| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| D36 | Fleeting Memories |
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Surge: Score this immediately when a friendly fighter finishes a Move action and entered two or more different hexes that contained an objective during that Move action. Restricted |
1 | - |
|
- | - | |||
| D39 | Inescapable Hunger |
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Surge: Score this immediately when a friendly fighter makes a Move action through one or more blocked hexes and ends that Move action adjacent to an enemy fighter. | 1 | - |
|
- | - | |||
| D41 | Nexus of Terror |
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Score this in an end phase if your warband holds the most objectives. | 2 | - |
|
- | - | |||
| D42 | One Will |
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Surge, Dual: Score this immediately If: Your warband holds one or more even numbered objectives And: Your warband holds one or more odd numbered objectives. Restricted |
1 | - |
|
? | - | |||
| D44 | Tide of Malice |
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Dual: Score this in an end phase If: There are two or more surviving friendly fighters And: Each surviving friendly fighter is Inspired. |
2 | - |
|
- | - | |||
| D45 | Call of the Grave |
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Choose an enemy fighter and push them up to two hexes towards a friendly fighter. | - | - |
|
- | - | |||
| D48 | Echoing Spite |
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Reaction: Play this after a friendly fighter's Range 1 Attack action that fails. That fighter makes that Attack action again. | - | - |
|
- | - | |||
| D50 | Frightful Aspect |
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Push an enemy fighter up to one hex. | - | - |
|
? | - | |||
| D52 | Soaring Spite |
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Double the Move characteristic of the first friendly fighter to make a Move action (not as part of a Charge action) in the next activation. | - | - |
|
- | - | |||
| D56 | Debilitating Aura |
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The Attack actions of adjacent enemy fighters have -1 Dice (to a minimum of 1). | - | - |
|
- | - | |||
| D63 | Swooping Dash |
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+2 Move. | - | - |
|
- | - | |||
| D64 | Veil of Grief |
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+1 Wounds. | - | - |
|
- | - | |||
| B281 | Gathered Momentum |
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Surge, Hybrid: Score this immediately If: You score your second or subsequent surge objective card in a phase Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action. |
1 | - |
|
- | - | |||
| B282 | Hidden Purpose |
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Surge: Score this immediately after an activation if your warband holds two or more objectives. | 1 | - |
|
- | - | |||
| B307 | Team Effort |
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Dual: Score this in an end phase If: There are two or more surviving friendly fighters And: Each surviving friendly fighter made one or more actions in the previous phase. |
1 | - |
|
- | - | |||
| B309 | Test of Courage |
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Score this in an end phase if two or more friendly fighters are standing in lethal hexes. | 2 | - |
|
- | - | |||
| B324 | Buried Instinct |
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Reaction: Play this during an Attack action, that targets a friendly fighter, before the attack roll. Give that friendly fighter one Guard token. If that friendly fighter is Quarry, you can also re-roll 1 dice in the defence roll for that Attack action. | - | - |
|
- | - | |||
| B363 | Restless Prize |
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Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token. | - | - |
|
- | - | |||
| B381 | Amberbone Dagger |
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Critical success in the attack roll, this Attack action has Cleave. If this Attack action takes an enemy fighter out of action, discard this card and gain 1 glory point. |
- | - |
|
- | - | |||
| G3 | Cover Ground |
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Surge: Score this immediately after a friendly fighter makes a Move action in which they enter 6 or more hexes. | 1 | - |
|
? | NewestDuplicate | |||
| G14 | Distraction |
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Choose one enemy fighter and push them 1 hex. | - | - |
|
? | NewestDuplicate | |||
| G22 | Spectral Wings |
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+2 Move to the first fighter to make a Move action in the next activation. | - | - |
|
- | NewestDuplicate | |||
| G29 | The Formless Key |
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Cursed Key If this fighter is holding an objective in the third end phase, gain 1 glory point. |
- | - |
|
- | NewestDuplicate | |||
| DC333 | Unafraid |
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Score this in an end phase if each surviving friendly fighter is within 2 hexes of one or more enemy fighters. | 2 | - |
|
- | - | |||
| DC336 | Underdog |
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Hybrid: Score this in an end phase if: An opponent has the Primacy token Or: Each opponent has scored 3 or more objective cards more than you. |
2 | - |
|
- | - | |||
| DC405 | Slickrock |
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Trap Reaction: Play this after an enemy fighter's Move action that ends in the same hex as an objective token. Scatter 1 from that hex and push that enemy fighter to the end of the chain. If that enemy fighter cannot be pushed into a hex, that fighter is not pushed. |
- | - |
|
- | - | |||
| DC447 | Formidable Defence |
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This fighter is a Quarry. If this fighter is a Quarry: +1 Defence. -1 Dice from this fighter's Attack actions (to a minimum of 1). |
- | - |
|
- | - | |||
| DC480 | Scavenged Armour |
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You cannot give this upgrade to a fighter in your territory. When you give this upgrade to a fighter, give that fighter one Guard token. +1 Wounds. |
- | - |
|
- | - | |||
| E40 | Sidestep |
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Choose one friendly fighter and push that fighter 1 hex. | - | - |
|
- | NewestDuplicate | |||
| E49 | Great Fortitude |
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+1 Wounds. | - | - |
|
- | NewestDuplicate | |||
| E50 | Great Speed |
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+1 Move. | - | - |
|
- | NewestDuplicate | |||
| E51 | Great Strength |
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+1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - |
|
- | NewestDuplicate |

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