| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| FS1 | Bolts of Azyr |
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Score this in an end phase if one or more enemy leaders are out of action. | 1 | - |
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- | - | |||
| FS2 | Flash of Light |
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Score this in an end phase if one or more friendly fighters are each in an edge hex in enemy territory. | 1 | - |
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- | - | |||
| FS3 | Lightning Advance |
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Dual: Score this in an end phase if: There are two or more surviving friendly fighters And: Each of those fighters is in enemy territory. |
1 | - |
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- | - | |||
| FS4 | Master of the Hunt |
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Surge, Dual: Score this immediately after a friendly fighter's Attack action if: That was the second or subsequent successful Attack action made by that fighter in the same phase And: Two or more of those Attack actions had different Range characteristics. |
1 | - |
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- | - | |||
| FS5 | Prime Objective |
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Score this in an end phase if a friendly fighter is holding the highest valued objective in enemy territory. | 1 | - |
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- | - | |||
| FS6 | Ranger Strike |
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Surge: Score this immediately after your warband takes a second or subsequent enemy fighter out of action in the same phase. | 1 | - |
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- | - | |||
| FS7 | Stormforged Vanguard |
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Surge, Dual: Score this immediately after an activation step if: Each surviving friendly fighter has one or more Move and/or Charge tokens And: Each surviving friendly fighter is in enemy territory. |
1 | - |
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- | - | |||
| FS8 | Swift Punishment |
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Surge: Score this immediately after a friendly leader's or assassin's Attack action that takes an enemy fighter on an objective token out of action. | 1 | - |
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- | - | |||
| FS9 | Swift Work |
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Score this in an end phase if the number of enemy fighters out of action is greater than the round number (e.g. 3 or more in round 2). | 2 | - |
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- | - | |||
| FS10 | The Judgement of Sigmar |
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Surge: Score this immediately after a friendly fighter's Range 3+ Attack action that takes the target out of action. | 1 | - |
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- | - | |||
| FS11 | Veteran Marksman |
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Surge: Score this immediately after a friendly fighter's Range 3+ Attack action that resulted in a critical hit. | 1 | - |
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- | - | |||
| FS12 | Without Equal |
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Dual: Score this in an end phase if: Two or more enemy fighters are out of action And: Your warband holds one or more objectives. |
2 | - |
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- | - | |||
| FS13 | Aetheric Paths |
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Choose a friendly fighter in an edge hex and more than 1 hex from each enemy fighter. Place that fighter in another edge hex. Give that fighter one Charge token. | - | - |
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- | - | |||
| FS14 | Ceaseless Volley |
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Choose a friendly fighter. Push the chosen fighter 1 hex. +1 Dice to that fighter's Range 3+ Attack actions in the next activation step. | - | - |
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- | - | |||
| FS15 | Fearsome Roar |
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Choose an enemy fighter adjacent to one or more friendly fighters. Push the chosen fighter 1 hex. | - | - |
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- | - | |||
| FS16 | Lightning Blow |
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+1 Damage to the first Attack action made by a friendly fighter in the next activation step. | - | - |
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- | - | |||
| FS17 | Merciless Assault |
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Reaction: Play this after a friendly fighter's successful Range 1 Attack action. That fighter makes a Range 3+ Attack action. | - | - |
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- | - | |||
| FS18 | Rangers, Advance |
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Choose up to two friendly fighters and push each chosen fighter 1 hex. | - | - |
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- | - | |||
| FS19 | Rapid Volley |
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Reaction: Play this after a friendly fighter's Range 3+ Attack action. That fighter makes a Range 3+ Attack action that targets the same fighter. | - | - |
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- | - | |||
| FS20 | Raptor Strike |
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Choose an enemy fighter within 4 hexes of a friendly leader. Deal 1 damage to the chosen fighter. | - | - |
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- | - | |||
| FS21 | Retribution |
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Reaction: Play this after an enemy fighter's Attack action that dealt damage to a friendly fighter. That friendly fighter makes one Attack action. It must target the attacker. | - | - |
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- | - | |||
| FS22 | Warning Cry |
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Choose a friendly fighter. Give the chosen fighter one Guard token. | - | - |
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- | - | |||
| FS23 | Aetheric Step |
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This fighter has the Flying trait. | - | Sanson Farstrider |
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- | - | |||
| FS24 | Covering Fire |
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When an enemy fighter within 3 hexes of this fighter targets another friendly fighter, this fighter supports that friendly fighter. | - | - |
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- | - | |||
| FS25 | Crackling Blade |
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This fighter's Range 1 Attack actions have Critical success Grievous 1 and Stagger. |
- | - |
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- | - | |||
| FS26 | Farsighted |
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+1 Range to this fighter's Range 3+ Attack actions. | - | - |
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- | - | |||
| FS27 | Hail of Bolts |
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This fighter's Range 3+ Attack actions have Ensnare. | - | - |
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- | - | |||
| FS28 | Incredible Stamina |
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Reaction: Before this fighter's activation, remove one Move or Stagger token from this fighter. You can only use this ability once per round. | - | - |
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- | - | |||
| FS29 | Lone Warrior |
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Rolls of Single support are successes in this fighter's defence rolls. |
- | - |
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- | - | |||
| FS30 | Overcharged Boltstorm Pistol |
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(Errata update) Attack action
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- | - |
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- | - | |||
| FS31 | Swift Stride |
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+2 Move. | - | - |
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- | - | |||
| FS32 | Watchful Advance |
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Reaction: After this fighter's activation in which this fighter made one or more Move actions, give this fighter one Guard token. | - | - |
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- | - |
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