Ephilim's Pandaemonium
Chaos
Card sets (2)
Ephilim's Pandaemonium Rivals Deck
(Errata update) Friendly fighters with the changer keyword cannot be given Attack action upgrades.
At the start of the round (after the roll-off to see who takes the first activation but before the first reaction step), play through the following Change sequence. If two or more players have this plot card, the player that is taking the first activation plays through their Change sequence first, followed by the players to their left and so on. Reactions cannot be made during the Change sequence.
1. Choose one friendly changer. Inspire the chosen changer. You can choose an Inspired changer.
2. Pick an opponent. That oponent chooses a surviving changer from your warband that has not been chosen this round. Stagger the chosen changer.
3. Choose one friendly changer that has not been chosen this round. Give the chosen changer one Guard token.
4. Pick an opponent. That oponent chooses a surviving changer from your warband that has not been chosen this round. That opponent pushes the chosen changer 1 hex.
When there are no friendly changers that can be chosen, the Change sequence immediately ends.
Play formats
Cards: 6
Valid:
Nemesis Relic Open
Not valid:
Championship Rivals
Objectives (12)
Total glory - 18
6 |
6 |
0
2 | 1
Gambits (10)
5 | 5
Upgrades (10)
3 | 7
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
EP2 | Arcane Mastery |
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(Errata update) Surge: Score this immediately after the second or subsequent spell cast by the same friendly fighter in the same phase. | 1 | - |
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- | - | |||
EP3 | Callous Manipulator |
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Surge, Hybrid: Score this immediately after an activation step or power step if: A friendly changer was taken out of action in that step Or: Two or more friendly changers are staggered. Restricted |
1 | - |
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- | - | |||
EP6 | Ineffable Capering |
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Dual: Score this in an end phase if: Your warband cast one or more spells during the preceding action phase And: Your warband made one or more successful Range 1 Attack actions during the preceding action phase. |
2 | - |
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- | - | |||
EP7 | Might of the Great Changer |
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Surge: Score this immediately after the second or subsequent enemy fighter was dealt damage by your warband in the same phase. | 1 | - |
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- | - | |||
EP9 | Rampant Spellcasting |
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(Errata update) Dual: Score this in an end phase if: Your warband cast three or more spells in the preceding action phase And: You have no power cards in your hand and three or more gambits in your power discard pile. |
2 | - |
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- | - | |||
EP12 | Violent Change |
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Surge: Score this immediately after an enemy fighter is taken out of action by your warband's spell Attack action of your warband's warping counter. | 1 | - |
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- | - | |||
EP13 | Bolt of Tzeentch |
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Gambit Spell (![]() Restricted |
- | - |
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- | - | |||
EP14 | Extra Teeth |
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+1 Dice and Cleave to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation step. | - | - |
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- | - | |||
EP15 | Field of Change |
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Gambit Spell (![]() |
- | - |
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- | - | |||
EP16 | Grand Scheming |
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Stagger each fighter with one or more Charge tokens. | - | - |
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- | - | |||
EP20 | Sudden Warp-portal |
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Choose two friendly fighters that are within 3 hexes of each other. Place each fighter in the hex that was occupied by the other fighter when you chose them. | - | - |
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- | - | |||
EP21 | Summoned Abomination |
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Gambit Spell (![]() |
- | - |
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- | - | |||
EP23 | Aether-tether |
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Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. -1 Dice from enemy fighters' Attack actions, to a minimum of 1, while they target this fighter. |
- | Changer |
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- | - | |||
EP24 | Arch-sorcerer |
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You can re-roll one dice in this fighter's casting rolls. | - | Leader |
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- | - | |||
EP25 | Aura of Mutability |
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+1 Dice to Attack actions made by friendly changers within 2 hexes of this fighter. | - | Leader |
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- | - | |||
EP29 | Spiteful Mouths |
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Reaction: Use this when this fighter is the target of an Attack action, after the determine success step, if this fighter's defence roll contained one or more successes or critical successes. If the attacker is within 2 hexes of this fighter, deal 1 damage to the attacker. | - | Changer |
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- | - | |||
EP31 | Too Many Maws |
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This fighter's Attack actions have ![]() |
- | Changer |
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- | - | |||
EP32 | Writhing Tentacles |
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You cannot give this to a Large fighter. Reaction: Use this after an activation step or power step in which this fighter was dealt damage. Pick one: Heal (1) this fighter, or push this fighter 1 hex. |
- | - |
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- | - | |||
FO2 | Bitter Storm |
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Surge: Score this immediately after your warband casts its fourth or subsequent spell in the same phase. Restricted |
2 | - |
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- | - | |||
FO4 | Chill of the Grave |
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(Errata update) Score this in an end phase if three or more enemy fighters are out of action. | 2 | - |
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- | - | |||
FO6 | Cold of the Void |
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Score this in an end phase if each surviving fighter is adjacent to no fighters. | 2 | - |
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- | - | |||
FO7 | Cold Snap |
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Surge: Score this immediately after your warband's spell takes one or more enemy fighters out of action. | 1 | - |
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- | - | |||
FO10 | Ice Age |
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Score this in an end phase if two or more blocked hex tokens are on the battlefield. | 1 | - |
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- | - | |||
FO12 | Winter's Hunger |
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Score this in an end phase if one or more friendly fighters each have 3 or more Ice counters. | 2 | - |
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- | - | |||
FO14 | Falling Shards |
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Place one available feature token in an empty hex in no one's territory or your territory. Then you can give one Ice counter to one friendly fighter adjacent to that feature token. | - | - |
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- | - | |||
FO17 | Freeze-thaw Finish |
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(Errata update) Gambit Spell (![]() Restricted |
- | - |
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? | - | |||
FO19 | Iara's Frozen Bonds |
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Gambit Spell (![]() |
- | - |
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? | - | |||
FO20 | Icy Foreboding |
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Pick an opponent with one or more power cards. That opponent picks one: they give one fighter in their warband that has no Charge tokens one Charge token, or they discard two power cards, or one power card if they only have one. | - | - |
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- | - | |||
FO25 | Chasm Key |
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If this fighter has one or more Ice counters at the end of the third action phase and/or if this fighter is on a feature token at the end of the third action phase, gain 1 glory point. | - | - |
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- | - | |||
FO26 | Cool and Calm |
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While this fighter has one or more Ice counters, re-roll one dice in this fighter's casting rolls and this fighter's wizard level is 2 unless it would be higher. Spell Action ( ![]() |
- | Wizard |
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- | - | |||
FO28 | Frostwyrm Cloak |
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(Errata update) You cannot give this to a Large fighter. -1 Damage, to a minimum of 1, from Attack actions that target this fighter while the attacker is not adjacent to this fighter and this fighter has one or more Ice counters. Reaction: After this fighter's activation, give this fighter one Ice counter. Restricted |
- | - |
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- | - | |||
FO30 | Iceburn Blade |
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Spell Attack action
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- | Wizard |
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- | - |