| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| N185 | Dark Destiny |
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Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. On a roll of Block or Critical success the fighter takes no damage, is not driven back and is not taken out of action. |
- | - |
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- | - | |||
| N198 | Path to Glory |
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+1 Wounds, +1 Dice to this fighter's Attack actions. You may only apply this upgrade to a fighter that has an upgrade. | - | - |
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- | - | |||
| P13 | Worthy Kill |
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Score this immediately when a friendly fighter makes an Attack action that takes an enemy fighter with a Wounds characteristic of 4 or more out of action. | 2 | - |
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- | - | |||
| B281 | Gathered Momentum |
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Surge, Hybrid: Score this immediately If: You score your second or subsequent surge objective card in a phase Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action. |
1 | - |
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- | - | |||
| B301 | Show of Force |
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Surge, Hybrid: Score this immediately after an activation If: Three or more friendly fighters are in enemy territory Or: One or more friendly fighters each have three or more upgrades. |
1 | - |
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- | - | |||
| B377 | Victimise |
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+1 Dice to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation. If that Attack action targets a Quarry you can re-roll any number of attack dice in the attack roll for that Attack action. | - | - |
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- | - | |||
| B398 | Great Strength |
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+1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - |
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- | BGduplicate | |||
| B427 | Sting of the Ur-Grub |
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Ur-grub Aspect +1 Damage to this fighter's Range 1 Attack actions. If this fighter has three or more Ur-grub Aspects, remove those cards from the game (they do not go into a discard pile) and give the Avatar of the Ur-grub upgrade to this fighter. |
- | - |
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- | - | |||
| B429 | Strength of Terror |
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This fighter is a Quarry. If this fighter is a Quarry, +1 Dice to this fighter's Range 1 and Range 2 Attack actions. | - | - |
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- | - | |||
| G3 | Cover Ground |
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Surge: Score this immediately after a friendly fighter makes a Move action in which they enter 6 or more hexes. | 1 | - |
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? | NewestDuplicate | |||
| G21 | Rebound |
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Reaction: Play this during an enemy fighter's Attack action, after the defence roll, if that Attack action would succeed. Roll one defence dice. On a roll of Dodge or Critical success the attacker is dealt damage equal to the Damage characteristic of the Attack action, and the combat sequence ends. |
- | - |
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? | NewestDuplicate | |||
| G22 | Spectral Wings |
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+2 Move to the first fighter to make a Move action in the next activation. | - | - |
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- | NewestDuplicate | |||
| DC258 | Advancing Swarm |
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Score this in an end phase if three or more friendly fighters have one or more Charge tokens. | 1 | - |
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- | - | |||
| DC262 | Awesome Predator |
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Hybrid: Score this in an end phase if: You have the Primacy token Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+. |
1 | - |
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- | - | |||
| DC267 | Clean Kills |
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Dual: Score this in an end phase if: Enemy fighters with a combined Wounds characteristic of 6 or more are out of action And: No enemy fighter has one or more wound counters. |
2 | - |
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- | - | |||
| DC269 | Demolish the Opposition |
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Hybrid: Score this in the third end phase if: There are no enemy fighters in enemy territory Or: There is no more than one surviving enemy fighter. |
3 | - |
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- | - | |||
| DC336 | Underdog |
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Hybrid: Score this in an end phase if: An opponent has the Primacy token Or: Each opponent has scored 3 or more objective cards more than you. |
2 | - |
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- | - | |||
| DC339 | Winged Death |
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Surge, Hybrid: Score this immediately after: A friendly fighter's Range 3+ Attack action takes an enemy fighter out of action Or: A friendly fighter ends a Charge action 6 or more hexes away from the hex in which they started. |
1 | - |
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- | - | |||
| DC342 | Acidic Strike |
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Reaction: Play this after a friendly fighter's successful Attack action. Pick one of the target's upgrades and discard that card. | - | - |
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- | - | |||
| DC383 | Lost in Reflection |
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Choose one enemy fighter from a warband whose player has the Primacy token, or pick an opponent: that opponent chooses one surviving fighter from their warband. The chosen fighter cannot be activated in the next activation. | - | - |
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- | - | |||
| DC392 | Outrun Death |
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Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action. | - | - |
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- | - | |||
| DC425 | Augmented Limbs |
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This fighter is a Quarry. If this fighter is a Quarry, this fighter's Range 1 Attack actions have +1 Dice. | - | - |
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- | - | |||
| DC445 | Feral Symbiote |
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+1 Damage to this fighter's Range 1 Attack actions. After this fighter's activation, give this fighter 1 Hunger counter. Then, if this fighter has 3 or more Hunger counters, deal 1 damage to this fighter. | - | - |
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- | - | |||
| DC477 | Savage Speed |
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This fighter is a Hunter. +2 Move. -1 Defence (to a minimum of 1). |
- | - |
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- | - | |||
| DC478 | Savage Strength |
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This fighter is a Hunter. +1 Damage to this fighter's Range 1 or Range 2 Attack actions. -1 Defence (to a minimum of 1). |
- | - |
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- | - | |||
| DC486 | Silent Sword |
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Silent Relic This fighter is a Quarry.
This Attack action has Ensnare if this fighter has two or more Silent Relics. |
- | - |
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- | - | |||
| E2 | Branching Fate |
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Surge: Score this immediately after an Attack action if you roll three or more dice during the attack or defence roll and they all show a different symbol. | 1 | - |
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- | NewestDuplicate | |||
| E15 | Pure Carnage |
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Score this in the third end phase if seven or more fighters are out of action. Restricted |
3 | - |
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- | NewestDuplicate | |||
| E25 | Daylight Robbery |
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Roll one attack dice. On a roll of Smash or Critical success take one unspent glory point from one opponent. Restricted |
- | - |
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- | NewestDuplicate | |||
| E27 | Duel of Wits |
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Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - |
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- | NewestDuplicate | |||
| E34 | Lethal Ward |
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Pick one objective token. Deal 1 damage to any fighter in the same hex as that token. | - | - |
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- | NewestDuplicate | |||
| E48 | Gloryseeker |
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+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - |
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- | NewestDuplicate |



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