Attack action made by the chosen fighter in the next activation. If the chosen fighter has a Mask upgrade, you can re-roll one attack dice in the attack roll of that fighter's first Attack action made in the next activation. | - | - |
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| MM20 | Taking Over |
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Choose a friendly fighter with a Mask upgrade that has an action on that Mask upgrade. The chosen fighter makes that action. | - | - |
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| MM22 | Unveiled Ambitions |
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Search your power deck for a Mask upgrade. Reveal that card and add it to your hand, then shuffle any remaining cards in your power deck. | - | - |
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| MM23 | Dark Humour |
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You can re-roll one defence dice in this fighter's defence rolls. If this fighter has a Mask upgrade, you can make the following reaction. Mocking Laugh (Reaction): Use this after an Attack action that targeted this fighter, if this fighter's defence roll contained one or more critical successes. Push the attacker 1 hex. |
- | - |
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| MM25 | Envy's Shroud |
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Mask +1 Wounds When you give this to a fighter, if that fighter has other upgrades, break those cards. You cannot give this fighter upgrades other than Mask upgrades. |
- | - |
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| MM27 | The Echoguise |
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Mask When a fighter has two Mask upgrades, break one. Reverberating Call (Action): Pick two feature tokens, one of which this fighter is on. Place each feature token in the hex the other feature token was in when you picked them. Rolls of Double support are successes in this fighter's defence roll until the end of the round in which this action is made. |
- | - |
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| MM28 | The Eternal Smile |
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Mask When a fighter has two Mask upgrades, break one. Rictus of Carnae (Action): +1 Damage to this fighter's Range 1 and Range 2 Attack actions, other than Scything Attack actions, until the end of the round. |
- | - |
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| MM29 | The Frostbitten Veil |
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Mask When a fighter has two Mask upgrades, break one. Power Surge (Action): You can re-roll each dice in this fighter's attack rolls until the end of the round. |
- | - |
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| MM30 | The Howling Hood |
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Mask When a fighter has two Mask upgrades, break one. Abyssal Howl (Action): Choose a fighter adjacent to this fighter. Push the chosen fighter up to 2 hexes, then stagger the chosen fighter. |
- | - |
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| MM32 | Vytrix's Eye |
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(Errata update) Mask When a fighter has two Mask upgrades, break one. Piercing Stare (Action): This fighter makes the following Attack action. This is not a superaction.
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