# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
B130 | Blessings Three | Score this in an end phase if any surviving friendly fighter has three or more upgrades. | 1 | - | - | - | ||||||
B133 | Faithful Reward | Score this in an end phase if each surviving friendly fighter is Inspired. | 1 | - | - | - | ||||||
B138 | Seeping Rot | Surge: Score this immediately when a friendly fighter holding an objective is the target of an Attack action and is not driven back, if that fighter survives. | 1 | - | - | - | ||||||
B145 | Nauseous Revulsion | Cycle -1 Dice (to a minimum of 1) from Attack actions made by enemy fighters adjacent to one or more friendly fighters. This effect persists until the end of the round or you play another Cycle ploy. |
- | - | - | - | ||||||
B148 | Steady Advance | Choose up to two friendly fighters and push each chosen fighter 1 hex. | - | - | - | - | ||||||
B150 | Unnatural Vitality | Cycle +1 Move to friendly fighters. This effect persists until the end of the round or you play another Cycle ploy. | - | - | - | - | ||||||
B153 | Hulking Physique | -1 Move (to a minimum of 0) +1 Wounds +1 Damage to this fighter's Range 1 Attack actions. |
- | Ghulgoch the Butcher | ? | - | ||||||
B159 | Unstoppable Tread | Reaction: After this fighter's activation, push this fighter 1 hex. | - | - | - | - | ||||||
B160 | Virulent Blade | You can re-roll one attack dice in this fighter's attack rolls for Range 1 and Range 2 Attack actions. | - | Ghulgoch the Butcher, Sepsimus Plaguesworn | - | - | ||||||
RB1 | Blood-soaked Ice | Score this in an end phase if each enemy fighter is out of action and/or has one or more wound counters. | 2 | - | - | - | ||||||
RB2 | Corralled Like Sheep | Score this in an end phase if each surviving enemy fighter is in the same territory. | 2 | - | - | - | ||||||
RB4 | Get Moving | Surge, Hybrid: Score this immediately after an activation step if: Each friendly fighter has one or more Move tokens Or: Each friendly fighter has one or more Charge tokens. |
1 | - | - | - | ||||||
RB6 | Gone Without a Trace | Surge: Score this immediately after a fighter was taken out of action by damage dealt by your warband's power card. If that fighter was an enemy fighter and the damage was dealt by a friendly Domain card, gain 1 additional spent glory point. |
1 | - | - | - | ||||||
RB7 | Never Punished | Score this in an end phase if there are fewer friendly fighters that have one or more wound counters than there are enemy fighters that have one or more wound counters. | 2 | - | - | - | ||||||
RB9 | Ruinous Aftermath | Surge: Score this immediately after a friendly Domain card was discarded as a result of another Domain card being played. | 1 | - | - | - | ||||||
RB10 | Spread Out | Score this in an end phase if there are no adjacent fighters. If each friendly fighter is not in friendly territory when you score this card, gain 1 additional glory point. | 1 | - | - | - | ||||||
RB11 | Subterranean Threat | Surge, Dual: Score this immediately after an activation step if: One or more enemy fighters were taken out of action in that step And: Those enemy fighters had no Move or Charge tokens. |
1 | - | - | - | ||||||
RB12 | Threatening Rumbles | Surge: Score this immediately after a fighter on an objective token in enemy territory was dealt damage by your warband's power card. | 1 | - | - | - | ||||||
RB13 | Brief Emergence | Choose a fighter. Stagger the chosen fighter and push the chosen fighter 1 hex. Then pick an opponent. That opponent can choose another fighter. Push the chosen fighter 1 hex, and then deal that fighter 1 damage. | - | - | - | - | ||||||
RB14 | Deadly Wards | Domain Starting hexes and hexes that contain objective tokens are lethal hexes in addition to other hex types. This effect persists until a lethal hex deals damage to a fighter, until the end of the round or until another Domain gambit is played. |
- | - | - | - | ||||||
RB17 | Here it Comes! | Domain After the last power step in the next round, the players roll off. The winner picks one territory. Deal 1 damage to each fighter in that territory. This effect persists until the end of the next round or until another Domain gambit is played. |
- | - | - | - | ||||||
RB19 | Puncturing Ice Shards | (Errata update) Domain Choose a fighter within 1 hex of a hazard hex. Deal 1 damage to the chosen fighter. Then pick an opponent. That opponent chooses a fighter within 1 hex of a hazard hex and/or feature token. If they do, deal 1 damage to that chosen fighter. |
- | - | - | - | ||||||
RB20 | Re-emergence | Pick a friendly Rimewyrm's Bite Domain card that is persisting and/or in your power discard pile. Return that card to your hand. If you return a persisting Domain card to your hand in this way, it no longer persists. | - | - | - | - | ||||||
RB21 | The Right Bait | (Errata update) Choose a friendly fighter and an enemy fighter, each of which is adjacent to the other chosen fighter. Deal 1 damage to each fighter. If either chosen fighter is within 1 hex of a hazard hex, stagger each fighter. | - | - | - | - | ||||||
RB22 | Unstable Footing | Domain After a fighter makes a superaction, stagger that fighter. If that fighter is already staggered, deal 1 damage to that fighter. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | - | - | ||||||
RB23 | Advancing Juggernaut | This fighter cannot be staggered. Reaction: Use this after this fighter end a Move action in enemy territory. That Move action cannot be part of a superaction. Give this fighter one Guard token. |
- | - | - | - | ||||||
RB24 | Boots of Warding | This fighter cannot be dealt damage by power cards or lethal hexes. | - | - | - | - | ||||||
RB25 | Earth-shattering Tread | While this fighter has one or more Charge and/or Move tokens, other fighters treat hexes adjacent to this fighter as lethal hexes, in addition to other hex types. | - | - | - | - | ||||||
RB26 | Inured to Hardship | When you give this upgrade to a fighter, Heal (1) that fighter. If that fighter is Large, give that fighter a Guard token instead. Reaction: At the start of a round, Heal (1) this fighter, unless this fighter is Large. |
- | - | - | - | ||||||
RB27 | Like an Avalanche | This cannot be given to a Large fighter. Reaction: Use this after a Domain card is discarded. Remove this fighter's Move and/or Charge tokens. |
- | - | - | - | ||||||
RB31 | Tough Enough | This cannot be given to a Large fighter. This fighter cannot be dealt precisely 1 damage, unless that damage would take this fighter out of action. |
- | - | - | - | ||||||
RB32 | Up for a Fight | +1 Dice to this fighter's Attack actions if there is a persisting Domain card. | - | - | - | - |