| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| D2 | Forceful Banishment |
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Surge: Score this immediately when an enemy fighter is driven back by a friendly fighter's Attack action that has the Knockback ability. | 1 | - |
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- | - | |||
| D3 | Martial Prowess |
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Surge: Score this immediately after your warband makes a third or subsequent successful Attack action in the same phase. | 2 | - |
|
- | - | |||
| D5 | Sally Forth |
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Score this in an end phase if there are two or more friendly fighters adjacent to each other in enemy territory. | 1 | - |
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- | - | |||
| D7 | Strength in Unity |
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Dual: Score this in an end phase If: There are two or more surviving friendly fighters And: Each surviving friendly fighter has one or more Move tokens, and/or each surviving friendly fighter has one or more Charge tokens and/or each surviving friendly fighter has one or more Guard tokens. |
1 | - |
|
- | - | |||
| D8 | Uncontested Might |
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Score this in an end phase if your warband holds one or more objectives in enemy territory. | 1 | - |
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- | - | |||
| D9 | Vengeance Satisfied |
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Score this in an end phase if more than half of the fighters in one or more enemy warbands are out of action. | 2 | - |
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- | - | |||
| D10 | Vindicated Arrogance |
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Score this in an end phase if your leader was the target of one or more Attack actions in this round and is on the battlefield. | 1 | - |
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- | - | |||
| D11 | Wrathful Blow |
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Surge, Dual: Score this immediately If: A friendly fighter's Attack action takes an enemy fighter out of action And: That friendly fighter has one or more wound tokens. |
1 | - |
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- | - | |||
| D15 | Fulminating Blast |
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Push an enemy fighter up to one hex. | - | - |
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- | - | |||
| D16 | Improvised Blow |
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Choose a friendly fighter adjacent to an enemy fighter. The chosen fighter makes the following Attack action.
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- | - |
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- | - | |||
| D18 | Outflank |
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Choose a friendly fighter adjacent to another fighter and push them up to two hexes. | - | - |
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? | - | |||
| D21 | Unyielding Resolve |
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Choose a friendly fighter and roll a defence dice. On a roll of Block or Critical success, Heal (2) that fighter, otherwise Heal (1) that fighter. |
- | - |
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- | - | |||
| D22 | Vengeful Strike |
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Reaction: Play this during an enemy fighter's Attack action that deals damage to an adjacent friendly fighter, before the drive back step. Roll an attack dice. On a roll of Smash or Critical success the friendly fighter is not driven back and makes an Attack action that targets the attacker. |
- | - |
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- | - | |||
| D24 | Aetherically Charged Weapon |
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You can re-roll one dice in the attack roll of the first Attack action this fighter makes in each round. | - | - |
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- | - | |||
| D25 | Consecrated Pendant |
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+1 wounds | - | - |
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- | - | |||
| D26 | Enchanted Robes |
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+1 Move This fighter treats lethal hexes as normal hexes. |
- | - |
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- | - | |||
| D28 | Punishing Blow |
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- | Brodus Blightbane |
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- | - | |||
| D29 | Sanctified Armour |
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When this fighter is dealt damage, reduce that damage by 1, to a minimum of 1. | - | - |
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- | - | |||
| E2 | Branching Fate |
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Surge: Score this immediately after an Attack action if you roll three or more dice during the attack or defence roll and they all show a different symbol. | 1 | - |
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- | NewestDuplicate | |||
| E3 | Conquest |
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Score this in the third end phase if each surviving friendly fighter is in one opponent's territory. | 2 | - |
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? | NewestDuplicate | |||
| E12 | No Remorse |
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Surge: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter out of action, if that Attack action had a Damage characteristic greater than the target's Wounds characteristic. | 1 | - |
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- | NewestDuplicate | |||
| E16 | Strong Start |
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Surge: Score this immediately after the first fighter is taken out of action in this round, if that fighter is an enemy fighter. | 1 | - |
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? | NewestDuplicate | |||
| E24 | Countercharge |
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Reaction: Play this after an enemy fighter's Move action that is part of a Charge action. Choose one friendly fighter and push the chosen fighter up to 3 hexes. The chosen fighter must end this push adjacent to the enemy fighter. | - | - |
|
? | NewestDuplicate | |||
| E25 | Daylight Robbery |
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Roll one attack dice. On a roll of Smash or Critical success take one unspent glory point from one opponent. Restricted |
- | - |
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- | NewestDuplicate | |||
| E26 | Determined Effort |
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+1 Dice to the first Attack action made in the next activation. | - | - |
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- | NewestDuplicate | |||
| E27 | Duel of Wits |
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Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - |
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- | NewestDuplicate | |||
| E35 | Mighty Swing |
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The first Range 1 Attack action made by a friendly fighter in the next activation has Scything. | - | - |
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? | NewestDuplicate | |||
| E43 | Champion's Fortitude |
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You can re-roll one dice in this fighter's defence rolls. | - | - |
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? | NewestDuplicate | |||
| E44 | Dark Darts |
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- | - |
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- | NewestDuplicate | |||
| E48 | Gloryseeker |
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+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - |
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- | NewestDuplicate | |||
| E49 | Great Fortitude |
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+1 Wounds. | - | - |
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- | NewestDuplicate | |||
| E51 | Great Strength |
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+1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - |
|
- | NewestDuplicate |
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